General – Unit<\/p>\n\n\n\n
\u2022 All Lumbermills now cost 350 and spawn 5 workers instead of 4.
\u2022 Structure and Technology armor more resistant to Pierce (2% from 20%).
\u2022 Factory Armor more resistant to Pierce (2% from 10%).
\u2022 Resource Armor more resistant to Pierce (5% from 10%).
\u2022 All units that use siege armor are more resistant to Pierce (5% from 20%).
\u2022 HeroMini Foot more resistant to Slash (45% from 60%); more resistant to Pierce (45% from 60%); more vulnerable to Structural (80% from 50%)
\u2022 HeroMiniMounted more resistant to Slash (25% from 60%); more resistant to Pierce (35% from 60%); more vulnerable to Structural (80% from 50%); more vulnerable to Specialist (130% from 100%).
\u2022 Hero Armor more vulnerable to Slash (40% from 25%); more resistant to Pierce (20% from 25%); more vulnerable to Specialist (30% from 25%); more vulnerable to Crush (50% from 10%); more resistant to magic (35% from 75%); more resistant to Poison (50% from 75%).
\u2022 Tough Hero Armor more vulnerable to Specialist (30% from 15%); more vulnerable to Crush (35% from 10%); more resistant to Flame (20% from 25%); more resistant to Magic (25% from 50%); more vulnerable to Hero (65% from 50%); more resistant to Structural (40% from 50%).
\u2022 HeroLight Armor more vulnerable to Crush (50% from 15%); more resistant to Flame (25% from 35%)
\u2022 HeroArmorMounted more resistant to Slash (25% from 50%); more resistant to Pierce (15% from 50%); more vulnerable to Flame (40% from 25%); more resistant to Magic (50% from 100%); more resistant to Poison (50% from 75%); more vulnerable to Structural (80% from 50%).<\/p>\n\n\n\n
General – Creeps & Powers<\/p>\n\n\n\n
\u2022 The \u201cHeal\u201d power radius has been increased to 200 (originally 150) and no longer works on machines or monsters; it restores up to 60% health (originally 100%).
\u2022 The Structure Rebuild power timer has been reduced to 4m (originally 6m); further its area of effect has been reduced to 150 (originally 300)
\u2022 Both Darkness and Freezing Rain\u2019s recharge time have been reduced to 6m (originally 9m).
\u2022 Freezing Rain\u2019s duration now lasts for 2m30sec.
\u2022 Cloud Break\u2019s recharge time has been reduced to 7m30s (originally 8m20s).
\u2022 The following powers have been rearranged:
\u2022 Dwarves – Dwarven riches switched with Summon Hobbit Allies;
\u2022 Dwarves – Undermine switched with Cloud Break;
\u2022 Mordor – Awaken Wyrm switched with Barrage; Barricade switched with Industry;
\u2022 Isengard \u2013 Summon Wildmen Allies switched with Devastation; Watcher switched by Fuel the fires.
\u2022 Goblins \u2013 Summon Spiderling Allies switched with Summon Wildmen Allies
\u2022 The Barricade archer\u2019s range has been increased to 320 (originally 275).<\/p>\n\n\n\n
General – Angmar<\/p>\n\n\n\n
\u2022 Thrall masters now cost 200 (originally 100); Gundabad Warriors and Rhudaur Axe Throwers are now free (originally 50); Summoned Wolfriders have been reduced to 350 (originally 400).
\u2022 Angmar\u2019s Resource building hitpoints have been reduced to 2100.
\u2022 Summon Wights ability (15pp) now summons 5 wights instead of 4.
\u2022 Sorcerer\u2019s Well of Souls heal radius has been reduced to 320 (originally 400).
\u2022 Sorcerer\u2019s Corpse Rain recharge has been reduced to 3m20sec (originally 4m).
\u2022 Rhudaur Axe Thrower damage has been reduced to 45 (originally 75).
\u2022 Rogash\u2019s Leap ability recharge has been increased to 1m30sec (originally 1m); Battle Rage\u2019s duration has been reduced to 1m (originally 1m30sec).
\u2022 Sorcerer\u2019s speed has been increased to 40 (originally 35).
\u2022 The Dark Ranger\u2019s Longshot ability now requires the unit to be Level 2; more vulnerable to Crush damage (200% from 100%).
\u2022 Rhudaur Spearmen more resistant to Pierce (75% from 100%).
\u2022 Karsh\u2019s cost has been increased to 2000.
\u2022 Snow Trolls more vulnerable to specialist (175% damage from 125%).
\u2022 Hill Troll more resistant to Pierce (80% from 100%).<\/p>\n\n\n\n
General – MotW<\/p>\n\n\n\n
\u2022 Increased the movement of Gondor Soldiers, Archers and Rohan spearmen to 50 (originally 45); member speed has been increased to 55 (originally 50).
\u2022 Tower guard more resistant to Pierce (75%\/40% from 90%\/50%).
\u2022 Rohan Spearmen more resistant to Pierce (75% from 100%).
\u2022 Gondor Soldier more resistant to Pierce (70%\/35% from 85%\/40%)
\u2022 Knights more resistant to Pierce (45% from 55%).
\u2022 Rohirrim more resistant to Pierce (50% from 60%)
\u2022 The Ranger\u2019s Longshot ability now requires the unit to be Level 2; more resistant to Pierce (75% from 90%).
\u2022 The Level 3 Archery upgrade cost has been decreased to 500 (originally 1000).
\u2022 The Fire arrow upgrade now requires a Level 3 Archery Range.<\/p>\n\n\n\n
General – Dwarven<\/p>\n\n\n\n
\u2022 Dwarven Axethrower damage has been reduced to 45 (originally 75);
\u2022 Dwarven Guardian more resistant to Pierce (50%\/25% from 60%\/30%).
\u2022 Dwarven Phalanxes more resistant to Pierce (45% from 70%).
\u2022 Battle wagon more resistant to Slash (30%\/15% from 50%\/25%); more resistant to Pierce (20%\/10% from 30%\/15%); Battle Wagon\u2019s Oil decay now 2 with a reload of 1m20sec (originally 1m).<\/p>\n\n\n\n
General – Elven<\/p>\n\n\n\n
\u2022 Haldir now costs 1200.
\u2022 Mirkwood archers now require a Level 2 Barracks.
\u2022 The Level 2 Barrack upgrade cost has been increased to 1000.
\u2022 The Giant Eagle\u2019s health has been increased to 3000 (originally 2000); more vulnerable to slash (25% from 0%); more resistant to Flame (30% from 50%); more resistant to Magic (30% from 50%); suffers a 70% damage penalty vs. heroes; speed increased (120 from 88 ).
\u2022 Lorien warrior more resistant to Pierce (75%\/40% from 100%\/50%).
\u2022 Lindon Horse Archers more vulnerable to Crush (100%\/100% from 1%\/1%).
\u2022 Rivendell Lancer more resistant to Pierce (45%\/25% from 60%\/30%).<\/p>\n\n\n\n
General – Goblins<\/p>\n\n\n\n
\u2022 Increased the movement rate of the Half Troll Swordsmen to 55 (originally 50); member speed has been increased to 60 (originally 55); more resistant to Pierce (80%\/40% from 100%\/50%).
\u2022 Half-Troll Marauders more resistant to Pierce (80%\/40% from 100%\/60%).
\u2022 Drogoth more resistant to Pierce (40% from 55%).
\u2022 Increased the movement of Goblin Fighter to 65 (originally 63); member speed increased to 70 (originally 67%); more resistant to Pierce (90%\/45% from 110%\/65%).
\u2022 Increased Azog\u2019s Great Battle Rage recharge to 2m (originally 1m).
\u2022 Spiderlings more resistant to Pierce (65% from 75%)
\u2022 Spider Riders more resistant to Pierce (40%\/20% from 45%\/25%)<\/p>\n\n\n\n
General – Isengard<\/p>\n\n\n\n
\u2022 Increased the movement rate for Uruk-Hai swordsmen to 55 (originally 50); member speed increased to 60 (originally 55); more resistant to Pierce (60%\/30% from 70%\/35%).
\u2022 Increased the movement rate for Uruk Crossbowmen to 55 (originally 50); member speed increased to 60 (originally 55);
\u2022 Increased the movement rate for Uruk Pikemen to 55 (originally 50); member speed increased to 60 (originally 55); more resistant to Pierce (100%\/60% from 125%\/90%).
\u2022 Increased the movement rate for Uruk Deathbringers to 55 (originally 50); member speed increased to 60 (originally 55).
\u2022 Increased Sharku\u2019s health to 2500 (originally 2400).
\u2022 Lurtz\u2019s Carnage duration has been reduced to 20s (originally 30s); recharge timer has been increased to 2m (1m); movement rate increased to 55.
\u2022 Reduced the Wildmen Axe Throwers damage to 45 (originally 75).
\u2022 Grima Wormtongue movement increased to 55 (originally 50); increased damage to 130 (originally 100).<\/p>\n\n\n\n
General – Mordor<\/p>\n\n\n\n
\u2022 The catapult\u2019s minimum range has been increased to 150 from 100.
\u2022 Gothmog\u2019s Fury (Lvl 4 ability) recharge time has been increased to 2 minutes from 1 minute.
\u2022 Both Khamul and Morgomir now suffer a 30% damage penalty to structures.
\u2022 Increased the movement rate for Corsairs to 55 (originally 50); Member speed increased to 60 (originally 55); more resistant to Pierce (75% from 90%).
\u2022 Orc Warriors more resistant to Pierce (85%\/40% from 100%\/50%).
\u2022 Black Orc Warriors more resistant to Pierce (60%\/30% from 80%\/40%).
\u2022 Orc Archers more vulnerable to Crush (200% from 100%).
\u2022 Easterlings more resistant to Pierce (110%\/55% from 115%\/75%).
\u2022 Haradrim Lancers more resistant to Pierce (75%\/35% from (110%\/40%)<\/p>\n\n\n\n
General – BUG FIXES<\/p>\n\n\n\n
Angmar<\/p>\n\n\n\n
\u2022 Fell Strength can no longer target buildings.
\u2022 The Dark Iron Forge now shoots arrows at Level 3.
\u2022 Ice Arrows now do damage to all fortress expansions.
\u2022 Gundabad Orcs now take poison damage from enemies.
\u2022 The Balrog and Shade of the Wolf no longer take poison damage when near anything that has an AOE poison effect.
\u2022 Improved the ability to see the Dark Iron Blades upgrade for Hill Troll units.
\u2022 Karsh no longer stands in place and takes damage after auto casting Whisper of Death.
\u2022 The exploit of manually attacking with the Troll Stone Thrower has been removed. Manual attacking is equivalent to the auto attack speed.
\u2022 The Troll Stone Thrower upgraded with Ice shot has an equal splash damage radius as the other siege units.
\u2022 The 2nd damage state for the Wall Troll Stone Thrower is now different from the 1st damage state.
\u2022 The Wall Troll Stone Thrower now casts a shadow on \u201cmedium\u201d level of detail.
\u2022 The 2nd damage state for the Fortress Troll Stone Thrower is now different from the 1st damage state.
\u2022 The Angmar Mill\u2019s 2nd damage stage is now visibly different from the 1st stage.
\u2022 The Wall and Wall Tower now show a visual difference between the 1st and 2nd stages.
\u2022 Reduced the damage that the \u201cCall of the Pack\u201d does to structures.
\u2022 Sorcerer\u2019s Well of Souls no longer works on Tainted land, Frozen land and Elven wood. Further it can no longer be cast on the Olog CAH\u2019s oil spill ability, the Ring and the Dwarven Catapult\u2019s oil barrels.
\u2022 Rogash, Karsh, Witch-King, Morgomir and Hwaldar now will use their special abilities in normal gameplay.
\u2022 The Hall of King\u2019s Men no longer has a floating shadow associated with its 2nd damage state.
\u2022 The pickbox now displays properly for these situations:
\u2022 2nd damage stage for all levels of following structures – Den, Hall of King\u2019s Men and Mill.
\u2022 2nd damage stage for all Dark Iron Forge.
\u2022 1st damage stage for Level 2 & 3 Dark Iron Forge.
\u2022 Level 2 & 3 of the Mill.
\u2022 2nd damage stage for Fortress, Troll Stone Thrower tower, Wall tower and Fortress tower.
\u2022 Temple of Twilight now has lights on night maps for High and Medium Level of Detail settings.
\u2022 Karsh no longer continues to capture a flag after he\u2019s teleported to a new location.<\/p>\n\n\n\n
Elves<\/p>\n\n\n\n
\u2022 Demolishing the Ent Moot now gives 50% of the original cost.
\u2022 Demolishing the Heroic Statue now gives +150 instead +75.
\u2022 Farsight\u2019s duration has been reduced. It no longer lasts longer than its recharge time.
\u2022 Reduced Silverthorn arrow magic damage by 10 to 50 and removed their RoF penalty; rate of fire equal to non-silverthorn.<\/p>\n\n\n\n
Dwarves<\/p>\n\n\n\n
\u2022 Dwarven catapults no longer gain experience levels.
\u2022 The Men of Dale banner carrier keeps pace with the unit.
\u2022 The AI will now use the Captain of Dale\u2019s special abilities.<\/p>\n\n\n\n
Isengard<\/p>\n\n\n\n
\u2022 Berserkers can now change their battle stance.
\u2022 Wormtongue can no longer target flying heroes with his corrode allegiance spell.
\u2022 Saruman can no longer gain permanent control of an enemy\u2019s Thrall master.<\/p>\n\n\n\n
MoTW<\/p>\n\n\n\n
\u2022 The AI will now build the Knights of Dol Amroth.
\u2022 Rohirrim horses no longer change color after switching weapons.
\u2022 Lone Tower summon structure no longer keeps the player in the game.
\u2022 The hobbit toggle weapon shortcuts now work when sticks are currently selected.
\u2022 Summon Dunedain Allies (spell) no longer takes command points from the user\u2019s pool.<\/p>\n\n\n\n
Goblins<\/p>\n\n\n\n
\u2022 Gorkil will no longer use Poisoned Stinger on structures when set to auto cast.
\u2022 The totem generated by Gorkil\u2019s skull totem ability is no longer treated as a structure thereby removing it from keeping player in the game.
\u2022 Azog now casts a shadow on Medium and Low level of detail settings.
\u2022 The AI will now use Azog\u2019s and the Fire Drake\u2019s special abilities.
\u2022 The Fire Drake no longer breathes fire at the player after Untamed allegiance is cast.
\u2022 Goblin AI will now use their poison more effectively.<\/p>\n\n\n\n
Mordor<\/p>\n\n\n\n
\u2022 Haradrim Lancers now gain bonus damage from the Forged blades upgrade.
\u2022 Removed the shortcut key from Gothmog\u2019s Iron Hand helptext since it\u2019s a passive ability.
\u2022 Gothmog no longer runs in place after moving if the user gives him a move order in the opposite direction.<\/p>\n\n\n\n
War of the Ring<\/p>\n\n\n\n
\u2022 Modified the AI\u2019s retreat algorithm; reduced its retreat chances prior to actually fighting the battle.
\u2022 Shelob now occupies the Dead Marshes.
\u2022 The AI will no longer spawn next to the player in Lostriand when playing a 1 human versus 5 AI opponents.<\/p>\n\n\n\n
Create-A-Hero<\/p>\n\n\n\n
\u2022 New Elf Archer body texture is now available.
\u2022 Increase the Elf\u2019s auto-acquire range to be comparable to the other heroes.
\u2022 Olog Hai Great Troll now has body armor and upgrades available.
\u2022 Olog Hai\u2019s Meta-impact splash damage now has a FX.
\u2022 Olog Hai chest option is now available.
\u2022 A Servant of Sauron CAH poison ability now affects mountain giants and half trolls.<\/p>\n\n\n\n
General Bug Fixes<\/p>\n\n\n\n
\u2022 GameSpy\u2019s copyright notice has been corrected.
\u2022 The additional \u201cto\u201d has been removed from the Settings button in the Palantir in a MP game.
\u2022 The Signal fire located with the fortress territory is now claimed by the player in the fortress position.
\u2022 The textures on very low detail on the Gundabad tournament map have been fixed.
\u2022 When joining a multiplayer WOTR game the map image is no longer blank.
\u2022 CAH reinforcements can no longer be garrisoned onto transport ships.
\u2022 The flag capturing process now stops when the user teleports the capturing units to another location.
\u2022 Darkness powers can no longer buff mini-hero hordes.
\u2022 A CAH now earns the \u201cWar Veteran\u201d award after fighting 20 online battles for winning or losing.
\u2022 The Corrupted Man CAH coerce ability no longer affects mini-hero hordes or large summoned non-hero units (Watcher, Dragonstrike, etc.).
\u2022 The Collector Edition\u2019s artwork now appears in the game.<\/p>\n","protected":false},"excerpt":{"rendered":"
Patch 2.01 f\u00fcr die deutsche Version von Der Herr der Ringe: Die Schlacht um Mittelerde II: Aufstieg des Hexenk\u00f6nigs<\/p>\n","protected":false},"author":541,"featured_media":3097994,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Downloads zu Der Herr der Ringe: Die Schlacht um Mittelerde II: Aufstieg des Hexenk\u00f6nigs","_yoast_wpseo_metadesc":"Patch 2.01 f\u00fcr die deutsche Version von Der Herr der Ringe: Die Schlacht um Mittelerde II: Aufstieg des Hexenk\u00f6nigs","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","_jetpack_memberships_contains_paid_content":false,"newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[11968],"tags":[16413],"newspack_spnsrs_tax":[],"coauthors":[],"class_list":["post-3129450","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tipps","tag-download","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Downloads zu Der Herr der Ringe: Die Schlacht um Mittelerde II: Aufstieg des Hexenk\u00f6nigs","_yoast_wpseo_metadesc":"Patch 2.01 f\u00fcr die deutsche Version von Der Herr der Ringe: Die Schlacht um Mittelerde II: Aufstieg des Hexenk\u00f6nigs","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n