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{"id":3248090,"date":"2024-07-24T16:17:32","date_gmt":"2024-07-24T14:17:32","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3248090"},"modified":"2024-07-24T16:17:36","modified_gmt":"2024-07-24T14:17:36","slug":"publisher-hinter-slay-the-spire-und-coral-island-feuert-dutzende-personen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/publisher-hinter-slay-the-spire-und-coral-island-feuert-dutzende-personen\/3248090","title":{"rendered":"Publisher hinter Slay the Spire und Coral Island feuert Dutzende Personen"},"content":{"rendered":"\n

Wieder einmal sorgt eine \u201eUmstrukturierung\u201c daf\u00fcr, dass zahlreiche Personen im Videospielbusiness ihren Job verloren haben. Dieses Mal ist ein Publisher im Fokus, der vor allem f\u00fcr den Vertrieb von Titeln wie Slay the Spire <\/strong>und Coral Island<\/strong> bekannt ist.<\/p>\n\n\n\n

Zun\u00e4chst hatte sogar die Nachricht die Runde gemacht, dass Humble Games komplett geschlossen werde. Wie das Unternehmen jedoch mittlerweile mitgeteilt hat, unterziehe man sich einer Umstrukturierung. 36 Mitarbeiter*innen<\/strong> seien \u2013 anscheinend fristlos \u2013 gek\u00fcndigt worden.<\/p>\n\n\n\n

“Reibungsloser \u00dcbergang” von Humble Games – doch Ex-Mitarbeiterin \u00fcbt auch Kritik<\/h2>\n\n\n\n

Es seien \u201eviele vorsichtige \u00dcberlegungen\u201c n\u00f6tig gewesen, um \u201edie Sicherheit und Unterst\u00fctzung unserer Entwickler und die laufenden Projekte zu gew\u00e4hrleisten\u201c, hei\u00dft es vonseiten des Publishers (via<\/a> Game Developer). Die berufliche Sicherheit und Unterst\u00fctzung<\/strong> f\u00fcr viele eigene Mitarbeiter*innen ist dabei auf der Strecke geblieben: 36 Personen wurden am Dienstag entlassen \u2013 was wohl alle sind, wenn man dem Post<\/a> von Business Developer Nicola Kwan auf LinkedIn glaubt.<\/p>\n\n\n\n

Dennoch seien laufende und f\u00fcr die Zukunft geplante Projekte davon nicht betroffen<\/strong>, wie es von Humble Games weiterhin hei\u00dft; die Umstrukturierung habe zudem keinen Einfluss auf Humble Bundle. \u201eWir f\u00fchlen uns verpflichtet, diesen \u00dcbergang f\u00fcr alle Beteiligten zu reibungslos wie m\u00f6glich zu gestalten.\u201c<\/p>\n\n\n\n

W\u00e4hrend einige der Entlassenen ihren Ex-Kolleg*innen f\u00fcr die gemeinsame Zeit dankten, gibt es auch kritische T\u00f6ne. So schreibt<\/a> die ehemalige Senior QA Emilee Kieffer, dass sie zwar noch nie in einem besseren Team gearbeitet und sich noch nie so respektiert<\/strong> in ihrer Karriere gef\u00fchlt hat, dass die Branche aber einen falschen Weg geht.<\/p>\n\n\n\n

\n

\u201eDie Spieleindustrie ist unbest\u00e4ndig, sie wurde von Leuten \u00fcberrannt, die nur exponentielles Wachstum wollen, was zulasten der Herstellung gro\u00dfartiger Spiele von gro\u00dfartigen Teams geht. Milliard\u00e4re und CEOs machen Rekordgewinne auf Kosten der Mitarbeiter, die die Produkte tats\u00e4chlich herstellen. Aber ich glaube, dass wir die Macht haben, Studios zu schaffen, die uns als Spieleentwickler f\u00f6rdern und nicht Leute, die uns nur als Gelddruckmaschinen sehen.\u201c<\/p>\nEmilee Kieffer (ehem. Senior QA bei Humble Games)<\/cite><\/blockquote>\n\n\n\n

Humble Games ist bekannt f\u00fcr das Publishing von Spielen wie Slay the Spire, #Blud, TemTem, Coral Island, Unpacking oder Stray Gods. Erst im vergangenen November waren von dem Unternehmen mehrere Personen entlassen worden<\/strong>. Gerade vor wenigen Tagen gab es aus der Branche (zum wiederholten Male) \u00e4hnliche News: Ende vergangener Woche hatte das Entwicklerstudio NetherRealm 50 Personen gek\u00fcndigt<\/a>.<\/p>\n\n\n\n

Quellen: LinkedIn \/ Nicola Kwan, Emilee Kieffer; Game Developer<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"

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