NOTES FOR MOD USERS:<\/p>\n\n\n\n
IMPORTANT NOTE: Upon installing the 1.5 patch, you may be prompted to re-enter your CD key. Please be sure to have your Call of Duty\u2122 CD key handy.<\/p>\n\n\n\n
INVALID INSTALLATION MESSAGE: If you get a “Setup did not detect a valid Call of Duty\u2122 CD Key” error message when installing the 1.5 patch, you can try one of two things to address this issue:<\/p>\n\n\n\n
Either one of these solutions should correct the problem.<\/p>\n\n\n\n
NEW FEATURES<\/p>\n\n\n\n
Added one new Multiplayer map (mp_tigertown) . This map supports all current game types.<\/p>\n\n\n\n
Tigertown is a small farm town located in Normandy, France which has been partially destroyed by a heavy artillery attack. The environment is designed for \u201cSearch and Destroy\u201d as the American Airborne forces push their way up the town\u2019s hillside to knock out the flak88 and Tiger tank heavily guarded by the German Waffen SS. The Allied forces need to attack strategically and gain ground quickly so as to distract the Axis from properly defending their positions. Precision flanking from both sides is a key factor when taking over and controlling the town.<\/p>\n\n\n\n
Players in HQ, RE, SD, TDM, and BEL games can now call timeouts. To call a timeout, use matchtimeout in the console. To end a timeout in progress, use matchtimein. These commands are bindable. (Note to mod-makers: in order to allow your players to call timeouts, the players have to belong to a team.ex: Allies\/Axis.)
All time measurements are in milliseconds.
Related server cvars:<\/p>\n\n\n\n
Added HTTP redirection for Servers running Mods or custom maps. To enable redirection on the server, set sv_wwwDownload to 1. Set sv_wwwBaseURL to the base directory where the files are stored. For example, if the server had a file named \u2018myfile\u2019 meant to be stored locally at Call of DutyMain, sv_wwwBaseURL should be set to \u201chttp:\/\/samplewebpage1.com\/\u201d. The file should be stored at http:\/\/samplewebpage1.com\/Main\/myfile. To prevent clients from taking up a slot on the server while downloading, set sv_wwwDlDisconnected to 1. This will free up a slot for the duration of the download and the client will attempt to autoconnect when the download is complete. Set cl_wwwDownload to 1 to enable redirection downloading on the client.<\/p>\n\n\n\n
MULTIPLAYER ENHANCEMENTS<\/p>\n\n\n\n
Client console lock\u2013 Servers can now opt to disable a client\u2019s access to the console by setting sv_disableClientConsole to 1. Mod creators should reference the \u201cDecimal Type Field\u201d information under Scripting and Mods support.<\/p>\n\n\n\n
Added g_deadChat \u2013 This server setting gives admins the ability to allow dead players to chat with live players. Set this cvar to 1 to enable dead chatting.<\/p>\n\n\n\n
Added extra vote options \u2013 Players can now vote to change the killcam, draw friendly icons, and friendly fire settings. (These do not use new cvars, rather they give players the chance to change existing ones: scr_killcam, scr_drawfriend, and scr_friendlyfire.)<\/p>\n\n\n\n
Voting cvars for all vote options \u2013 Allows server admins to decide which voting options their clients have access to. Set the cvar to 1 if you want to permit players\u2019 votes on that option. New Cvars: g_allowVoteKick, g_allowVoteMap, g_allowVoteMapRestart, g_allowVoteMapRotate, g_allowVoteTempBanUser, g_allowVoteTypeMap, g_allowVoteDrawFriend, g_allowVoteFriendlyFire, and g_allowVoteKillCam.<\/p>\n\n\n\n
TDM scoring\u2013 Added an option to have killing teammates or committing suicide during a TDM game reduce the team\u2019s score as well as the individual\u2019s. This option is controlled by a cvar (scr_teamscorepenalty) and defaults to 0, which is the original scoring method.<\/p>\n\n\n\n
Private clients – The server browser now accurately displays the total number of clients on a server-regardless of whether some of them are private clients. The number of open private client slots is never displayed. Instead, when a private client slot is filled, the perceived max clients value will increase.<\/p>\n\n\n\n
Improved portal seams throughout the game.<\/p>\n\n\n\n
Corrected an exploit that caused some servers to shut down unexpectedly.<\/p>\n\n\n\n
Corrected an issue where screenshots sometimes appeared black on ATI\u00ae Radeon\u2122 9800 cards<\/p>\n\n\n\n
The games_mp.log file now records and formats all information properly in games longer than 999 minutes.<\/p>\n\n\n\n
The command \u201cupdatescreen\u201d no longer turns off the ambient sound<\/p>\n\n\n\n
scr_friendlyfire, scr_killcam, and scr_drawfriend are now read only cvars and need to be setup in a config file prior to running a server. These cvars can be changed in-game by using the voting system provided voting is enabled.<\/p>\n\n\n\n
SCRIPTING AND MOD SUPPORT<\/p>\n\n\n\n
IMPORTANT NOTE: Several features of the 1.5 Call of Duty\u2122 patch are intended for makers of end-user mods or to allow compatibility with certain mod features. Most of the items listed below will only function properly with scripting support from a mod.<\/p>\n\n\n\n
New Server-Side Mod functionality \u2013 Server admins now have a way to flag pak files as being \u201cServer-Side only\u201d and clients will never attempt to download those pak files, regardless of client or server autodownload settings. To enable this feature, place the following text anywhere in the name of the pak file: \u201csvr<\/em>\u201d (without the quotes). For instance, myservermod.pk3 would become myservermod_svr_.pk3. This allows a server admin to leave downloading on at all times without clients attempting to download the mod and will be especially helpful for modded servers that run custom maps.<\/p>\n\n\n\n Added Squad chat – Players can now be assigned to squads from script. In script, set the \u201cself.sessionsquad\u201d variable to one of the squad values: \u201cfree\u201d, \u201csquad_alpha\u201d or \u201csquad_bravo\u201d. The default setting is \u201cfree\u201d. There is a new console command, which allows players to send a message to only their squad mates. In the console, type \u201csay_squad \u201d. If the player is in a squad, his message will be sent to each of his squadmates. If he is not in a squad, the message will be sent to each of his teammates. Finally, if he is not on a team, it will be sent to everyone. To bind this functionality to a key, use \u201cind [key] \u201cmessagesquad\u201d\u201d.<\/p>\n\n\n\n Increased max cvar limit for MP: MAX_CVARS = 2048<\/p>\n\n\n\n Added Script command for player speed (The \u201cmaxspeed\u201d script command sets a player\u2019s speed before stance modifiers. If this feature is not used, the game functions as normal. Decimal Type Fields added – Menus can now be tweaked (to compensate for the loss of console access when using sv_disableclientconsole). Print float values by using ITEM_TYPE_DECIMALFIELD in the menu files. Pair up the decimal field with the cvar\/itemdef you wish to set and make sure that, within the decimal field\u2019s itemdef, there is a cvarfloat defining the field\u2019s permitted numerical range.<\/p>\n\n\n\n Added Autodemo \u2013 The autodemo capability consists of two script commands: autodemostart and autodemostop. These commands should be placed in the .gsc and the syntax of the command is this: player autodemostart();. To enable the autodemo capability on the server, set g_autodemo to 1. To force a client to accept the autodemo command, set cg_autodemo to 1. Autodemos must be enabled on the server in order for the client\u2019s setting to matter\u2014if g_autodemo is set to 0, clients will not receive the command.<\/p>\n\n\n\n Added Autoscreenshot – The autoscreenshot capability relies on a script command: autoscreenshot. This command should be placed in the .gsc and the syntax of the command is this: player autoscreenshot();. To enable the autoscreenshot capability on the server, set g_autoscreenshot to 1. To force a client to accept the autoscreenshot command, set cg_autoscreenshot to 1. Autoscreenshots must be enabled on the server in order for the client\u2019s setting to matter\u2014if g_autoscreenshot is set to 0, clients will not receive the command.<\/p>\n\n\n\n Added a new demo fast forward command \u2013 \u201cjumptodemoend\u201d.<\/p>\n\n\n\n Added \u2018getstance()\u2019 \u2013 A script command which returns which stance a player is in: stance = self getstance(); Returned values will be \u201cstand\u201d, \u201ccrouch\u201d, or \u201cprone.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":" CALL OF DUTY\u2122 1.5 PATCH<\/p>\n","protected":false},"author":541,"featured_media":3097994,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Call of Duty: Patch 1.5 zum Download","_yoast_wpseo_metadesc":"CALL OF DUTY\u2122 1.5 PATCH","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","_jetpack_memberships_contains_paid_content":false,"newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[11968],"tags":[16413],"newspack_spnsrs_tax":[],"coauthors":[],"class_list":["post-3129905","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tipps","tag-download","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Call of Duty: Patch 1.5 zum Download","_yoast_wpseo_metadesc":"CALL OF DUTY\u2122 1.5 PATCH","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n
Ex: self maxspeed(250)<\/p>\n\n\n\n