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{"id":3239208,"date":"2024-06-24T11:00:35","date_gmt":"2024-06-24T09:00:35","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3239208"},"modified":"2024-06-24T13:55:44","modified_gmt":"2024-06-24T11:55:44","slug":"fromsoftware-ceo-miyazaki-haette-auch-lust-auf-jrpg-will-aber-firmeninterne-reihen-ruhen-lassen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/fromsoftware-ceo-miyazaki-haette-auch-lust-auf-jrpg-will-aber-firmeninterne-reihen-ruhen-lassen\/3239208","title":{"rendered":"FromSoftware-CEO Miyazaki h\u00e4tte auch Lust auf JRPG – will aber firmeninterne Reihen ruhen lassen"},"content":{"rendered":"\n

Was Hidetaka Miyazaki, CEO des Entwicklerstudios FromSoftware, anfasst, wird gewisserma\u00dfen zu Gold. Beginnend mit der Souls-Reihe, die nicht nur eine gl\u00fchende Fan-Schar hat, sondern gleich ein neues Subgenre begr\u00fcndete<\/strong>, bis hin zum Game of the Year 2022, Elden Ring.<\/p>\n\n\n\n

Doch w\u00e4hrend diese Spiele, ebenso wie die Titel Bloodborne und Sekiro: Shadows Die Twice einem \u00e4hnlichen Gameplay-Schema und \u00fcber weite Strecken auch einem \u00e4hnlichen Look folgten, w\u00fcrde sich der Spieleentwickler auch gerne an einem anderen Genre<\/strong> versuchen.<\/p>\n\n\n\n

Alte FromSoftware-JRPG zu recyclen kommt f\u00fcr Miyazaki nicht infrage <\/h2>\n\n\n\n

So hatte er in einem Interview erst k\u00fcrzlich gesagt<\/a>, dass er noch nicht das f\u00fcr ihn perfekte Rollenspiel geschaffen habe. Elden Ring, das unter anderem von 80er-Pen and Paper-Rollenspielen wie Dungeons & Dragons inspiriert sei, k\u00e4me dem schon nahe, \u201eaber ganz ist es das noch nicht.\u201c Aber auch ein traditionelleres JRPG w\u00e4re interessant <\/strong>f\u00fcr ihn.<\/p>\n\n\n\n

Wenn man bis in die 90er zur\u00fcckblickt, gibt es bereits einige taktische Rollenspiele im Portfolio von FromSoftware \u2013 aus einer Zeit, in der Miyazaki noch nicht in dem Unternehmen war. Eine Neuauflage dieser Titel unter seiner Regie k\u00e4me<\/a> f\u00fcr den Spieleproduzenten aber nicht infrage. \u201eViele dieser Spiele wie zum Beispiel King\u2019s Field sind so eng mit ihren urspr\u00fcnglichen Sch\u00f6pfern <\/strong>verbunden; sie haben quasi deren Style erfunden.\u201c Er selbst kann sich kein Szenario vorstellen, dort Hand anzulegen. Das gelte auch f\u00fcr das JRPG Enchanted Arms oder das 2002 erschienene Action-Adventure Otogi: Myth of Demons.<\/p>\n\n\n\n

Etwas anderes war es mit Armored Core, dessen Eintrag Last Raven im Jahr 2005 Miyazakis erstes Projekt<\/strong> bei FromSoftware war, gefolgt von zwei weitern Titel in dieser Reihe. \u201eDas machte es mir m\u00f6glich, meine eigene Interpretation f\u00fcr Armored Core 6: Fires of Rubicon zu schaffen und es zu entwickeln.\u201c Im Laufe der Produktion hatte er das Ruder f\u00fcr den im letzten Jahr erschienenen Mech-Shooter jedoch an seinen Kollegen Masaru Yamamura \u00fcbergeben.<\/p>\n\n\n\n

Zun\u00e4chst einmal d\u00fcrfen sich Fans von FromSoftware-Titeln auf den Elden Ring-DLC freuen, der am vergangenen Freitag erschienen<\/strong> ist. Ein paar hilfreiche Tipps zu Shadow of the Erdtree haben wir euch hier<\/a> zusammengefasst.<\/p>\n","protected":false},"excerpt":{"rendered":"

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