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{"id":3125560,"date":"2019-08-19T20:37:00","date_gmt":"2019-08-19T18:37:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/nvidia-raytracing_in_minecraft_dying_light_2_synced_und_weiteren_titeln\/3125560"},"modified":"2024-05-13T12:03:07","modified_gmt":"2024-05-13T10:03:07","slug":"nvidia-raytracing_in_minecraft_dying_light_2_synced_und_weiteren_titeln","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/nvidia-raytracing_in_minecraft_dying_light_2_synced_und_weiteren_titeln\/3125560","title":{"rendered":"Nvidia Raytracing in Minecraft, Dying Light 2, Synced und weiteren Titeln"},"content":{"rendered":"

Auf der gamescom 2019 hat Nvidia einige Spiele angek\u00fcndigt<\/a>, die Raytracing auf RTX-Grafikkarten unterst\u00fctzen werden. Hierzu geh\u00f6ren Minecraft (Windows-10-Version), Dying Light 2, Metro Exodus – The Two Colonels (DLC #1) und Synced: Off-Planet. Gerade bei Minecraft sind die Grafik-Unterschiede am deutlichsten.<\/p>\n

Bei Minecraft wird vielmehr auf Pathtracing gesetzt: “Nvidia und Mojang verpassen der Windows-10-Version von Minecraft eine Form des Raytracing, die als Pathtracing bekannt ist. Pathtracing simuliert den Weg von Licht durch eine Szene. Es stellt ein einheitliches Modell f\u00fcr die Lichtberechnung f\u00fcr viele verschiedene Arten von Effekten dar, die traditionell separat mit gerasterten oder hybriden Renderern implementiert wurden. Ein kostenloses Update wird Minecraft-Spielern ihre selbst geschaffenen Welten mit naturgetreuen Schatten, Licht und leuchtenden Farben erleben lassen.”<\/em><\/p>\n

Zu den weiteren Titeln mit Raytracing-Unterst\u00fctzung geh\u00f6ren Call of Duty: Modern Warfare, Control (Raytracing-Reflexionen, -Schatten sowie Global Illumination), Cyberpunk 2077, Vampire: The Masquerade – Bloodlines 2, Watch Dogs Legion und Wolfenstein: Youngblood. Ein ausf\u00fchrlicher Bericht \u00fcber Raytracing in Spielen folgt nach der gamescom 2019.<\/p>\n

“Seitdem Nvidia die Echtzeit-Raytracing-Technologie in Spielen erm\u00f6glicht, wurde diese revolution\u00e4re Technologie in der gesamten Branche eingef\u00fchrt”<\/em>, sagt Matt Wuebbling, Head of GeForce Marketing bei Nvidia. “Wenn man sich die Anzahl der Spiele, die gro\u00dfen Namen und die atemberaubende Grafik auf unserem gamescom 2019 Event ansieht, wird deutlich, dass Raytracing in der Spielewelt angekommen und der Weg in die Zukunft f\u00fcr die Spieleentwicklung ist.”<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"

Raytracing in Minecraft, Dying Light 2, Synced und weiteren Titeln<\/p>\n","protected":false},"author":549,"featured_media":3190451,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Nvidia: Raytracing in Minecraft, Dying Light 2, Synced und weiteren Titeln","_yoast_wpseo_metadesc":"Auf der gamescom 2019 hat Nvidia einige Spiele angek\u00fcndigt, die Raytracing auf RTX-Grafikkarten unterst\u00fctzen werden. 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