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{"id":3126450,"date":"2020-10-15T15:14:00","date_gmt":"2020-10-15T13:14:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/playstation_5-benutzeroberflaeche_und_benutzererlebnis_vorgestellt_-_mit_video\/3126450"},"modified":"2024-05-13T12:59:55","modified_gmt":"2024-05-13T10:59:55","slug":"playstation_5-benutzeroberflaeche_und_benutzererlebnis_vorgestellt_-_mit_video","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/playstation_5-benutzeroberflaeche_und_benutzererlebnis_vorgestellt_-_mit_video\/3126450","title":{"rendered":"PlayStation 5: Benutzeroberfl\u00e4che und Benutzererlebnis vorgestellt – mit Video"},"content":{"rendered":"

Sony hat die Benutzeroberfl\u00e4che (UI) und das Benutzererlebnis (UX) der PlayStation 5<\/a> ausf\u00fchrlich vorgestellt. Im folgenden Video werden u.a. das Interface und neue Features wie das Control-Center und die Aktivit\u00e4ten-Funktion von Hideaki Nishino (Senior Vice President, Platform Planning & Management) pr\u00e4sentiert.

Hinweis: Die gezeigte Benutzeroberfl\u00e4che kann sich in kleinen Details vom fertigen Ergebnis unterscheiden.



“Das Control-Center (…) bietet sofortigen Zugang zu fast allem, was Spieler vom System ben\u00f6tigen. Es wird mit einmaligem Dr\u00fccken der PlayStation-Taste auf dem DualSense Wireless-Controller aktiviert, ohne dass das Spiel verlassen werden muss. Neu ist zudem die Aktivit\u00e4ten-Funktion. Aktivit\u00e4ten werden im Control-Center als virtuelle Karten angezeigt und f\u00fchren Spieler schnell zu verschiedenen Elementen innerhalb des Spiels. Mit ihrer Hilfe k\u00f6nnen Spieler neue Spielm\u00f6glichkeiten entdecken, schnell zu Elementen springen, die sie im Spiel verpasst haben, direkt verschiedene Level betreten oder Herausforderungen starten. Einige der Aktivit\u00e4tenkarten k\u00f6nnen im Bild-im-Bild-Modus aktiviert werden, sodass Spieler das Spiel nicht unterbrechen m\u00fcssen, um sie sich anzuschauen.”<\/em>

, erkl\u00e4rte Hideaki Nishino.

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