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{"id":3230678,"date":"2019-01-31T13:07:00","date_gmt":"2019-01-31T12:07:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/microsoft-geschaeftsbericht_umsatz_mit_xbox-software_und_diensten_steigt_rueckgang_im_hardware-geschaeft\/3230678"},"modified":"2024-05-21T21:16:23","modified_gmt":"2024-05-21T19:16:23","slug":"microsoft-geschaeftsbericht_umsatz_mit_xbox-software_und_diensten_steigt_rueckgang_im_hardware-geschaeft","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/microsoft-geschaeftsbericht_umsatz_mit_xbox-software_und_diensten_steigt_rueckgang_im_hardware-geschaeft\/3230678","title":{"rendered":"Microsoft – Gesch\u00e4ftsbericht: Umsatz mit Software und Diensten steigt; R\u00fcckgang im Hardware-Gesch\u00e4ft"},"content":{"rendered":"Microsoft hat den Gesch\u00e4ftsbericht<\/a> f\u00fcr das zweite Quartal (Oktober 2018 bis Dezember 2018) des laufenden Gesch\u00e4ftsjahres vorgelegt. Die Ums\u00e4tze im Gaming-Bereich stiegen im Vergleich zum Vorjahr um acht Prozent auf 4,232 Mrd. Dollar. Dieser Anstieg wird haupts\u00e4chlich auf eine 31-prozentige Steigerung der Ums\u00e4tze im Bereich Xbox Software und Xbox Services (Xbox Game Pass, Xbox Live Gold) zur\u00fcckgef\u00fchrt. Ein nicht n\u00e4her genanntes Dritthersteller-Spiel soll haupts\u00e4chlich f\u00fcr den Umsatzanstieg verantwortlich sein; h\u00f6chstwahrscheinlich ist Fortnite gemeint.

Die Anzahl der aktiven Xbox-Live-Nutzer stieg um acht Prozent auf 64 Millionen (Vorquartale: 57 und 59 Mio.). Gez\u00e4hlt werden \u00fcbrigens Xbox-Live-Gold- und Silber-Mitglieder auf Xbox-Konsolen, Windows 10 und Smartphones. Die Anzahl der Abonnenten des Xbox Game Pass wurde nicht aufgef\u00fchrt. Im Hardware-Bereich gingen die Ums\u00e4tze um 19 Prozent zur\u00fcck. Der R\u00fcckgang ist wenig \u00fcberraschend, schlie\u00dflich ist im gleichen Quartal des Vorjahres die Xbox One X ver\u00f6ffentlicht worden. Konkrete Konsolen-Verkaufszahlen wurden nicht erw\u00e4hnt.

Der Gesch\u00e4ftsbereich “More Personal Computing”, zu dem auch das Gaming-Gesch\u00e4ft z\u00e4hlt, setzte 12,99 Mrd. Dollar um (+7%). Das operative Ergebnis stieg um 18 Prozent auf 2,96 Mrd. Dollar. Bei dem Gesamtunternehmen stand ein Gewinn in H\u00f6he von 8,42 Mrd. Dollar (nach GAAP) unter dem Strich. Der Umsatz betrug 32,47 Mrd. Dollar (+12%). Microsoft verdient weiterhin kr\u00e4ftig mit Cloud-IT-Diensten, aber bei der Azure-Plattform schw\u00e4chte sich das Wachstum ab.

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