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{"id":3243317,"date":"2024-07-10T09:33:00","date_gmt":"2024-07-10T07:33:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3243317"},"modified":"2024-07-10T09:20:56","modified_gmt":"2024-07-10T07:20:56","slug":"nach-fast-30-jahren-macht-legendaeres-gothic-studio-zu-kolumne","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/specials\/kolumne\/nach-fast-30-jahren-macht-legendaeres-gothic-studio-zu-kolumne\/3243317","title":{"rendered":"Game Over f\u00fcr Piranha Bytes: Gothic war f\u00fcr mich ein absoluter Meilenstein \u2013 doch mit Gothic 3 war ich bodenlos entt\u00e4uscht"},"content":{"rendered":"\n

Ganz ehrlich: Als mich die Nachricht von der Schlie\u00dfung des legend\u00e4ren, deutschen Entwicklerstudios Piranha Bytes<\/strong> erreichte, war ich maximal milde \u00fcberrascht. Immerhin lie\u00dfen die finanziellen Schwierigkeiten der \u00fcbergeordneten Embracer Group<\/strong> und der \u00fcberschaubare Erfolg der Fortsetzung Elex 2<\/strong> nichts Gutes ahnen. Dabei war Piranha Bytes einst mein absolutes Lieblings-Studio.<\/p>\n\n\n\n

R\u00fcckblick ins Jahr 2001: Auf der CD einer Spielezeitschrift entdecke ich eine Demo zu einem mir g\u00e4nzlich unbekannte Rollenspiel namens Gothic<\/strong> \u2013 ein Begriff, mit dem ich als Vorpubertierender h\u00f6chstens eine Klassenkameradin mit \u00fcppig aufgetragenem Lidschatten in Verbindung brachte. Die Demo hatte mich sofort in ihren Bann geschlagen und das, obwohl die Testversion ohne Sprachausgabe lief, daher der markante Ruhrpott-Charme<\/strong> irgendwie noch fehlte. Dessen ungeachtet war ich eingenommen von Minensch\u00e4chten, Minecrawlern<\/strong> und harten Jungs. Und trotzdem war es eine Liebe, die irgendwann zerbrach \u2013 wie jetzt Piranha Bytes selbst.<\/p>\n\n\n\n

Wie mich Gothic 1 damals kalt erwischt hat<\/h2>\n\n\n\n

Viele Spielerlebnisse aus meiner Gamer-Biografie bleiben einmal erlebt und auf ewig vergessen. Aber wie ich als namenloser Held<\/strong> ungest\u00fcm in die magische Barriere gepfeffert, danach von einem Halunken aus dem Alten Lager mit einer Faust ins Gesicht begr\u00fc\u00dft wurde, hat sich in mein Langzeitged\u00e4chtnis eingebrannt. Wirklich weggeblasen hatte mich seinerzeit, wie die restliche Gothic-Fangemeinde<\/strong> auch, die lebendige, handgemachte Spielewelt.<\/p>\n\n\n\n

So sah damals 2001 das Intro<\/strong> des heute absolut kultigen Gothic aus:<\/p>\n\n\n\n

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