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{"id":3245217,"date":"2024-07-17T09:17:42","date_gmt":"2024-07-17T07:17:42","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3245217"},"modified":"2024-07-17T09:17:45","modified_gmt":"2024-07-17T07:17:45","slug":"baldurs-gate-3-zu-viele-awards-sind-ein-grosses-problem-xyz","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/baldurs-gate-3-zu-viele-awards-sind-ein-grosses-problem-xyz\/3245217","title":{"rendered":"Einfach zu viel Erfolg: Darum nervten den Baldur’s Gate 3-Chef irgendwann die Awards"},"content":{"rendered":"\n

Ob The Game Awards, BAFTA oder Golden Joystick: In den vergangenen Monaten durfte sich Baldur’s Gate 3<\/strong> \u00fcber etliche Preise freuen. So sch\u00f6n das auf der einen Seite ist, so wurde es f\u00fcr die Entwickler*innen von den Larian Studios auch zu einem zunehmenden Problem.<\/p>\n\n\n\n

Dies hat Swen Vincke, seines Zeichens Chef des belgischen Studios, in einem k\u00fcrzlichen Interview verraten. Demnach gibt es mittlerweile zu viele Preisveranstaltungen, worunter die fortlaufende Entwicklung<\/strong> von Baldur’s Gate 3 gelitten<\/strong> habe. Sein Wunsch f\u00fcr die Zukunft sei daher, dass die Verleihungen im gleichen Zeitraum stattfinden.<\/p>\n\n\n\n

Baldur’s Gate 3: Awards sorgten f\u00fcr fehlenden Abschluss<\/h2>\n\n\n\n

Gegen\u00fcber dem Spielemagazin Edge (via Gamesradar<\/a>) l\u00e4sst Vincke verlauten, dass die ganzen Awards nat\u00fcrlich wichtig sind und das Team “es wirklich zu sch\u00e4tzen” wei\u00df, dass man einen solchen Erfolg mit Baldur’s Gate 3<\/strong> hat. Dennoch habe man einen Punkt erreicht, an dem man verschiedene Teams zusammenstellen musste, die die Preise entgegengenommen haben. “Das wirkt sich auf die Entwicklung aus – und es gibt eine Menge davon. Das war ein echtes Problem”, so der Gr\u00fcnder und CEO von Larian \u00fcber die vielen Shows und Veranstaltungen.<\/p>\n\n\n\n

Dar\u00fcber hinaus sei die konstante Aufmerksamkeit “seelisch anstrengend”<\/strong>, da man als Team nie einen richtigen Abschluss findet. Man w\u00fcrde St\u00fcck f\u00fcr St\u00fcck emotionaler werden, obwohl man eigentlich bei einem Projekt irgendwann gerne den Schlussstrich ziehen w\u00fcrde. Aus diesem Grund w\u00fcrde sich Vincke w\u00fcnschen, dass sich irgendwann “alle [die Award-Show-Veranstalter] darauf einigten k\u00f6nnten, alles zur gleichen Zeit zu machen”. Ob dieser Wunsch jemals in Erf\u00fcllung geht, bleibt allerdings abzuwarten.<\/p>\n\n\n\n

Fast ein Jahr nach Release d\u00fcrfte aber so langsam das Ende der Awards f\u00fcr Baldur’s Gate 3<\/strong> gekommen sein. Larian selbst widmet sich derweil zwei neuen Projekten, wovon eines den Codenamen Excalibur tr\u00e4gt<\/a>. Viele Infos gibt es aber bisher noch nicht zu den Neuentwicklungen seitens der belgischen Rollenspiel-Experten. Vermutlich wird es sogar noch eine ganze Weile dauern, bis etwa spruchreif ist.<\/p>\n\n\n\n

Quelle: Edge via Gamesradar<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"

Ein Preis ist oft etwas sch\u00f6nes. Es kann aber auch manchmal zu viel werden, wie Swen Vincke von den Larian Studios in einem Interview verr\u00e4t.<\/p>\n","protected":false},"author":727,"featured_media":3245238,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Baldur's Gate 3 war so erfolgreich, dass es den Chef irgendwann nervte","_yoast_wpseo_metadesc":"Unz\u00e4hlige Awards und Preise hat Baldur's Gate 3 in den letzten Monaten abger\u00e4umt. 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