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{"id":3247658,"date":"2024-08-02T07:18:05","date_gmt":"2024-08-02T05:18:05","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3247658"},"modified":"2024-08-02T07:18:08","modified_gmt":"2024-08-02T05:18:08","slug":"star-wars-outlaws-angespielt-pc-ps5-xbox-xtq","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/specials\/vorschau\/star-wars-outlaws-angespielt-pc-ps5-xbox-xtq\/3247658","title":{"rendered":"Star Wars Outlaws angespielt: Die Macht ist noch nicht mit Ubisoft"},"content":{"rendered":"\n
Auf dem ersten Blick ist Star Wars Outlaws<\/strong> eine echte Seltenheit: Ein Spiel in der weit, weit entfernten Galaxie ganz ohne Lichtschwerttr\u00e4ger gibt es schlie\u00dflich nicht an jeder Ecke. Meist sind es halt doch Jedi oder Sith, die die Massen vor die Bildschirme locken \u2013 egal ob im Single- oder Multiplayer-Modus.<\/p>\n\n\n\n
Ubisoft und Massive Entertaimment haben also eine echte L\u00fccke gefunden, die Star Wars 1313<\/strong> und Projekt Ragtag<\/strong> h\u00e4tte schon vor Jahren f\u00fcllen sollen. Beide haben aber leider nie das Licht der Welt erblickt. Star Wars Outlaws teilt dieses Schicksal nicht: Am 30. August<\/strong> soll es f\u00fcr PC<\/strong>, PS5<\/strong> und Xbox Series X|S<\/strong> soweit sein. Ich durfte im Rahmen einer digitalen Preview-Version bereits vier Stunden mit Kay Vess verbringen \u2013 und bin noch nicht so ganz \u00fcberzeugt.<\/p>\n\n\n\n
Star Wars Outlaws: Eine Open World, wie man sie kennt<\/h2>\n\n\n\n
Aber fangen wir mal ganz vorne an: Zu Beginn der Preview durfte ich einen ersten ausf\u00fchrlichen Blick auf Toshara<\/strong> werfen. Ein komplett neuer, von afrikanischen Savannen inspirierter Planet, der speziell f\u00fcr Star Wars Outlaws entworfen wurde. Circa drei Stunden lang konnte ich mich hier frei umschauen, die Hauptstory vorantreiben, Nebenquests annehmen, nach Geheimnissen Ausschau halten, mit dem Speeder \u00fcber D\u00fcnen rauschen sowie mich mit Ganovin und Protagonistin Kay Vess<\/strong> und ihrem fast schon zu niedlichen Begleiter Nix anfreunden.<\/p>\n\n\n\n
Wie von den Entwickler*innen zuvor mehrfach verk\u00fcndet ist die offene Spielwelt<\/strong> keine riesige Fl\u00e4che voller Fragezeichen, wie man sie sonst von Ubisoft kennt. Toshara ist verh\u00e4ltnism\u00e4\u00dfig klein, auch wenn ich l\u00e4ngst nicht jede Ecke zu Gesicht bekommen habe \u2013 hunderte Stunden wird man hier aber garantiert nicht verbringen. Eine aus meiner Sicht erst einmal positive Entscheidung, denn nur allzu oft verlaufen sich Open World-Titel in k\u00fcnstlicher Spielzeitstreckung.<\/p>\n\n\n\n