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{"id":3236688,"date":"2024-06-17T11:44:00","date_gmt":"2024-06-17T09:44:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3236688"},"modified":"2024-06-17T11:42:12","modified_gmt":"2024-06-17T09:42:12","slug":"star-wars-outlaws-jetzt-reaktion-auf-kritik","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/star-wars-outlaws-jetzt-reaktion-auf-kritik\/3236688","title":{"rendered":"\u201eDas war erst ein Vorgeschmack\u201c: Chef hinter Star Wars Outlaws reagiert jetzt ungew\u00f6hnlich auf Kritik"},"content":{"rendered":"\n

Neben der langlebigen Assassin\u2019s Creed<\/strong>-Reihe oder den Far Cry<\/strong>-Shootern hat Ubisoft dieser Tage mit Star Wars Outlaws<\/strong> von Massive Entertainment <\/strong>eine weitere, fette Medienmarke an der Angel. Erst am Montag wurden im Zuge der Ubisoft Forward Gameplay-Aufnahmen vorgestellt \u2013 die nicht nur auf Lob traf, sondern auch kritische Stimmen wurden laut.<\/p>\n\n\n\n

Das Gameplay wird mit dem aus der Uncharted<\/strong>-Reihe von Naughty Dog<\/strong> verglichen, aber auch als veraltet beschrieben. Jetzt hat sich der verantwortliche Creative Director Julian Gerighty<\/strong> bei den englischsprachigen Kolleg*innen von VGC<\/strong> zu Wort gemeldet \u2013 und Stellung zum Vergleich mit den Action-Adventures mit Nathan Drake bezogen.<\/p>\n\n\n\n

Wie reagiert Massive Entertainment an der Kritik zu Star Wars Outlaws?<\/h2>\n\n\n\n

Nicht nur Presse und Spieler*innen \u00fcben Kritik am Gezeigten, auch wir von 4P erlebten beim Anspielen des Titels ein geh\u00f6riges D\u00e9j\u00e0-vu<\/a> \u2013 oder eher einen Schon-mal-so-\u00e4hnlich-gespielt-Moment. Die Kletterpartien erinnern uns an Tomb Raider<\/strong> (oder an Uncharted), die Raumschiffduelle an No Man\u2019s Sky<\/strong>, die Gefechte mit Blastern an ein Mass Effect<\/strong>. Ob die Vergleiche mit erfolgreichen Titeln als Kritik zu verstehen sind, oder als Lob, liegt (auch) im Auge des Betrachtenden – auch, wenn es die Mehrzahl weniger schmeichelhaft meinen<\/a> d\u00fcrfte.<\/p>\n\n\n\n

Julian Gerighty jedenfalls interpretierte die oft kritisch gemeinten Vergleiche mit etwa einem Uncharted ins Positive<\/strong>. Zun\u00e4chst wehrt er eine direkte Bezugnahme seines Teams auf Naughty Dogs-Erfolgsreihe ab, wenn er sagt:<\/p>\n\n\n\n

\n

\u201e[\u2026] f\u00fcr mich war es [Uncharted-Reihe] nicht unbedingt unser Referenzpunkt. Es ist ein wunderbares Spiel<\/strong>, mit dem man gerne verglichen wird. Wenn man schon mit jemandem verglichen wird, dann k\u00f6nnen es gleich die Besten aus der Branche sein. Naughty Dog und das, was sie machen, ist absolut brillant<\/strong>. Ich nehme den Vergleich also auch dann an, wenn das von uns nicht so beabsichtigt war.”<\/p>\nJulian Gerighty (Creative Director bei Massive Entertainment)<\/cite><\/blockquote>\n\n\n\n

Wer das Gameplay aus dem neuen Spiel aus dem Krieg der Sterne noch nicht in Augenschein genommen hat, kann im nachstehenden Video mit Weltraum-Schmugglerin Kay Vess <\/strong>in eine weit, weit entfernte Galaxis abtauchen – und versteht danach die gezogenen Vergleiche besser.<\/p>\n\n\n\n

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