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{"id":3243409,"date":"2024-07-10T09:06:10","date_gmt":"2024-07-10T07:06:10","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3243409"},"modified":"2024-07-10T09:06:13","modified_gmt":"2024-07-10T07:06:13","slug":"steam-deck-mehr-leistung-mit-amd-fsr-31-xyz","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/steam-deck-mehr-leistung-mit-amd-fsr-31-xyz\/3243409","title":{"rendered":"Ghost of Tsushima & Spider-Man fl\u00fcssig auf dem Steam Deck spielen: Neues Update macht es m\u00f6glich"},"content":{"rendered":"\n

F\u00fcr einen Handheld-PC bietet das Steam Deck<\/strong> bereits ordentlich Leistung, dennoch reicht es f\u00fcr moderne AAA-Spiele nur bedingt. Abhilfe schafft nun die Integration einer aktuellen AMD-Technologie<\/strong>, von der zu Beginn mehrere PlayStation-Titel stark profitieren. <\/p>\n\n\n\n

Im Detail geht es um die Implementierung von AMD FSR 3.1 inklusive Frame Generation<\/strong>, die nun auch auf dem Steam Deck Einzug gehalten hat. Mit ihr k\u00f6nnt ihr aus dem einen oder anderen Spiel noch deutlich mehr Leistung holen, sofern die Entwickler*innen die Technologie unterst\u00fctzen. Interessanterweise sind es derzeit f\u00fcnf einst PlayStation-exklusive Spiele<\/strong>, bei denen die AMD-Erfindung \u00fcberwiegend gut zum Einsatz kommt.<\/p>\n\n\n\n

Steam Deck mit AMD FSR 3.1 bringt mehr Bilder pro Sekunde<\/h2>\n\n\n\n

Das von Sony speziell f\u00fcr die PC-Portierungen an Bord geholte Studio Nixxes hat die Gunst der Stunde genutzt und direkt AMD FSR 3.1 in insgesamt f\u00fcnf Spiele implementiert. Fortan k\u00f6nnt ihr in Horizon Forbidden West<\/strong>, Ghost of Tsushima<\/strong>, Ratchet & Clank: Rift Apart<\/strong>, Marvel’s Spider-Man Remastered<\/strong> und Marvel’s Spider-Man: Miles Morales<\/strong> die verbesserte AMD-Upscaling-Technologie nutzen.<\/p>\n\n\n\n

Davon profitiert auch das Steam Deck, wie der YouTube-Kanal ETA PRIME<\/a> aufzeigt. Dieser hat sich direkt vier der f\u00fcnf genannten Spiele geschnappt und sie ein wenig genauer unter die Lupe genommen. Im Falle der Videospielumsetzung des beliebten Spinnenhelden bringt die Kombination aus FSR 3.1 und Frame Generation einen geh\u00f6rigen Performancesprung: Im Schnitt sind nun 60 FPS m\u00f6glich<\/strong>, in manchen Szenen sind sind es sogar bis zu 80 Bilder pro Sekunde. Vorher k\u00e4mpfte Spider-Man mit etwa 40 bis 50 FPS. <\/p>\n\n\n\n

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