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{"id":3236603,"date":"2024-06-13T09:46:47","date_gmt":"2024-06-13T07:46:47","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3236603"},"modified":"2024-06-13T09:46:50","modified_gmt":"2024-06-13T07:46:50","slug":"star-wars-outlaws-spielzeit","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/star-wars-outlaws-spielzeit\/3236603","title":{"rendered":"Star Wars Outlaws: Keine 100 Stunden Spielzeit – Ubisoft verr\u00e4t, wie lange ihr wirklich braucht"},"content":{"rendered":"\n

In einer weit, weit entfernten Galaxis werdet ihr nicht ewig gefangen sein: Star Wars Outlaws<\/strong> fesselt euch nicht hunderte Stunden vor die Konsole oder den Bildschirm. Das verspricht zumindest Creative Director Julian Gerighty von Ubisoft.<\/p>\n\n\n\n

Schon im letzten Jahr stellte der bei Massive Entertainment angestellte Gerighty klar, dass es das Team bei Star Wars Outlaws nicht \u00fcbertreiben m\u00f6chte<\/a>. Es sei nicht angestrebt, ein “200- oder 300-st\u00fcndiges” Rollenspiel zu erschaffen. Nun gibt es noch einmal konkretere Angaben zur Spielzeit<\/strong>.<\/p>\n\n\n\n

Star Wars Outlaws: So viel Spielzeit solltet ihr einplanen<\/h2>\n\n\n\n

Nachdem Ubisoft am Montag frisches Gameplay aus Star Wars Outlaws pr\u00e4sentiert hatte, schnappten sich die englischsprachigen Kolleg*innen von VGC<\/a> im Anschluss Julian Gerighty f\u00fcr ein Interview. Dort kam man auch ein weiteres Mal auf die Spielzeit zu sprechen, bei der der Creative Director eine gute Nachricht<\/strong> f\u00fcr alle Spieler*innen mit Familie hat: Star Wars Outlaws wird im Schnitt etwa 25 bis 30 Stunden<\/strong> dauern. <\/p>\n\n\n\n

Wollt ihr hingegen alles finden und sehen, dann m\u00fcsst ihr mit der doppelten Stundenanzahl<\/strong> rechnen, also etwa 50 bis 60 Stunden. “F\u00fcr Spieler*innen mit Familie und Job ist das noch immmer eine ganze Menge. Aber es ist kein Assassin’s Creed-Epos mit 200 Stunden Spielzeit”, so Gerighty. Die Entscheidung, ein etwas \u00fcberschaubareres Erlebnis zu liefern, sei \u00fcbrigens schon fr\u00fch getroffen worden, um sich bei der Entwicklung auch auf Details zu konzentrieren.<\/p>\n\n\n\n

Dennoch haben es l\u00e4ngst nicht alle Ideen<\/strong> ins fertige Spiel geschafft. So kann Protagonistin Kay Vess nicht schwimmen, obwohl Gerighty dieses Feature gerne gesehen h\u00e4tte. Allerdings sei dies mit Hinblick auf zus\u00e4tzliche Animationen und dem Umfang am Ende nicht m\u00f6glich gewesen. <\/p>\n\n\n\n

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