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{"id":3125575,"date":"2019-11-26T16:55:00","date_gmt":"2019-11-26T15:55:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/nvidia-game-ready-treiber_fuer_halo_reach_update_12_fuer_quake_2_rtx\/3125575"},"modified":"2024-05-13T12:03:15","modified_gmt":"2024-05-13T10:03:15","slug":"nvidia-game-ready-treiber_fuer_halo_reach_update_12_fuer_quake_2_rtx","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/nvidia-game-ready-treiber_fuer_halo_reach_update_12_fuer_quake_2_rtx\/3125575","title":{"rendered":"Nvidia: Game-Ready-Treiber f\u00fcr Halo Reach; Update 1.2 f\u00fcr Quake 2 RTX"},"content":{"rendered":"

Nvidia hat einen neuen Game-Ready-Treiber f\u00fcr GeForce-Grafikkarten ver\u00f6ffentlicht. Der Treiber mit der Versionsnummer 441.41 wurde f\u00fcr Halo: Reach (03. Dezember) aus der Halo: The Master Chief Collection optimiert. Der Game-Ready-Treiber unterst\u00fctzt au\u00dferdem “Image Sharpening” in OpenGL- und Vulkan-Spielen. Der aktualisierte Treiber kann bei Nvidia<\/a>, Geforce.com<\/a> oder via GeForce Experience runtergeladen werden.

\u00dcber mehr Bildsch\u00e4rfe bei OpenGL- und Vulkan-Spielen schreibt der Hersteller: “Ein weiterer wichtiger Aspekt der Nvidia Game-Ready-Treiber ist, dass sie f\u00fcr GeForce-Anwender neue Funktionen bereitstellen. Dieser Game-Ready-Treiber bietet Unterst\u00fctzung f\u00fcr Nvidias Control Panel Image Sharpening Tool bei OpenGL- und Vulkan-Titeln. Image Sharpening erm\u00f6glicht es GeForce-Spielern, die Klarheit und Sch\u00e4rfe in Spielen zu verbessern sowie die Skalierung und Sch\u00e4rfe zu erh\u00f6hen. Mit diesem neuen Game-Ready-Treiber k\u00f6nnen Spieler diese Funktion in praktisch jedem verf\u00fcgbaren Spiel nutzen.”<\/em>

Au\u00dferdem ist das Update 1.2 f\u00fcr Quake 2 RTX (Raytracing-Remaster des 1997er-Klassikers) erschienen, das die Grafikqualit\u00e4t noch einmal verbessert. Die Verbesserungen in Version 1.2 von Quake 2 RTX (
Bild-Vergleich mit RTX an\/aus<\/a>) im Detail:
<\/p>