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{"id":3244754,"date":"2024-07-17T09:59:00","date_gmt":"2024-07-17T07:59:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3244754"},"modified":"2024-07-17T09:54:17","modified_gmt":"2024-07-17T07:54:17","slug":"crash-bandicoot-im-computerspielmuseum-berlin-fan-kolumne-neu","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/specials\/kolumne\/crash-bandicoot-im-computerspielmuseum-berlin-fan-kolumne-neu\/3244754","title":{"rendered":"\u00dcber 50 Jahre Computerspielgeschichte im genialen Berlin-Museum \u2013 doch mich interessiert (fast) nur ein legend\u00e4rer Beuteldachs"},"content":{"rendered":"\n

Berlin ist nicht nur Landeshauptstadt, Partyhochburg mit KitKat Club<\/strong> und Promi-Fresstempel mit Borchardt<\/strong>, sondern bietet f\u00fcr kulturhistorisch interessierte Videospieler*innen das Computerspielemuseum in der Karl-Marx-Alle<\/strong>. Als ich j\u00fcngst vor Ort in den Redaktionsfluren von 4P wandelte, um mich nach allen Regeln der Kunst in den Videospieljournalismus einweisen zu lassen, verschlug es mich in besagten Bau, best\u00fcckt mit musealen Mehrwerten aus der Gaming-Geschichte.<\/p>\n\n\n\n

Neben alten Vertrauten wie der toughen Lara Croft, dem Linksh\u00e4nder-freundlichen Atari Lynx und Crazy Taxi in der Arcade-Halle, stolperte ich in einem ganz besonderen Beuteldachs<\/strong> in die Tasche, den ich noch aus Tagen der allerersten PlayStation kenne. Am Rande bemerkt: F\u00fcr einen offiziellen f\u00fcnften Teil<\/strong> des traditionsreichen Comic-Getiers in Turnschuhen stehen<\/a> die Zeichen aktuell eher d\u00fcster. Aber ganz langsam.<\/p>\n\n\n\n

Wirklich einen Besuch wert: das Computerspielmuseum in Berlin<\/h2>\n\n\n\n

Mein Besuch im Computerspielmuseum Berlin begann, wie mein nachgeholtes Laserschwert-Schwingen mit Kyle Katarn in Jedi Knight 3<\/a> auch, mit der Empfehlung eines Freundes: \u201eDas Museum ist genial\u201c, sagte der Zeitgenosse \u2013 und lag damit elefant\u00f6s richtig. Anfang Juni dieses Jahres war es dann so weit, ich betrat die geheiligten Hallen der Videospiel-Historie. Das Museum f\u00fcr \u2013 wie das im Beamtendeutsch hei\u00dft \u2013 Museum f\u00fcr interaktive Unterhaltungskultur<\/strong>, existiert<\/a> bereits seit 1997, also dem Jahr in dem heute als Klassiker gehandelte Titel wie GoldenEye f\u00fcr den N64<\/strong>, das erst erste Diablo oder Fallout Numero Uno<\/strong> bei Interplay aufschlugen<\/a> \u2013 und die Rechenknechte weltweit in Beschlag nahmen.<\/p>\n\n\n\n

Ich werde an dieser Stelle davon absehen, euch das komplette Museum nachzuerz\u00e4hlen, m\u00f6chte euch indes den gepflegten Besuch desselben innigst ans Herz legen. Nehmt aber ein pralles Zeit-Budget mit, denn, ja, Eilige k\u00f6nnen das Computerspielmuseum im Speedrun absolvieren, aber Genie\u00dfer*innen sollten mindestens drei Stunden Freizeit<\/strong> mitbringen \u2013 es gilt reichlich zu entdecken<\/strong>.<\/p>\n\n\n\n

So sah das 1996 aus, als der im wahrsten Wortsinn durchgedrehte Crash die R\u00f6hrenfernseher zum Schwitzen<\/strong> brachte:<\/p>\n\n\n\n

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