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{"id":3230677,"date":"2018-12-11T17:23:00","date_gmt":"2018-12-11T16:23:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/microsoft-ki_soll_spiele-streaming_via_xcloud_verbessern\/3230677"},"modified":"2018-12-11T17:23:00","modified_gmt":"2018-12-11T16:23:00","slug":"microsoft-ki_soll_spiele-streaming_via_xcloud_verbessern","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/microsoft-ki_soll_spiele-streaming_via_xcloud_verbessern\/3230677","title":{"rendered":"Microsoft: KI soll Spiele-Streaming via xCloud verbessern"},"content":{"rendered":"

Microsoft hat ein Patent eingereicht, das einen Eindruck davon vermittelt, mit welchen Konzepten und Technologien man das Spiele-Streaming mit der Hilfe von xCloud in Zukunft optimieren m\u00f6chte. Die Ausf\u00fchrungen deuten nach Angaben von Windows United<\/a> darauf hin, dass eine KI das Nutzerverhalten stetig analysieren soll und dadurch in der Lage sein wird, R\u00fcckschl\u00fcsse auf potenzielle Vorlieben zu schlie\u00dfen und die entsprechenden Inhalte schon im Vorfeld in der Cloud f\u00fcr den jeweiligen Nutzer bereitzustellen, um dadurch einen schnellen Wechsel zwischen Spielen zu erm\u00f6glichen. <\/p>\n

In den Erl\u00e4uterungen zum Patent hei\u00dft es laut Angaben bei Windows United:<\/p>\n

“Ausf\u00fchrungsformen der vorliegenden Erfindung erm\u00f6glichen es den Spielern, \u00fcber einen Online-Service sofort auf Spiele zuzugreifen und mit dem Spielen zu beginnen. Um die Spiele sofort verf\u00fcgbar zu machen, h\u00e4lt ein Online-Service Instanzen von Spielen im aktiven Speicher und wartet darauf, dass ein Spieler hinzugef\u00fcgt wird. Die im aktiven Speicher laufenden Spielinstanzen sind nicht an ein Spielerprofil oder einen I\/O-Kanal eines Spiel-Clients gebunden. Sobald der Spieler ein Spiel anfordert, wird das Spielerprofil des Spielers in die laufende Spielinstanz geladen und ein I\/O-Kanal vom Spiel-Client auf die Spielinstanz abgebildet. Aus Sicht des Spielers erm\u00f6glichen die vorinstallierten Spielinstanzen dem Spieler, mit sehr geringer Verz\u00f6gerung direkt von Spiel zu Spiel zu navigieren. Um die Nutzung von serverseitigen Ressourcen zu optimieren, k\u00f6nnen historische Nutzungsdaten analysiert werden, um die Nachfrage nach verschiedenen Spielen vorherzusagen.”<\/p>\n

<\/em>Auf der letzten E3-Pressekonferenz hat Microsoft bereits angek\u00fcndigt, sich mit Konzepten f\u00fcr Cloud-Gaming zu besch\u00e4ftigen und in die Technologie zu investieren. Ger\u00fcchteweise wird man in der kommenden Konsolengeneration neben einem kostspieligen Hightech-Modell auch eine g\u00fcnstige Streaming-Box als Alternative anbieten.\u00a0 <\/em><\/p>\n","protected":false},"excerpt":{"rendered":"

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