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{"id":3240645,"date":"2024-06-28T09:10:42","date_gmt":"2024-06-28T07:10:42","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3240645"},"modified":"2024-06-28T09:10:45","modified_gmt":"2024-06-28T07:10:45","slug":"amd-kleinere-videospiele-mit-ki-technologie","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/amd-kleinere-videospiele-mit-ki-technologie\/3240645","title":{"rendered":"CoD, Horizon oder Starfield: Videospiele sollen wieder kleiner werden – dank AMD-Technologie"},"content":{"rendered":"\n

Was haben Tekken 8<\/strong>, Horizon: Forbidden West<\/strong> und Starfield<\/strong> gemeinsam? Sie alle sind \u00fcber 100 Gigabyte gro\u00df<\/strong>. Der Download moderner AAA-Spiele kann deshalb selbst bei einer guten Internetleitung ordentlich Zeit in Anspruch nehmen. Nicht zu vergessen, dass auch moderne SSDs ihre Grenzen besitzen.<\/p>\n\n\n\n

Grafikchip- und Prozessor-Hersteller AMD will deshalb jetzt eine Technologie vorstellen, die gro\u00dfen Spielepaketen den Kampf ansagt. Zur Hilfe kommt dabei eine KI<\/strong>, die bei jedem Spiel eine Anwendung finden soll, ohne, dass Entwickler*innen intensiv eingreifen m\u00fcssen. <\/p>\n\n\n\n

AMD: “Niemand l\u00e4dt gerne gro\u00dfe Spielepakete herunter”<\/h2>\n\n\n\n

Noch ohne zu viele Details zu verraten, k\u00fcndigte AMD \u00fcber Twitter<\/a> an, dass man demn\u00e4chst eine Technologie mit dem Namen “Neural Texture Block Compression”<\/strong> vorstellt. W\u00e4hrend des Eurographics Symposium on Rendering 2024 (EGSR) vom 3. bis zum 5. Juli 2024 pr\u00e4sentiert man die neue Errungenschaft, die dabei helfen soll, Spieledownloads zu verkleinern.<\/p>\n\n\n\n

Wie genau?<\/strong> Im Grunde m\u00f6chte AMD ein neuronales Netzwerk einsetzen, welches automatisch Spieletexturen komprimiert, w\u00e4hrend ihr diese herunterladet. Das Ziel ist schlicht und ergreifend eine Reduzierung der Datenmengen. <\/p>\n\n\n\n

\nhttps:\/\/twitter.com\/GPUOpen\/status\/1805660331655807439\n<\/div><\/figure>\n\n\n\n

Laut AMD soll die Integration in Spielen<\/strong> recht simpel vonstattengehen, auch wenn man sich derzeit noch nicht allzu sehr in die Karten schauen l\u00e4sst. Sollte das jedoch der Fall sein und die Technologie tats\u00e4chlich helfen, dann bleibt zu hoffen, dass gen\u00fcgend Entwickler*innen darauf zur\u00fcckgreifen. Schlie\u00dflich kann es nicht schaden, ein paar weniger GB herunterladen zu m\u00fcssen, um am Ende schneller das k\u00fcrzlich erworbene Spiel zocken zu k\u00f6nnen.<\/p>\n\n\n\n

Angesichts des Umstands, dass die Technologie erst einmal nur einem Fachpublikum vorgestellt wird, ist es aber ohnehin recht wahrscheinlich, dass die praktische Umsetzung noch einige Zeit<\/strong> auf sich warten l\u00e4sst. In der Zwischenzeit k\u00f6nnt ihr immerhin ab sofort auf Steam eure Videospielsitzungen praktisch aufnehmen<\/a>.<\/p>\n\n\n\n


\n\n\n\n

Unser EM-Tippspiel<\/a> startet! Die besten Teilnehmer*innen gewinnen einen Beamer, eine Soundbar, einen Kurzurlaub und vieles mehr. Jetzt noch schnell anmelden.<\/p>\n\n\n\n


\n\n\n\n

Quelle: Twitter \/ @GPUOpen<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"

100 Gigabyte und mehr f\u00fcr ein Spiel: Wenn es nach AMD geht, dann muss das in Zukunft nicht mehr der Fall sein. 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