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{"id":3128904,"date":"2019-05-01T01:12:00","date_gmt":"2019-04-30T23:12:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/valve_index-virtual-reality-headset_angekuendigt_spezifikationen_editionen_und_komponenten_im_ueberblick\/3128904"},"modified":"2024-05-13T15:05:14","modified_gmt":"2024-05-13T13:05:14","slug":"valve_index-virtual-reality-headset_angekuendigt_spezifikationen_editionen_und_komponenten_im_ueberblick","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/valve_index-virtual-reality-headset_angekuendigt_spezifikationen_editionen_und_komponenten_im_ueberblick\/3128904","title":{"rendered":"Valve Index offiziell angek\u00fcndigt; Spezifikationen, Editionen und Komponenten im \u00dcberblick"},"content":{"rendered":"Valve Software hat das Virtual-Reality-Headset Valve Index in aller Ausf\u00fchrlichkeit vorgestellt. Das VR-Headset wird man ab dem 1. Mai 2019 um 19 Uhr via Steam<\/a> vorbestellen k\u00f6nnen. Der Versand soll am 28. Juni 2019 erfolgen.
Valve Index bietet zwei vollaufl\u00f6sende RGB-LCDs mit je 1440×1600 Pixeln. Der Hersteller spricht von 50 Prozent mehr Subpixel als bei OLEDs, wodurch eine bessere Sch\u00e4rfe bei gleicher Renderleistung erreicht werden soll. Der im Vergleich zu OLEDs um den “Faktor 3” erh\u00f6hte F\u00fcllfaktor soll den “Fliegengittereffekt” reduzieren. Das VR-Headset l\u00e4uft mit 120 Hz. Es ist vollst\u00e4ndig abw\u00e4rtskompatibel zu 90 Hz und hat einen experimentellen 144-Hz-Modus mit hoher Reaktionsf\u00e4higkeit, der bei ersten Testl\u00e4ufen besonders beeindruckend gewesen sein soll. “Die h\u00f6here Bildfrequenz sorgt f\u00fcr mehr Realismus und optische Ruhe, optimal f\u00fcr l\u00e4ngere und komfortablere Spielsitzungen”, verspricht Valve. Die Displays sollen eine reduzierte “Beleuchtungsdauer” von 0,330ms bis 0,530ms (framerateabh\u00e4ngig), so dass die Bilder bei Kopfbewegungen genauso scharf bleiben sollen wie im Stillstand. Das Unternehmen spricht von einer f\u00fcnffachen Verbesserung gegen\u00fcber den PC-VR-HMDs der ersten Generation.
Die Off-Ear-Lautsprecher, die nicht direkt auf den Ohren aufliegen, werden so beschrieben: “Da die Kopfh\u00f6rer nicht direkt auf den Ohren sitzen, kann der Ton die Form der Ohrmuscheln und des Kopfes nutzen und ein nat\u00fcrlicheres Klangerlebnis erzeugen, bei dem der Klang direkt aus Ihrer Umgebung zu kommen scheint statt ‘aus Ihrem Kopf’. (…)\u00a0 Die Lautsprecher von Valve Index bestehen aus wabenf\u00f6rmigem Verbundwerkstoff und erreichen eine wesentlich h\u00f6here Wiedergabequalit\u00e4t und r\u00e4umliche Pr\u00e4senz als herk\u00f6mmliche Kopfh\u00f6rer.” <\/em>
Folgende Editionen und Pakete werden angeboten:
<\/p>- Valve Index VR Kit<\/strong> mit VR-Headset, Controller und zwei Basistationen f\u00fcr 1079 Euro. Erfordert einen Computer.<\/li>
- Valve Index Headset + Controllers<\/strong> enth\u00e4lt VR-Headset und Controller f\u00fcr 799 Euro. Erfordert Basistationen (Valve Index Basisstationen, HTC Vive Basisstationen oder HTC Vive Pro Basisstationen) und einen Computer.<\/li>
- Valve Index Headset<\/strong> (nur das Headset) f\u00fcr 539 Euro. Erfordert Controller (Valve Index Controllers, HTC Vive Controllers oder HTC Vive Pro Controllers), Basistationen (Valve Index Base Stations, HTC Vive Base Stations oder HTC Vive Pro Base Stations) und einen Computer.<\/li>
- Valve Index Controllers<\/strong> f\u00fcr 299 Euro (zwei Controller). Erfordert VR-Headset und Basisstationen von Vive, Vive Pro oder Valve Index und einen Computer.<\/li>
- Valve Index Base Station <\/strong>f\u00fcr 159 Euro Nutzer (eine Basisstation). Erfordert VR-Headset und Controller von Vive Pro oder Valve Index und einen Computer. Zwei oder mehr Basistationen werden empfohlen.<\/li><\/ul>
Technische Spezifikationen:
- Display: Dual 1440×1600 LCDs, FULL RGB per pixel, Ultra-Low Persistence Global Backlight Illumination (0,330ms bei 144Hz)<\/li>
- Bildfrequenz: 90\/120\/144 Hz<\/li>
- Optik: Geneigte Optik und Doppelelementdesign<\/li>
- Sichtfeld: 20\u00b0 gr\u00f6\u00dferes Sichtfeld als die HTC Vive (110\u00b0) f\u00fcr die meisten Benutzer<\/li>
- Interpupillardistanz (IPD): Zwischen 58 mm und 70 mm einstellbar<\/li>
- Ergonomische Anpassungen: Kopfgr\u00f6\u00dfe, Linsenabstand, IPD, Gesichtswinkel, Lautsprecherpositionen<\/li>
- Anschl\u00fcsse: 5m Verbindungskabel, 1m Dreifachverbindung, USB 3.0, DisplayPort 1.2, 12 V Stromversorgung<\/li>
- Ortung: SteamVR-2.0-Sensoren, kompatibel mit Basistationen f\u00fcr SteamVR 1.0 und 2.0<\/li>
- Ton: Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), frequency response: 40Hz – 24KHz, impedance: 6 Ohm, SPL: 98.96 dBSPL at 1cm; Aux Headphone Out 3.5mm<\/li>
- Mikrofon: Doppelte Mikrofonanordnung, Frequenzbereich: 20 Hz \u2013 24 kHz, Empfindlichkeit: \u221225 dbFS\/Pa bei 1 kHz<\/li>
- Kameras: Stereo 960×960 Pixel, Global Shutter, RGB (Bayer)<\/li><\/ul>
“Die Valve Index Controller wurden von Grund auf f\u00fcr eine nat\u00fcrliche Eingabe sowie hohe Genauigkeit und Komfort bei den Handbewegungen konzipiert. Die Valve Index Controller sind mit jedem VR-Headset kompatibel, das SteamVR Tracking unterst\u00fctzt. Dazu geh\u00f6ren das Valve Index VR-Headset und das HTC Vive Pro VR-Headset. Die Valve Index Controller sind mit jeder Basisstation kompatibel, die SteamVR Tracking unterst\u00fctzt. Dazu geh\u00f6ren die Valve Index Basistationen und die HTC Vive Pro Basistationen”<\/em>, hei\u00dft es in der Produktbeschreibung zu den Controllern.
“Steam ist wie immer hardwareneutral. Wir sind der Meinung, dass Ihre Inhalte nicht an ein VR-Headset gebunden sein sollten. Daher funktionieren alle auf Steam f\u00fcr HTC Vive, HTC Vive Pro, Oculus Rift oder das Windows Mixed Reality-Headset erworbenen VR-Inhalte auch mit dem Valve Index – und umgekehrt.”<\/em>
Systemanforderungen f\u00fcr Valve Index:
- Betriebssystem: Windows 10, SteamOS, Linux<\/li>
- RAM: 8 GB+<\/li>
- GPU: NVIDIA 970+ oder AMD RX480+; freier DisplayPort erforderlich, HDMI nicht unterst\u00fctzt<\/li>
- CPU: Dual Core mit Hyperthreading oder besser<\/li>
- USB: 3.0+ f\u00fcr VR-Headset-Kameras<\/li><\/ul>","protected":false},"excerpt":{"rendered":"
Virtual-Reality-Headset angek\u00fcndigt; Spezifikationen, Editionen und Komponenten im \u00dcberblick<\/p>\n","protected":false},"author":549,"featured_media":3017332,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Valve Index: Virtual-Reality-Headset angek\u00fcndigt; Spezifikationen, Editionen und Komponenten im \u00dcberblick","_yoast_wpseo_metadesc":"Valve Software hat das Virtual-Reality-Headset Valve Index in aller Ausf\u00fchrlichkeit vorgestellt. Das VR-Headset wird man ab dem 1. Mai 2019 um 19 Uhr via Steam vorbe \u2026","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","_jetpack_memberships_contains_paid_content":false,"newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[6],"tags":[216,56,75,1321,2970,296,58],"newspack_spnsrs_tax":[],"coauthors":[],"class_list":["post-3128904","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-hardware","tag-htcvive","tag-linux","tag-valve","tag-valve_index","tag-valveindex","tag-virtualreality","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Valve Index: Virtual-Reality-Headset angek\u00fcndigt; Spezifikationen, Editionen und Komponenten im \u00dcberblick","_yoast_wpseo_metadesc":"Valve Software hat das Virtual-Reality-Headset Valve Index in aller Ausf\u00fchrlichkeit vorgestellt. Das VR-Headset wird man ab dem 1. Mai 2019 um 19 Uhr via Steam vorbe \u2026","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n
Valve Index: Virtual-Reality-Headset angek\u00fcndigt; Spezifikationen, Editionen und Komponenten im \u00dcberblick<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n