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{"id":3128901,"date":"2018-01-23T11:36:00","date_gmt":"2018-01-23T10:36:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/world_of_tanks_vr-standortbasierte_vr-erfahrung_in_entwicklung\/3128901"},"modified":"2024-05-13T15:05:09","modified_gmt":"2024-05-13T13:05:09","slug":"world_of_tanks_vr-standortbasierte_vr-erfahrung_in_entwicklung","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/world_of_tanks_vr-standortbasierte_vr-erfahrung_in_entwicklung\/3128901","title":{"rendered":"World of Tanks VR: Standortbasierte VR-Erfahrung in Entwicklung"},"content":{"rendered":"

Wargaming und VRTech haben “Neurogaming” gegr\u00fcndet, einen globalen, standortbasierten VR-Spiele-Anbieter “mit Inhouse-Technologie und Inhaltserweiterungen”. Das erste VR-Spiel, das sich in Entwicklung befindet, ist World of Tanks VR.

“Mit der standortbasierten VR machen wir das Erlebnis erschwinglicher und zug\u00e4nglicher”<\/em>, so Slava Makarov, World-of-Tanks-Erfinder und Berater f\u00fcr Neurogaming. “Zus\u00e4tzlich, anders als die meisten anderen Entwickler, ist es unser Ziel, die VR-Erfahrung von einem einmaligen Erlebnis zu einer Erfahrung \u00fcber lange Zeit – mit Story, Koop- und Wettbewerbselementen – zu schaffen. Dabei mit der World of Tanks IP zu arbeiten und ein Erlebnis f\u00fcr die 180 Millionen Spieler umfassende Community zu erschaffen ist eine gro\u00dfe Chance f\u00fcr uns.”<\/em><\/p>\n

Standortbasiert bedeutet, dass das VR-Spiel nur in den R\u00e4umlichkeiten von “Neurogaming” zum Beispiel in VR-Kinos etc. gespielt werden kann. Im Moment arbeitet Neurogaming an CinemaVR, eine skalierbare, standortbasierte Unterhaltungs-VR-Erfahrung, die sich auf Multiplayer- und Koop-Titel fokussiert. CinemaVR ist im CIS-Territorium (Gemeinschaft Unabh\u00e4ngiger Staaten) bereits an 36 Standorten (Malls oder Kinos) verf\u00fcgbar. Mehr als 180.000 Spieler wurden gez\u00e4hlt. Neurogaming wird ihr ‘Platform-as-a-Service’ f\u00fcr Gesch\u00e4ftskunden anbieten, die ihre eigenen VR-Standorte anbieten m\u00f6chten, um die Ausbreitung der Technik in diesem Jahr voranzutreiben.
\u00a0
“PolygonVR ist eine weitere VR-Technik, die in den Startl\u00f6chern steht und eine High-End, standortbasierte und Full-Immersion-VR-Plattform f\u00fcr l\u00e4nger andauernde Multiplayer- und eSport-Matches bietet. Diese Technik wurde bereits auf der gamescom und der Tokio Games Show 2017 vorgestellt und greift auf Inhouse- sowie Third-Party-Content zur\u00fcck. PvP-Inhalte befinden sich seit Ende 2017 in der Closed Beta. Zus\u00e4tzlich gibt es Unterst\u00fctzung f\u00fcr den Second Screen und neueste Standards wie direct-to-TV, digitale und OTT-Kanal-Unterst\u00fctzung, um die standortbasierte VR-Erfahrung mit eSport-Plattformen zu verbinden. CinemaVR und PolygonVR sind in Russlands gr\u00f6\u00dftem VR Park, VR Park City, zu finden. Der Komplex umfasst 850m\u00b2 und befindet sich in Afimall – einem der gr\u00f6\u00dften Shopping-Center in Moskau.”<\/em><\/p>\n

Neurogaming hat seinen Hauptsitz in Nikosia (Zypern) und ein Entwicklungsstudio in Moskau. Derzeit arbeiten 75 Mitarbeiter f\u00fcr Neurogaming. Um weiter zu wachsen und den europ\u00e4ischen und den amerikanischen Markt zu erschlie\u00dfen, sollen im ersten Quartal 2018 neue B\u00fcros in Amsterdam und New York er\u00f6ffnet werden.<\/p>\n

Wir haben bei Wargaming nachhakt, ob auch Umsetzungen von World of Tanks VR f\u00fcr HTC Vive oder Oculus Rift geplant sind oder nicht. Der Unternehmenssprecher meinte, dass sie sich derzeit auf die standortbasierte VR-Erfahrung konzentrieren wollen.<\/p>\n","protected":false},"excerpt":{"rendered":"

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