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{"id":3240806,"date":"2024-06-28T09:06:06","date_gmt":"2024-06-28T07:06:06","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3240806"},"modified":"2024-06-28T09:06:10","modified_gmt":"2024-06-28T07:06:10","slug":"miyazaki-elden-ring-entwickler-setzt-auf-hilfen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/miyazaki-elden-ring-entwickler-setzt-auf-hilfen\/3240806","title":{"rendered":"Ihr nutzt Hilfen in Elden Ring? Keine Sorge: Der Sch\u00f6pfer macht es genauso, weil er eine “Niete” ist"},"content":{"rendered":"\n

Ob Demon’s Souls, Dark Souls, Bloodborne, Sekiro oder Elden Ring: FromSoftware hat in den letzten Jahren ma\u00dfgeblich die Videospielbranche gepr\u00e4gt. Mit diesem Erfolg eng verbunden ist der Name Hidetaka Miyazaki , welcher als Creative Director und mittlerweile Pr\u00e4sident des Studios die kreativen Z\u00fcgel in den H\u00e4nden h\u00e4lt.<\/p>\n\n\n\n

Eines der Markenzeichen seiner Ideen? Ein knackiger Schwierigkeitsgrad<\/strong>, an den schon so manche*r Spieler*in verzweifelt ist. Das gilt auch f\u00fcr den Sch\u00f6pfer selbst, wie er in einem j\u00fcngst stattgefundenen Interview verr\u00e4t. Um sich auf Shadows of the Erdtree<\/strong> vorzubereiten, hat Miyazaki unz\u00e4hlige Hilfen in Anspruch genommen. <\/p>\n\n\n\n

Elden Rings Creative Director: “Ich bin eine absolute Niete in Videospielen”<\/h2>\n\n\n\n

Im Zuge der Ver\u00f6ffentlichung des gro\u00dfen Elden Ring-DLCs traf sich Miyazaki mit Keza MacDonald von The Guardian<\/a> und sprach mit ihr, wie es zur Entwicklung der Erweiterung<\/strong> gekommen ist. Genauer gesagt: Wie bereitet sich ein Creative Director auf ein solches Projekt vor? Miyazaki liefert eine spannende Antwort, die dem einen oder anderen lautstarken Soulslike-Puristen nicht gefallen d\u00fcrfte.<\/p>\n\n\n\n

“Ich m\u00f6chte vorab sagen, dass ich eine absolute Niete in Videospielen bin<\/strong>, also war meine Herangehensweise oder mein Spielstil, alles zu nutzen, was mir zur Verf\u00fcgung steht, jede Unterst\u00fctzung, jedes bisschen Hilfe, das das Spiel bietet, und auch all das Wissen, das ich als Architekt des Spiels habe”, so Miyazaki. Die offene Spielwelt und die im Vergleich zu fr\u00fcheren Titeln niedrigere Einstiegsh\u00fcrde<\/strong> sei wie perfekt f\u00fcr ihn, denn er sei “vielleicht derjenige, der davon am meisten profitiert”.<\/p>\n\n\n\n

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