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{"id":3128904,"date":"2019-05-01T01:12:00","date_gmt":"2019-04-30T23:12:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/valve_index-virtual-reality-headset_angekuendigt_spezifikationen_editionen_und_komponenten_im_ueberblick\/3128904"},"modified":"2024-05-13T15:05:14","modified_gmt":"2024-05-13T13:05:14","slug":"valve_index-virtual-reality-headset_angekuendigt_spezifikationen_editionen_und_komponenten_im_ueberblick","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/valve_index-virtual-reality-headset_angekuendigt_spezifikationen_editionen_und_komponenten_im_ueberblick\/3128904","title":{"rendered":"Valve Index offiziell angek\u00fcndigt; Spezifikationen, Editionen und Komponenten im \u00dcberblick"},"content":{"rendered":"

Valve Software hat das Virtual-Reality-Headset Valve Index in aller Ausf\u00fchrlichkeit vorgestellt. Das VR-Headset wird man ab dem 1. Mai 2019 um 19 Uhr via Steam<\/a> vorbestellen k\u00f6nnen. Der Versand soll am 28. Juni 2019 erfolgen.

Valve Index bietet zwei vollaufl\u00f6sende RGB-LCDs mit je 1440×1600 Pixeln. Der Hersteller spricht von 50 Prozent mehr Subpixel als bei OLEDs, wodurch eine bessere Sch\u00e4rfe bei gleicher Renderleistung erreicht werden soll. Der im Vergleich zu OLEDs um den “Faktor 3” erh\u00f6hte F\u00fcllfaktor soll den “Fliegengittereffekt” reduzieren. Das VR-Headset l\u00e4uft mit 120 Hz. Es ist vollst\u00e4ndig abw\u00e4rtskompatibel zu 90 Hz und hat einen experimentellen 144-Hz-Modus mit hoher Reaktionsf\u00e4higkeit, der bei ersten Testl\u00e4ufen besonders beeindruckend gewesen sein soll. “Die h\u00f6here Bildfrequenz sorgt f\u00fcr mehr Realismus und optische Ruhe, optimal f\u00fcr l\u00e4ngere und komfortablere Spielsitzungen”, verspricht Valve. Die Displays sollen eine reduzierte “Beleuchtungsdauer” von 0,330ms bis 0,530ms (framerateabh\u00e4ngig), so dass die Bilder bei Kopfbewegungen genauso scharf bleiben sollen wie im Stillstand. Das Unternehmen spricht von einer f\u00fcnffachen Verbesserung gegen\u00fcber den PC-VR-HMDs der ersten Generation.

Die Off-Ear-Lautsprecher, die nicht direkt auf den Ohren aufliegen, werden so beschrieben: “Da die Kopfh\u00f6rer nicht direkt auf den Ohren sitzen, kann der Ton die Form der Ohrmuscheln und des Kopfes nutzen und ein nat\u00fcrlicheres Klangerlebnis erzeugen, bei dem der Klang direkt aus Ihrer Umgebung zu kommen scheint statt ‘aus Ihrem Kopf’. (…)\u00a0 Die Lautsprecher von Valve Index bestehen aus wabenf\u00f6rmigem Verbundwerkstoff und erreichen eine wesentlich h\u00f6here Wiedergabequalit\u00e4t und r\u00e4umliche Pr\u00e4senz als herk\u00f6mmliche Kopfh\u00f6rer.” <\/em>



Folgende Editionen und Pakete werden angeboten:
<\/p>