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{"id":3237414,"date":"2024-06-17T09:45:55","date_gmt":"2024-06-17T07:45:55","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3237414"},"modified":"2024-06-17T09:45:58","modified_gmt":"2024-06-17T07:45:58","slug":"bloodborne-fuer-pc-miyazaki-sony","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/bloodborne-fuer-pc-miyazaki-sony\/3237414","title":{"rendered":"Bloodborne f\u00fcr den PC? FromSoftware h\u00e4tte nichts dagegen, aber Sony stellt sich quer"},"content":{"rendered":"\n

Ob God of War<\/strong>, Horizon<\/strong> oder Ghost of Tsushima<\/strong>: Immer mehr PlayStation-Spiele finden den Weg auf den PC. Aber einer der meistgew\u00fcnschten Titel bleibt den Maus- und Tastatur-Spieler*innen bis heute vewehrt: FromSoftwares Bloodborne<\/strong>, welches 2015 exklusiv die PlayStation 4 eroberte.<\/p>\n\n\n\n

Die Fans geben die Hoffnung allerdings nicht auf und bauen darauf, dass sich Sony und FromSoftware eines Tages Erbarmen, das Action-Rollenspiel zu portieren. Das Entwicklerstudio ist jedoch f\u00fcr diese Entscheidung gar nicht verantwortlich<\/strong>, wie deren Chef Hidetaka Miyazaki nun noch einmal offensichtlich klarstellt. <\/p>\n\n\n\n

Bloodborne f\u00fcr PC? “Es ist nichts, wo ich dagegen bin”<\/h2>\n\n\n\n

Im Rahmen eines Anspielevents f\u00fcr Elden Ring: Shadow of the Erdtree<\/a> schnappten sich die englischsprachigen Kolleg*innen von PC Gamer<\/a> Myazaki zum Interview. Dort ging es nat\u00fcrlich in erster Linie um die kommende Erweiterung, aber man kam ganz zum Schluss auch noch einmal auf Bloodborne zu sprechen. Genauer gesagt wurde gefragt, was der FromSoftware-Chef selbst von einer m\u00f6glichen PC-Portierung<\/strong> halten w\u00fcrde.<\/p>\n\n\n\n

“Ich wei\u00df mit Sicherheit, dass diese Jungs [Produzent Yasuhiro Kitao und Dolmetscher Bobby Simpson, Anmerkung der Redaktion] eine PC-Portierung von Bloodborne wollen. Wenn ich sage, dass ich eine m\u00f6chte, bekomme ich \u00c4rger. Aber es ist nichts, wo ich dagegen <\/strong>bin”, so Miyazaki im Wortlaut. <\/p>\n\n\n\n

“Als einer der Sch\u00f6pfer von Bloodborne ist es meine pers\u00f6nliche, ehrliche Meinung<\/strong>, dass ich gerne mehr Spieler in den Genuss des Spiels kommen lassen w\u00fcrde”, f\u00fchrt der Pr\u00e4sident des japanischen Studios weiter aus. Bloodborne sei mittlerweile ein Spiel, welches “auf \u00e4lterer Hardware verloren geht”, weshalb er es sch\u00f6n finden w\u00fcrde, wenn mehr Spieler die M\u00f6glichkeit h\u00e4tten, das Action-Rollenspiel in G\u00e4nze zu erleben.<\/p>\n\n\n\n

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