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{"id":3248577,"date":"2024-07-26T11:38:35","date_gmt":"2024-07-26T09:38:35","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3248577"},"modified":"2024-07-26T11:38:41","modified_gmt":"2024-07-26T09:38:41","slug":"grand-theft-auto-6-ehemaliger-producer-bei-rockstar-games-fans-koennten-enttaeuscht-werden","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/grand-theft-auto-6-ehemaliger-producer-bei-rockstar-games-fans-koennten-enttaeuscht-werden\/3248577","title":{"rendered":"Grand Theft Auto 6 – Ehemaliger Producer bei Rockstar Games: “Fans k\u00f6nnten entt\u00e4uscht werden”"},"content":{"rendered":"\n

Ein ehemaliger Produzent von Rockstar Games hat die Fans indirekt gewarnt, nicht allzu erwartungsvoll zu sein, was das kommende Grand Theft Auto 6<\/strong> betrifft. In einem Interview sagte Obbe Vermeij, der unter anderem bei GTA 4 und San Andreas als technischer Direktor beteiligt war, dass der Sprung zwischen GTA 5 und seinem Nachfolger gar nicht so gro\u00df sein k\u00f6nnte. Dennoch erwartet er viel von GTA 6.<\/p>\n\n\n\n

\u201eEs sieht so aus, als w\u00e4ren sie noch einen Schritt weiter gegangen\u201c, sagt Vermeij und hebt besonders die Strandszene hervor, in der \u201ejeder etwas anderes macht und jede Figur ihre eigene Animation hat\u201c. Dennoch glaubt er nicht, dass sich Grand Theft Auto 6 in gro\u00dfem Ma\u00dfe von seinem Vorg\u00e4nger unterscheidet<\/strong>. \u201eVielleicht werden die Leute am Anfang sogar entt\u00e4uscht sein.\u201c<\/p>\n\n\n\n

GTA 6: Technische Revolution ist f\u00e4llig<\/h2>\n\n\n\n

\u201eEs ist schwieriger, einen so deutlichen Sprung in der Grafik zu schaffen, wie beispielsweise zwischen San Andreas und GTA 4, weil sich die Technologie in diesem Bereich langsamer <\/strong>entwickelt. Vielleicht sind die Erwartungen einiger Fans ein bisschen zu hoch.\u201c Aber einen solch gro\u00dfen Unterschied werde man zwischen zwei Spielen in so vergleichbar kurzer Zeit wahrscheinlich nicht mehr erleben.<\/p>\n\n\n\n

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