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{"id":3243769,"date":"2024-07-12T09:49:00","date_gmt":"2024-07-12T07:49:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3243769"},"modified":"2024-07-12T09:46:24","modified_gmt":"2024-07-12T07:46:24","slug":"4-bis-5-minuten-chef-hinter-star-wars-outlaws-open-world-dimensionen-qualitaet","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/4-bis-5-minuten-chef-hinter-star-wars-outlaws-open-world-dimensionen-qualitaet\/3243769","title":{"rendered":"Boss von Star Wars Outlaws enth\u00fcllt jetzt, wie gro\u00df (oder eher klein) die Open World wirklich sein d\u00fcrfte"},"content":{"rendered":"\n

Neben Assassin\u2019s Creed Shadows<\/strong> ist Star Wars Outlaws<\/strong> das aktuell hei\u00dfbl\u00fctigste Gaming-Pferd im Ubisoft-Stall. Aber Rennsport-Metaphern mit Zaumzeug beiseite: Mit der Open World aus dem Hause Massive Entertainment<\/strong> (Avatar: Frontiers of Pandora) werden wir Ende August Heldin Kay Vess und ihren pl\u00fcschigen Sidekick Nix in die Arme schlie\u00dfen.<\/p>\n\n\n\n

Jetzt hat Creative Director Julian Gerighty<\/strong> einmal mehr den Vorhang gelupft \u2013 und verraten, wie gro\u00df<\/strong> wir uns die offene Welt von Star Wars Outlaws tats\u00e4chlich vorstellen d\u00fcrfen. Seine Aussagen stehen daf\u00fcr, dass die Macher*innen hinter dem neusten Krieg der Sterne-Spiel sich bei diesem Titel f\u00fcr Qualit\u00e4t, nicht f\u00fcr Quantit\u00e4t<\/strong> verb\u00fcrgen.<\/p>\n\n\n\n

Wie gro\u00df wird die Open World im neuen Star-Wars-Spiel sein?<\/h2>\n\n\n\n

Ge\u00e4u\u00dfert hat sich Gerighty im Rahmen eines ausf\u00fchrlichen Interviews mit<\/a> den englischsprachigen Kolleg*innen von IGN<\/strong>. F\u00fcr Leser*innen von 4P ist der Creative Director nat\u00fcrlich kein Unbekannter. Denn erst vor wenigen Wochen hat der Mann verraten, inwiefern das Fahndungssystem aus GTA das Verhalten der imperialen Sturmtruppen in Star Wars Outlaws<\/a> inspiriert hat. Auch war es Gerighty, der darauf reagiert hat, als sein Star-Wars-Titel spielerisch mit einem Uncharted verglichen<\/a> \u2013 und damit als leicht altbacken abgestempelt<\/strong> wurde.<\/p>\n\n\n\n

Nun also bekr\u00e4ftigt der Creative Director im Gespr\u00e4ch, wie gro\u00df wir uns die besuchbaren Planeten in Star Wars Outlaws vorstellen d\u00fcrfen. Laut seiner Aussage d\u00fcrften Tatooine, ein Toshara-Mond, Akiva, Kijimi und Cantonica jeweils in etwa die Dimensionen von zwei oder drei Zonen in Assassin\u2019s Creed Odyssey<\/strong> haben. Im Gespr\u00e4ch wird Gerighty noch konkreter und sagt: \u201eToshara kommt von der Gr\u00f6\u00dfe her sehr nah an Akiva und Tatooine ran; ich denke, Tatooine k\u00f6nnte ein bisschen gr\u00f6\u00dfer sein<\/strong>.\u201c<\/p>\n\n\n\n

\"\"
Mit dem Speeder unterm Podex, d\u00fcrfte Reisen in Star Wars Outlaws deutlich schneller funktionieren als mit der Deutschen Bahn. Star Wars Outlaws(Action-Adventure) von Ubisoft Credit:<\/span> Massive Entertainment \/ Ubisoft<\/span><\/figcaption><\/figure>\n\n\n\n
\n

“Wir wollen nicht, dass die Dinge nur der Gr\u00f6\u00dfe willen gro\u00df sind. Wir m\u00f6chten, dass alles in sich geschlossen<\/strong> ist, stets Spa\u00df bereitet und euch durchgehend verschiedene Aktivit\u00e4ten angeboten werden. Das Durchqueren des Ganzen sollte sich wie eine Reise anf\u00fchlen [\u2026].”<\/p>\nJulian Gerighty (Creative Director bei Massive Entertainment)<\/cite><\/blockquote>\n\n\n\n

Auf die Frage, wie lange wir als Heldin Kay Vess daf\u00fcr brauchen werden, mit einem Speed-Bike Toshara einmal komplett zu umrunden, lautet die Antwort: vier bis f\u00fcnf Minuten. <\/strong>Wie seiner obigen Aussage zu entnehmen ist, werden diese rund f\u00fcnf Minuten entsprechend auch f\u00fcr Akiva und Tatooine<\/strong> zutreffen. Wie gro\u00df die anderen beiden Planeten Kijimi und Cantonica<\/strong> sein werden, ist \u00fcbrigens bisher nicht bekannt.<\/p>\n\n\n\n

Wieso f\u00fcnf Minuten Speeder-Weg in Outlaws pickepackevoll sind<\/h2>\n\n\n\n

Dass diese paar Minuten keineswegs zu untersch\u00e4tzen sind, darauf geht Gerighty ein, indem er sagt: “Vier oder f\u00fcnf Minuten <\/strong>nonstop h\u00f6rt sich nicht nach viel an. Aber wenn ihr euch erstmal auf das Spiel eingelassen habt, ist das eine Menge. Und ihr werdet immer abgelenkt sein<\/strong>.” Mit Ablenkungen d\u00fcrften dann auch Arcade-Automaten in der Star-Wars-Welt<\/a> gemeint sei, wo Kay den Steuerkn\u00fcppel ergreift, um zu zocken, was verd\u00e4chtig nach einem vergessenen Klassiker aus dem Jahr 1983<\/strong> aussieht.<\/p>\n\n\n\n

\u00dcbrigens: Wer die letzten Wochen und Monate in einem Jedi-Kloster<\/strong> verbracht hat, kann sich mithilfe eines neuen Gameplay-Videos informieren, was uns in Star Wars Outlaws<\/strong> erwarten wird.<\/p>\n\n\n\n

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