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{"id":3166890,"date":"2008-06-18T18:30:00","date_gmt":"2008-06-18T16:30:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/?p=3166890"},"modified":"2024-05-07T18:33:10","modified_gmt":"2024-05-07T16:33:10","slug":"need-for-speed-undercover-the-transporter-als-vorbild","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/tipps\/need-for-speed-undercover-the-transporter-als-vorbild\/3166890","title":{"rendered":"Need for Speed: Undercover: The Transporter als Vorbild"},"content":{"rendered":"\nDer soll Need for Speed: Undercover hei\u00dfen und noch in diesem Jahr erscheinen.<\/p>\n\n\n\n
Need for Speed: ProStreet sei in Sachen Gameplay “OK, aber nicht gut” gewesen. Man m\u00fcsse sich aber schon fragen, f\u00fcr wen man das Spiel eigentlich gemacht hat. Der Spieler k\u00f6nne seinem Porsche oder Ferrari irgendwelche Nummern verpassen, aber wo w\u00fcrde man dann mit den Fahrzeugen letztendlich rumfahren? Fragt Riccitiello wohl auf die Abkehr vom einstigen Ansatz verweisend.<\/p>\n\n\n\n
Wie schon \u00f6fters in der Vergangenheit gelobt der EA-Boss auch hier Besserung – und zeigt auf, wie dies konkret umgesetzt werden soll. In den vergangenen acht Jahren habe EA Vancouver immer in einem 12-monatigen Entwicklungszyklus gearbeitet, schlie\u00dflich gilt es ja, jedes Jahr eine neue Auskopplung der Rennserie zu produzieren. Man habe eine “talentierte Gruppe von Leuten in Vancouver gefoltert.” Dadurch sei es immer schwerer gewesen, innovativ zu sein.<\/p>\n\n\n\n
Im vergangenen Jahr habe man sich schlie\u00dflich dazu entschieden, EA Vancouver in zwei Teams aufzusplitten, die sich nun abwechseln sollen. Die Konsequenz: Jedes Team arbeitet nun in einem 24-Monats-Rhythmus. Die Umstrukurierung sei zwar erst 2007 erfolgt, aber schon NFS: Undercover werde davon profitieren.<\/p>\n\n\n\n
Der Titel werde eine starke Missionsstruktur haben, so Riccitiello, der das Spiel mit dem Actionfilm The Transporter vergleicht. Das ganze Geschehen werde in eine “gro\u00dfe Story” eingebettet sein, die den Spieler bei der Stange halten soll.<\/p>\n\n\n\n
“Ich bin \u00fcberzeugt davon, dass Undercover viel besser als ProStreet sein wird, und von da an werden sie werden sie sich noch deutlich steigern.”<\/p>\n","protected":false},"excerpt":{"rendered":"
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Need for Speed: Undercover: The Transporter als Vorbild<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n