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{"id":3234103,"date":"2024-06-05T08:06:49","date_gmt":"2024-06-05T06:06:49","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3234103"},"modified":"2024-06-05T08:16:17","modified_gmt":"2024-06-05T06:16:17","slug":"elden-ring-dlc-shadow-of-the-erdtree-preview-eindruecke-angespielt","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/specials\/vorschau\/elden-ring-dlc-shadow-of-the-erdtree-preview-eindruecke-angespielt\/3234103","title":{"rendered":"Elden Ring: Shadow of the Erdtree in der Vorschau – Mehr DLC geht nicht"},"content":{"rendered":"\n

Nach dem bahnbrechenden Erfolg von Elden Ring<\/strong> wird der am 21. Juni<\/strong> erscheinende DLC Shadow of the Erdtree <\/strong>von Fans sehnlichst erwartet: Zweieinhalb Jahre sind seit dem Release des Hauptspiels vergangen, nun l\u00e4uten die Glocken endlich zur R\u00fcckkehr ins Zwischenland. <\/p>\n\n\n\n

Wir durften den blechernen Klang schon ein wenig fr\u00fcher vernehmen: Bandai Namco lud uns nach Paris ein<\/strong>, um in einer echten Kirche unsere virtuellen Zehen in das Schattenreich der bevorstehenden Erweiterung zu tauchen. Wir sa\u00dfen also buchst\u00e4blich in den heiligen Hallen und mit einer lebensgro\u00dfen Figur vom DLC-B\u00f6sewicht Messmer im R\u00fccken, um nun zu berichten, was euch in Shadow of the Erdtree so erwartet \u2013 und ob die Vorfreude gerechtfertigt ist<\/strong>.<\/p>\n\n\n\n

Elden Ring: Shadow of the Erdtree \u2013 Vor dem DLC ist nach dem Hauptspiel<\/h2>\n\n\n\n

Der Sound der Schritte auf dem Kirchenboden<\/strong> springt zwischen den hohen S\u00e4ulen hin und her, jedes Ger\u00e4usch erzeugt ein Echo, weil das gesamte Gotteshaus abseits der erw\u00e4hnten Statue und gut zwanzig Tischen mit Rechnern<\/strong> und Bildschirmen vollst\u00e4ndig leer ger\u00e4umt wurde. Nach einer kurzen Pr\u00e4sentation, deren einzelne Erl\u00e4uterungen ebenfalls von Echos begleitet werden, geht es endlich in den Elden Ring-DLC Shadow of the Erdtree \u2013 und mit Kopfh\u00f6rern auf den Ohren blende ich nun alles aus, was um mich herum geschieht.<\/p>\n\n\n\n

\"Elden
Je gr\u00f6\u00dfer, desto besser: Mit diesem Leitspruch im Hinterkopf pfl\u00fcge ich mich durch den Elden Ring-DLC und probiere die verschiedenen Gro\u00df- und Kolossschwerter aus. Credit:<\/span> Bandai Namco Entertainment \/ From Software<\/span><\/figcaption><\/figure>\n\n\n\n

Drei Stunden<\/strong> sind mir verg\u00f6nnt, in denen ich das Anfangsgebiet der Erweiterung auseinandernehmen und von vorne bis hinten erkunden darf. Um die Elden Ring-Erfahrung mit ihren vielen M\u00f6glichkeiten und unterschiedlichen Builds so gut es geht nachzustellen, stehen drei verschiedene Charaktere zur Auswahl<\/strong>, die mit ihrem jeweiligen Fokus auf St\u00e4rke, Geschicklichkeit und einer Mischung aus Intelligenz und Glauben grob die Archetypen abbilden. Als Liebhaber von Zweih\u00e4ndern, Keulen und dem Motto \u201egr\u00f6\u00dfer ist immer besser\u201c, schnappe ich mir nat\u00fcrlich den Krieger und interagiere mit Miquellas Kokon in Mohgs Arena<\/strong>, um das Schattenreich zu betreten.<\/p>\n\n\n\n

Alle Charaktere waren auf Level 150, auch wenn man uns erkl\u00e4rte, dass es sich dabei nicht zwangsl\u00e4ufig um das empfohlene Level<\/strong> handelt. Abh\u00e4ngig von eurem K\u00f6nnen und eurer Ausr\u00fcstung solltet ihr euch irgendwo zwischen Level 120 und 200 bewegen, wenn ihr euch in die Erweiterung begebt \u2013 doch schon der Anfang vom Elden Ring-DLC ist hart, von daher gilt: Viel hilft viel.<\/strong> Das l\u00e4sst sich auch \u00fcber den neuen Progressionsgegenstand sagen: An den \u00fcberall von Miquella zur\u00fcckgelassenen Markierungen findet ihr Gegenst\u00e4nde, die dauerhaft euren Angriff und eure Verteidigung erh\u00f6hen und ein absolutes Muss zu sein scheinen \u2013 daf\u00fcr aber auch nur in der Erweiterung aktiv sind.<\/p>\n\n\n\n

Eine bunte Mischung aus alt und neu<\/h2>\n\n\n\n

Auch wenn uns beim Event nur das Anfangsgebiet vom DLC zur Verf\u00fcgung stand, lassen sich die Dimensionen des Schattenreiches<\/strong> bereits erahnen: Es sei die gr\u00f6\u00dfte Erweiterung, die From Software je entwickelt habe und klar, die zwei Jahre seit dem Release von Elden Ring werden sicher nicht umsonst daf\u00fcr genutzt worden sein. Entsprechend gibt es viel Neues zu sehen: <\/strong>Auf dem R\u00fccken von Sturmwind reite ich durch dunkle Felder und ein Meer aus Grabsteinen, w\u00e4hrend ein Schleier am Himmel daf\u00fcr sorgt, dass die Stimmung d\u00fcster bleibt und ein angekokelter Erdenbaum den Hintergrund dominiert. Auch wenn ich sp\u00e4ter auf bekannt scheinende Bereiche sto\u00dfe, ist der erste Eindruck der Landschaft ein frischer.<\/p>\n\n\n\n

\"Elden
Einer der ersten Gegner, dem ich im Elden Ring-DLC begegne, ist der gigantische Wicker-Man. Er brennt vor Vorfreude, mich mit seinen gro\u00dfen F\u00fc\u00dfen zu zerquetschen. Credit:<\/span> Bandai Namco Entertainment \/ From Software<\/span><\/figcaption><\/figure>\n\n\n\n

Nach ein paar Metern laufe ich dann auch schon dem riesigen Wicker-Man aus den Trailern<\/a> in die brennenden Arme und werde mit zwei Stampfern zum letzten Ort der Gnade zur\u00fcckgeschickt: Der DLC beginnt eindrucksvoll und gnadenlos.<\/strong> Weil die Uhr tickt, begebe ich mich zu einer der leuchtenden Miquella-Markierungen, wo ich auf zwei der vielen neuen NPCs treffe, die in den Fu\u00dfstapfen des einst von Mohg entf\u00fchrten Halbgottes wandeln. In typischer From Software-Manier sind ihre Designs und Dialoge herrlich schr\u00e4g<\/strong> und mindestens zwei von ihnen scheinen neue Quests auf Lager zu haben. Ob die dann genauso kryptisch ablaufen wie im Hauptspiel, bleibt abzuwarten, ist aber wahrscheinlich.<\/p>\n\n\n\n

Von dort aus habe ich die Qual der Wahl: <\/strong>Links die Burganlage Belurat, die wie eine Mischung aus Sturmschleier und der k\u00f6niglichen Hauptstadt wirkt, rechts Schloss Ensis, das einige Gemeinsamkeiten mit dem Anwesen von Caria in Liurnia aufzuweisen scheint. Ensis ist, abseits des Bosses, insgesamt eher ern\u00fcchternd: Die \u00c4hnlichkeit zum Hauptspiel geht n\u00e4mlich bei den Gegnern weiter, von denen nur wenige Ausnahmen wirklich neu sind. Mit ihrer geringen Gr\u00f6\u00dfe und Geradlinigkeit<\/strong> wirkt die von Magiern bev\u00f6lkerte Anlage eher wie ein Snack f\u00fcr zwischendurch.<\/p>\n\n\n\n

\"Elden
Burg Belurat erinnert entfernt an Schloss Sturmschleier aus dem Hauptspiel. Einen hinterh\u00e4ltigen T\u00fcrsteher wie Margit habe ich aber nicht getroffen – Gl\u00fcckssache? Credit:<\/span> Bandai Namco Entertainment \/ From Software<\/span><\/figcaption><\/figure>\n\n\n\n

Belurat hat hingegen schon einiges mehr zu bieten: Die Burg macht den Eindruck eines vollwertigen Legacy Dungeons<\/strong>, inklusive Abk\u00fcrzungen, verschlossener T\u00fcren und einer vertikalen Levelstruktur, bei der viel geklettert und gesprungen werden kann. Auch bei den Gegnern durfte ich mich mit viel frischen Futter<\/strong> herumschlagen: Gepanzerte Mini-Todesv\u00f6gel, Schattenkrieger und ekelhafte Fluginsekten machten mir genauso das Leben schwer wie neue Elite-Ritter, deren Lebensleisten gar kein Ende nehmen wollten. Ebenfalls erfreulich: Die Verteilung der Checkpoints<\/strong> in Form von Orten der Gnade und Marika-Statuen ist weiterhin mehr als fair.<\/p>\n\n\n\n

Boss-Begeisterung oder Bullshit-Bingo?<\/h2>\n\n\n\n

Mehr als zehn gro\u00dfe Bosse<\/strong> sollen im Elden Ring-DLC darauf warten, euch mit spektakul\u00e4ren Angriffen und komplexen Mustern wieder so richtig sch\u00f6n einzuheizen \u2013 und zwei davon konnte ich bereits w\u00e4hrend des Preview-Events in Augenschein nehmen. Der tanzende L\u00f6we<\/strong>, den ihr vermutlich schon aus den bisherigen Trailern kennt, residiert in Belurat und bereitete mir bereits eine schwere Zeit: Eine enorme Reichweite, hoher Schaden und sp\u00e4ter noch eine ganze Reihe an Elementarangriffen hetzten mich durch die Arena, w\u00e4hrend das Orchester um sein Leben spielte.<\/p>\n\n\n\n

\"Elden
Auch im Elden Ring-DLC kennen die Bosse kein Erbarmen und verlangen alles von euch ab. Ein hohes Level und eine vern\u00fcnftige Ausr\u00fcstung sind Pflicht, um hier mitzuhalten. Credit:<\/span> Bandai Namco Entertainment \/ From Software<\/span><\/figcaption><\/figure>\n\n\n\n

An der Spitze von Ensis hingegen traf ich auf Rellana<\/strong>, die sicher nicht nur zuf\u00e4llig fast genauso hei\u00dft wie die Mondhexe aus der Raya Lucaria-Akademie. Dank ihrer zwei Klingen, fliegenden magischen Schwertern und langen Kombinationsangriffen musste ich mich tats\u00e4chlich in meinem Stuhl nach vorne lehnen, um die elegante Ritterin \u00fcber den Jordan zu bef\u00f6rdern \u2013 und w\u00e4re sicherlich schneller gewesen, wenn mir mein Stolz nicht mal wieder im Weg gestanden und den Einsatz von Geisterasche verwehrt h\u00e4tte.<\/p>\n\n\n\n

Beide Bosse waren durchaus taffe Brocken <\/strong>und vor allem ziemlich schnell unterwegs, aber auch mein klares Highlight des Probespielens. Hat man sich erst einmal die Muster eingepr\u00e4gt, lassen sich Gegenangriffe gut unterbringen und es ist auch nicht ewiges Warten angesagt, bis der L\u00f6we und Rellana nach bildschirmf\u00fcllenden Man\u00f6vern endlich mal zur Ruhe kommen.<\/p>\n\n\n\n

\"Elden
Neben den Bossen ein weiteres Highlight: Die Riege neuer, super seltsamer NPCs, die Miquella auf seiner Reise durch das Schattenreich verfolgen. Manche von ihnen sind freundlich, anderer eher feindselig gesinnt. Credit:<\/span> Bandai Namco Entertainment \/ From Software<\/span><\/figcaption><\/figure>\n\n\n\n

Aber: Trotz maximal gelevelter Waffe und 80 St\u00e4rke konnten beide ziemlich gut einstecken und noch besser austeilen<\/strong>, auch der DLC serviert euch also eine ganz sch\u00f6n knackige Herausforderung. Umso besser, dass vor den Arenen jeweils direkt ein Ort der Gnade auf euer Versagen wartet und lange Laufwege verhindert.<\/p>\n\n\n\n

Elden Ring-DLC: Zwischen Skepsis und Vorfreude<\/h2>\n\n\n\n

Auf den ersten Blick bietet der Elden Ring-DLC Shadow of the Erdtree mehr vom Hauptspiel <\/strong>und das ist prinzipiell nat\u00fcrlich eine super Sache: Die offene Welt mit ihren vielen Geheimnissen hat mich seinerzeit jeden Tag stundenlang in ihren Bann gezogen und auch wenn ich dem Spiel durchaus einige R\u00fcckschritte im Vergleich zu den geistigen Vorg\u00e4ngern attestiere, konnte Elden Ring eine gewaltige Sogwirkung<\/strong> entfalten. Die habe ich auch beim Anspielen des DLCs wieder gesp\u00fcrt: Nach den drei Stunden h\u00e4tte ich direkt weiter machen k\u00f6nnen und beim Schreiben dieser Zeilen juckt es mich noch immer in den Fingern.<\/p>\n\n\n\n

Restlos dem Hype bin ich aber nicht verfallen:<\/strong> Auch wenn mir die Bosse sehr gut gefallen haben, war ich bei den beiden Burgen optisch wenig beeindruckt \u2013 und dann hat eine davon auch noch fast ausschlie\u00dflich alte Gegner aufgetischt. Das Thema Recycling von Inhalten d\u00fcrfte also auch in Shadow of the Erdtree wieder aufkommen. Trotzdem stehen die Zeichen gut f\u00fcr Fans: Wer vom Hauptspiel begeistert war, d\u00fcrfte auch in der Erweiterung auf seine Kosten kommen. Es bleibt spannend, ob From Software die Qualit\u00e4t durchweg halten kann <\/strong>\u2013 oder ob am Ende wieder eine kleine Kurve nach unten zu beobachten ist.<\/p>\n\n\n\n

Disclaimer: F\u00fcr das Preview-Event hat Bandai Namco Entertainment sowohl unseren Flug als auch unsere Unterkunft und Verpflegung bezahlt. Dies beeinflusste in keiner Weise unsere Berichterstattung<\/em>. Screenshots und Video-Material wurden vom Publisher zur Verf\u00fcgung gestellt.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"

In gut zwei Wochen d\u00fcrfen die Befleckten endlich ins Zwischenland zur\u00fcckkehren, wenn der Elden Ring-DLC Shadow of the Erdtree erscheint. Wir durften bereits reinspielen und verraten, was euch beim erneuten Ausflug erwartet.<\/p>\n","protected":false},"author":726,"featured_media":3234271,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Elden Ring: Shadow of the Erdtree in der Vorschau: Unsere DLC-Eindr\u00fccke","_yoast_wpseo_metadesc":"Drei Stunden durften wir bereits in Elden Ring: Shadow of the Erdtree verbringen und verraten, ob ihr euch auf den DLC freuen 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