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{"id":3230644,"date":"2018-04-25T13:58:00","date_gmt":"2018-04-25T11:58:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/microsoft-veranlasst_beendigung_des_halo-fan-projekts_eldewrito_06_fuer_den_pc\/3230644"},"modified":"2018-04-25T13:58:00","modified_gmt":"2018-04-25T11:58:00","slug":"microsoft-veranlasst_beendigung_des_halo-fan-projekts_eldewrito_06_fuer_den_pc","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/microsoft-veranlasst_beendigung_des_halo-fan-projekts_eldewrito_06_fuer_den_pc\/3230644","title":{"rendered":"Microsoft: Veranlasst Beendigung des Halo-Fan-Projekts “ElDewrito 0.6” f\u00fcr den PC"},"content":{"rendered":"

Microsoft hat veranlasst, dass das Halo-Fan-Projekt “ElDewrito 0.6” f\u00fcr den PC nicht l\u00e4nger zur Verf\u00fcgung steht (zum Blog<\/a>): Grund daf\u00fcr ist laut Halo Waypoint<\/a>, dass man die hauseigene IP sch\u00fctzen m\u00f6chte. Das Projekt hatte offenbar f\u00fcr positiven Wirbel in der Halo-Community am PC gesorgt und bot Features wie einen erweiterten Schmiede-Editor im Stil von Halo 3<\/a>. Da man dazu gesch\u00fctzte Assets genutzt habe, die nicht f\u00fcr diesen Zweck gedacht gewesen seien, h\u00e4tten 343 Industries und Microsoft sich aber zu dem Schritt entschieden. Die Begr\u00fcndung erw\u00e4hnt allerdings, dass man klar einen Bedarf nach Halo auf dem PC erkannt habe:

“Today we want to let our community know that Microsoft has initiated actions to protect its Halo intellectual property in the wake of the recent \u201cElDewrito\u201d PC release. Community created content has long been a key pillar in the Halo franchise and something we have continuously sought to support \u2013 from the early beginnings of Red vs. Blue to Forge-made maps & modes to the \u201cHalo Custom Edition\u201d to original recent fan creations like \u201cInstallation 01.\u201d These projects, and others like them, have one key factor in common \u2013 they fit within Microsoft\u2019s established content usage guidelines.<\/em>

Back in 2014, Microsoft, 343 and Sabre Interactive partnered to develop \u201cHalo Online\u201d \u2013 a title that was being developed exclusively for the Russian market. The game was subsequently put on indefinite hold but Halo Online ended up in the wild beyond its intended audience and official scope, resulting in DMCA takedown notices being issued by Microsoft. As time went by, Halo Online faded and fell off the radar until the recent exposure of the .6 update shined a new light on the current ElDewrito project. While we are humbled and inspired to see the amount of passion poured into this project, the fact remains that it\u2019s built upon Microsoft-owned assets that were never lawfully released or authorized for this purpose. As this project reverberated across the community, our team took a step back to assess the materials and explore possible avenues, while Microsoft, like any company, has a responsibility to protect its IP, code and trademarks. It\u2019s not optional in other words.<\/em>

We\u2019d like to clear up a few areas of confusion we\u2019ve seen across the community over the past few days regarding ElDewrito and other fan-made projects. In the case of the original Halo Custom Edition, that was as a specific add-on to Halo PC to officially empower the mod and content creation community to essentially go nuts with Halo: Combat Evolved (it even required a valid Halo PC retail key). More recently, Installation 01 has garnered some buzz and even made
headlines<\/a> for receiving a thumbs-up from 343. Installation 01<\/a> is an original work, built from the ground up in a separate engine, that abides by Microsoft\u2019s content usage guidelines. With Halo Online, there\u2019s a common misconception that once it was canceled, the assets were either turned over as \u201copen source\u201d or left for the community\u2019s whims as \u201cabandonware\u201d \u2013 neither of which is actually true. Not only did Microsoft issue takedown notices at the time of the original leaks, but many elements of that underlying code and content are still actively being used today and will continue to be in the future.<\/em>

As Microsoft\u2019s need to protect its IP spun up, we reached out to members of the ElDewrito team to have an open discussion about the project and the admittedly difficult situation we all find ourselves in. The ElDewrito team is understandably upset at this outcome given the time they\u2019ve each invested in this project, but they understand the legal implications and the need to press pause on this work. One thing remains clear \u2013 the community really wants more Halo on PC. As we look ahead, we\u2019re very excited about the prospects of an official classic Halo experience making its way to PC and we hope to be able to partner with the ElDewrito team and broader mod and content creation community to help inform the types of experiences and features our fans desire. While we have nothing to announce today, please know that the PC community is very important to us and top of mind as we work towards the future.<\/em>

We\u2019d like to extend our thanks to the community at large for constantly pouring so much passion into Halo. While it\u2019s unfortunate to find ourselves as the bearers of bad legal news, the outpouring of support and excitement is inspiring and together, in partnership with this community, we believe we can really do great things for the future of Halo.<\/em> <\/em>\n<\/p>

Thank you”<\/em><\/p>\n




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