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{"id":3237614,"date":"2024-06-16T18:01:00","date_gmt":"2024-06-16T16:01:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3237614"},"modified":"2024-06-14T17:17:19","modified_gmt":"2024-06-14T15:17:19","slug":"warum-sich-bei-star-wars-outlaws-vieles-so-bekannt-anfuehlt-und-warum-das-gar-nicht-schlimm-ist","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/specials\/kolumne\/warum-sich-bei-star-wars-outlaws-vieles-so-bekannt-anfuehlt-und-warum-das-gar-nicht-schlimm-ist\/3237614","title":{"rendered":"Warum sich bei Star Wars: Outlaws vieles so bekannt anf\u00fchlt – und warum das gar nicht schlimm ist"},"content":{"rendered":"\n

Ich w\u00fcrde mich als ziemlich gro\u00dfen Star Wars-Fan bezeichnen. Vielleicht nicht so sehr, dass ich s\u00e4mtliche B\u00fccher aus dem Expanded Universe verschlungen habe. Aber meine Expertise geht schon \u00fcber die mittlerweile zahlreichen Filme und Serien hinaus. Seit meiner Kindheit verehre ich das Franchise<\/strong> und w\u00e4hrend einige mit den Jahren immer kritischer wurden, bin ich eher nachsichtig.<\/p>\n\n\n\n

Es kann nicht jeder Film so episch sein, wie die Original-Trilogie. Ich kann auch mitunter bel\u00e4chelten Teilen wie Episode I oder VII<\/strong> etwas abgewinnen. Die Serien Obi-Wan und Book of Boba Fett waren schwach, daf\u00fcr waren The Mandalorian und Andor ziemlich stark \u2013 es kann halt nicht immer alles geil sein.<\/p>\n\n\n\n

Star Wars: Outlaws – Das Spiel, auf das Fans gewartet haben?<\/h2>\n\n\n\n

Nur bei Videospielen hab ich mir immer gedacht: Es kann doch nicht so schwer sein, aus dieser Welt ein richtig umfangreiches Adventure zu zimmern. Als Jugendlicher habe ich Rogue Squadron auf dem Nintendo 64<\/strong> gespielt, in einer Zeit, in der der Star Wars-Hype-Train nach dem Kinostart von Episode I gerade wieder Fahrt aufnahm. Auch das Podracer-Spiel f\u00fcr den PC <\/strong>aus dieser Zeit fand ich unterhaltsam. Aber dar\u00fcber hinaus gab es lange nichts, was meinen Funken entfachte. The Force Unleashed <\/strong>war gut, aber zu kurz, Jedi: Fallen Order<\/strong> hatte eine coole Story, aber war vom Spielprinzip zu stringent.<\/p>\n\n\n\n

Seit ich am vergangenen Wochenende in das in diesem Sommer erscheinende Star Wars: Outlaws reingezockt<\/a> hab, bin ich schon fast davon \u00fcberzeugt, dass Ubisoft es schafft, endlich diese klaffende L\u00fccke zu f\u00fcllen<\/strong>. Ich habe drei Missionen gespielt, die alle einen etwas anderen Schwerpunkt haben \u2013 die sich aber in vielen Gameplay-Elementen an bekannten Mechaniken bedienen. Vielleicht kommt es mir nur so vor \u2013 aber andererseits ist es im Genre des Action-Adventures ja nicht ungew\u00f6hnlich, dass Kampfsystem oder Gameplay sich \u00e4hneln\u2026<\/p>\n\n\n\n

\"\"
Bei der Schlacht inmitten von Weltraumschrott gegen TIE-Fighter habe ich das Gef\u00fchl, das irgendwo schon einmal gespielt zu haben.<\/figcaption><\/figure>\n\n\n\n

In einem Raumschiffwrack suche ich nach Ersatzteilen und springe dabei \u00fcber Abgr\u00fcnde, hangele mich an Vorspr\u00fcngen entlang (die nat\u00fcrlich farblich abgehoben sind, damit ich wei\u00df, wo ich Halt finde), bet\u00e4tige Schalter, die T\u00fcren \u00f6ffnen oder Plattformen herunterlassen. Ich f\u00fchle mich sofort an Tomb Raider oder Horizon erinnert<\/strong>. Oder Uncharted? Oder Prince of Persia? <\/p>\n\n\n\n

Da sieht man es schon: Die Liste der Spiele, die sich dieser Mechaniken bedient, ist lang. Und es sind alles solide Games. Und mussten diese sich nicht auch Kritik gefallen lassen, sich vermeintliche Neuerungen woanders abgeschaut zu haben? War Aloys Spurenscanner in Horizon<\/strong> nicht eins zu eins das Gleiche wie Geralts Hexersinne in The Witcher<\/strong>?<\/p>\n\n\n\n

Man muss nicht das Rad neu erfinden, um gut zu fahren<\/h2>\n\n\n\n

Meine zweite Quest f\u00fchrt mich unter anderem in den Weltraum. Hier muss ich im Gefecht gegen ein paar TIE-Fighter bestehen \u2013 und f\u00fchle mich etwas an No Man\u2019s Sky erinnert<\/strong>. Wobei das sicher nicht die beste Vergleichsm\u00f6glichkeit f\u00fcr Raumschiffk\u00e4mpfe ist. Gleichzeitig frage ich mich aber auch, wie man die sonst h\u00e4tte umsetzen sollen. Das f\u00fchlte sich schon alles authentisch an. Inklusive verlorener Orientierung, nachdem ich mich zu schnell und zu h\u00e4ufig hin und her gedreht hab. <\/p>\n\n\n\n

Schusswechsel am Boden mit imperialen Sturmtrupplern oder d\u00fcsteren Gangster-Handlangern nehme ich aus der Halbdeckung hinter S\u00e4ulen und am Boden stehenden Barrieren vor \u2013 ihr wisst bei Third-Person-Shootern, dass gleich eine Gegnerwelle kommt<\/strong>, wenn ihr potenzielle Deckungsm\u00f6glichkeiten im Raum verteilt seht. Mein erster Gedanke war: F\u00fchlt sich ein bisschen an wie Mass Effect<\/strong>. Was gleichzeitig ja ein ziemliches Lob ist, denn bei welchem storygetriebenen Third-Person-Shooter mit Science-Fiction-Setting sollte man sich sonst ein Beispiel nehmen.<\/p>\n\n\n\n

\"\"
Kay Vess und Nix \u00fcberblicken die Weite des Mondes Toshara. So viel Bewegungsfreiheit gab es in einem Star Wars-Spiel noch nicht. Credit:<\/span> Massive Entertainment \/ Ubisoft<\/span><\/figcaption><\/figure>\n\n\n\n

Ubisoft wird oft mit der Kritik konfrontiert, bei Adventures auf das gleiche Schema zu setzen. Vielleicht stimmt das sogar ein St\u00fcck weit \u2013 gerade bei der Assassin\u2019s Creed-Reihe<\/strong> l\u00e4sst sich eine gewisse Schablone erkennen. Bei Star Wars: Outlaws bin ich aber am ehesten bereit, so etwas zu verzeihen, einfach weil es Star Wars ist. <\/p>\n\n\n\n

Die Atmosph\u00e4re und das ganze Feeling dieses Franchise wird n\u00e4mlich gut eingefangen<\/strong>. Ob nun ein Raumschiff aus einem Hangar startet, Kay mit dubiosen Gestalten in einer Bar verhandelt, mit einem Speeder durch die W\u00fcste pest, ob in den Stra\u00dfen herumlungernde Aliens wie Rodianer, Mon Calamari oder Twi\u2019lek, die Star Wars-Fans schon seit 40 Jahren kennen, schnippische Droiden oder ein fast schon obligatorischer knuffiger Sidekick wie Nix \u2013 das alles passt und das alles stimmt mich optimistisch, mit Star Wars: Outlaws ein richtig gutes Star Wars-Spiel zu bekommen. Wahrscheinlich nennt man sowas Fanservice.<\/p>\n","protected":false},"excerpt":{"rendered":"

“M\u00f6ge die Macht mir dir sein!”… wird es bei diesem Star Wars-Spiel ausnahmsweise mal nicht hei\u00dfen. Trotzdem habe ich kein mieses Gef\u00fchl bei der Sache.<\/p>\n","protected":false},"author":734,"featured_media":3235995,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Warum Star Wars: Outlaws f\u00fcr Fans ein Meilenstein werden k\u00f6nnte","_yoast_wpseo_metadesc":"Innovatives Franchise-Feuerwerk oder Action-Adventure nach Schablone? 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