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{"id":3247620,"date":"2024-07-24T07:22:00","date_gmt":"2024-07-24T05:22:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3247620"},"modified":"2024-07-24T07:22:03","modified_gmt":"2024-07-24T05:22:03","slug":"assassins-creed-shadows-statement-von-ubisoft-kritik-xyz","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/assassins-creed-shadows-statement-von-ubisoft-kritik-xyz\/3247620","title":{"rendered":"Assassin’s Creed Shadows: Ubisoft entschuldigt sich bei japanischen Spielern nach viel Kritik"},"content":{"rendered":"\n

Kritik an der Darstellung Yasukes, unerlaubte Verwendung einer Flagge und sogar eine lautstarke Petition: Assassin’s Creed Shadows<\/strong> kommt wenige Monate vor Release nicht zur Ruhe. Nun hat sich erstmals Ubisoft selbst ausf\u00fchrlich zu den Vorw\u00fcrfen insbesondere seitens der japanischen Community<\/strong> ge\u00e4u\u00dfert. <\/p>\n\n\n\n

In einer ausf\u00fchrlichen Stellungnahme, die sowohl auf Englisch als auch Japanisch ver\u00f6ffentlicht wurde, geht der franz\u00f6sische Publisher auf verschiedene Kritikpunkte<\/strong> ein. Vor allem eine Sache ist dem Team wichtig klarzustellen: Assassin’s Creed war und ist keine akkurate Historien-Lehrstunde.<\/p>\n\n\n\n

Assassin’s Creed Shadows: Entschuldigung von Ubisoft<\/h2>\n\n\n\n

In dem Statement, welches auf dem offiziellen Twitter-Kanal<\/a> des Franchise zu finden ist, bedankt sich Ubisoft einerseits bei den Fans, entschuldigt sich andererseits<\/strong> aber auch bei vielen japanischen Spieler*innen. Das Team habe “gro\u00dfen Respekt davor”, wie wichtig dieser Community die “historische und kulturelle Vergangenheit” sei. Auch bei Ubisoft sei man sehr daran interessiert, diese m\u00f6glichst authentisch und immersiv darzustellen<\/strong> und daran habe man sehr hart gearbeitet.<\/p>\n\n\n\n

“Obwohl wir uns bei allem, was wir tun, um Authentizit\u00e4t bem\u00fchen, sind die Assassin’s Creed-Spiele fiktive Werke, die von realen historischen Ereignissen und Figuren inspiriert sind”, so die Stellungnahme. Schlussendlich sei n\u00e4mlich das Franchise darauf ausgelegt, ein “unterhaltsames Videospiel zu sein”<\/strong>, welches eine thematisch passende Geschichte erz\u00e4hlt. Aus diesem Grunde habe man f\u00fcr Assassin’s Creed Shadows mit externen Beratern, Historikern und auch internen Teams bei Ubisoft Japan gesprochen. <\/p>\n\n\n\n

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