Minecraft<\/a>, mehrere Spielen von Drittanbietern (Third-Party) und Abonnements zur\u00fcckgef\u00fchrt, wobei das Unternehmen anmerkte, dass das h\u00f6here Engagement aufgrund der Covid-19-Einschr\u00e4nkungen ebenfalls einen bedeutenden Einfluss auf die Steigerung des Gesamtergebnisses hatte. Der Xbox Game Pass, der im April 2020 knapp zehn Mio. Abonnenten z\u00e4hlte, geh\u00f6rt mit zu den Xbox-Services. Minecraft soll von April bis Juni 2020 stolze 132 Mio. aktive Nutzer pro Monat gehabt haben.<\/p>\n","protected":false},"excerpt":{"rendered":"Gesch\u00e4ftsjahr 2020: Xbox-Inhalte und Dienste wuchsen; Hardware-Absatz ging zur\u00fcck<\/p>\n","protected":false},"author":549,"featured_media":3190944,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Microsoft: Gesch\u00e4ftsjahr 2020: Xbox-Inhalte und Dienste wuchsen; Hardware-Absatz ging zur\u00fcck","_yoast_wpseo_metadesc":"Microsoft hat mittlerweile den ausf\u00fchrlichen Jahresbericht (Form 10-K) f\u00fcr das vergangene Gesch\u00e4ftsjahr 2020 vorgelegt (Zeitraum: Juli 2019 bis Ende Juni 2020). Seite \u2026","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[6],"tags":[48,1074,139,23,24,25,100,68,12383,58,230,413,28,29,30],"newspack_spnsrs_tax":[],"coauthors":[],"class_list":["post-3230720","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-48","tag-allgemein","tag-microsoft","tag-pc_cdrom","tag-playstation4","tag-playstation4pro","tag-playstationvr","tag-spielkultur","tag-unternehmen","tag-virtualreality","tag-windowsphone7","tag-xbox","tag-xboxone","tag-xboxonex","tag-xboxseriesx","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Microsoft: Gesch\u00e4ftsjahr 2020: Xbox-Inhalte und Dienste wuchsen; Hardware-Absatz ging zur\u00fcck","_yoast_wpseo_metadesc":"Microsoft hat mittlerweile den ausf\u00fchrlichen Jahresbericht (Form 10-K) f\u00fcr das vergangene Gesch\u00e4ftsjahr 2020 vorgelegt (Zeitraum: Juli 2019 bis Ende Juni 2020). Seite \u2026","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n
Microsoft: Gesch\u00e4ftsjahr 2020: Xbox-Inhalte und Dienste wuchsen; Hardware-Absatz ging zur\u00fcck<\/title>\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n