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{"id":3128910,"date":"2020-02-12T20:09:00","date_gmt":"2020-02-12T19:09:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/prince_of_persia_the_dagger_of_the_time-dritter_vr-escape-room_angekuendigt\/3128910"},"modified":"2024-05-13T15:05:19","modified_gmt":"2024-05-13T13:05:19","slug":"prince_of_persia_the_dagger_of_the_time-dritter_vr-escape-room_angekuendigt","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/prince_of_persia_the_dagger_of_the_time-dritter_vr-escape-room_angekuendigt\/3128910","title":{"rendered":"Prince of Persia: The Dagger of The Time – Dritter VR-Escape-Room angek\u00fcndigt"},"content":{"rendered":"

Ubisoft hat mit Prince of Persia: The Dagger of The Time<\/a> den dritten VR-Escape-Room f\u00fcr das Fr\u00fchjahr 2020 angek\u00fcndigt. Interessierte Spieler k\u00f6nnen an \u00fcber 300 Orten auf der Welt (Karte<\/a>) ein Team-Abenteuer f\u00fcr bis zu vier Teilnehmer in der Welt von Prince of Persia: The Sands of Time angehen. Ubisoft versucht mit Prince of Persia: The Dagger of Time seine Position auf dem Markt der ortsgebundenen VR-Unterhaltung zu st\u00e4rken. Die bisherigen VR-Escape-Room-Titel waren Beyond Medusa’s Gate (Assassin’s Creed Odyssey) und Escape The Lost Pyramid (Assassin’s Creed Origins). <\/p>\n

“Prince of Persia: The Dagger of Time wird von Ubisoft D\u00fcsseldorf entwickelt und ist f\u00fcr zwei bis vier Spieler aller Altersgruppen geeignet. Diese arbeiten als Team zusammen, um R\u00e4tsel zu l\u00f6sen und einen Weg aus der neugestalteten Festung der Zeit zu finden. Im Verlauf des Abenteuers werden die Spieler von Kaileena, der Kaiserin der Zeit, beschworen. Zusammen mit ihr m\u00fcssen sie einen Magier von seinem teuflischen Plan abhalten, die Sanduhr der Zeit wiederherzustellen, um eine Armee aus Sandmonstern zu erschaffen. Teamwork und Fingerspitzengef\u00fchl sind gefragt. Um aus der Festung zu entkommen, m\u00fcssen Spieler Kr\u00e4fte wie beispielsweise die Zeitkontrolle mithilfe des Dolchs der Zeit einsetzen”<\/em>, erkl\u00e4rt der Publisher.<\/p>\n

“Wer von uns hat nicht schon einmal davon getr\u00e4umt, die Zeit zu kontrollieren. Sie zu verlangsamen, sie anzuhalten oder sogar zur\u00fcck zu spulen, wenn man es am meisten braucht”<\/em>, sagt Cyril Voiron, Executive Producer f\u00fcr Escape Games bei Ubisoft D\u00fcsseldorf. “Dies ist ab jetzt in VR m\u00f6glich, wenn man sich dem Dolch der Zeit in unserem neusten legend\u00e4ren Escape-Abenteuer bem\u00e4chtigt.”<\/em><\/p>\n

“Nach nur zwei Jahren haben wir es geschafft, mit \u00fcber 300 Anbietern von Freizeit-Erlebnissen auf der ganzen Welt zusammenzuarbeiten”<\/em>, sagt Benedikt Grindel, Managing Director der deutschen Ubisoft-Studios. “Was als Prototyp begann, wurde zu einem der gr\u00f6\u00dften Vertriebsnetze auf dem Markt der ortsgebundenen Unterhaltung. Das macht uns wirklich stolz.”<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"

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