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{"id":3124685,"date":"2019-12-26T15:26:00","date_gmt":"2019-12-26T14:26:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/distant_worlds_2-4x-strategie_mit_raumschiff-bau\/3124685"},"modified":"2024-05-13T11:01:33","modified_gmt":"2024-05-13T09:01:33","slug":"distant_worlds_2-4x-strategie_mit_raumschiff-bau","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/distant_worlds_2-4x-strategie_mit_raumschiff-bau\/3124685","title":{"rendered":"Distant Worlds 2: 4X-Strategie mit Raumschiff-Bau"},"content":{"rendered":"

Im Xmas-Livestream<\/a> hat Publisher Slitherine erste Details zu Distant Worlds 2<\/a> verraten und auch die erste Bilderladung ver\u00f6ffentlicht. Der Nachfolger des erfolgreichen 4X-Weltraum-Strategiespiels befindet sich seit mehr als vier Jahren in Entwicklung und setzt auf eine 64-Bit-Engine mit Multi-Core-CPU-Unterst\u00fctzung und dreidimensionalen Raumschiffen. Alles soll gr\u00f6\u00dfer und umfangreicher ausfallen – zusammen mit einem komplett skalierbaren Interface.<\/p>\n

Wie im Vorg\u00e4nger wird man seine Raumschiffe selbst gestalten bzw. zusammenstellen k\u00f6nnen. Im ersten Teil waren die Raumschiffe zweidimensionale Objekte, die im Wesentlichen durch ihre Gr\u00f6\u00dfe bzw. den Platzverbrauch von bestimmten Bauteilen\/Komponenten definiert waren. In Distant Worlds 2 soll die Gestaltung der Raumschiffe anspruchsvoller werden. Die Schiffe haben fortan einen Schiffsrumpf (H\u00fclle), der eine eigene Panzerung und Widerstandsf\u00e4higkeit sowie zus\u00e4tzlichen Platz f\u00fcr andere Komponenten (Slots) bietet. In diese Slots k\u00f6nnen bestimmte Bestandteile je nach Typ platziert werden. Wenn ein Schiff getroffen wird, vorausgesetzt der Treffer durchdringt die Schilde (die einen gewissen Schaden “durchsickern” lassen, aber auch einen gewissen Basiswiderstand gegen ‘kleinere Treffer’ haben k\u00f6nnen) und die Panzerung, kann die H\u00fclle oder eine Komponente getroffen werden, was die Funktionsf\u00e4higkeit des Raumschiffes m\u00f6glicherweise einschr\u00e4nkt. Waffen, Triebwerke, Raumschiff-Hangar und Verteidigungsanlagen werden in externen Komponenten-Slots platziert und sind direkt am Raumschiff-Modell sichtbar. Da man aber nie genug Platz\/Slots auf den Schiffsr\u00fcmpfen haben wird, muss man die Raumschiffe auf bestimmte Aufgaben spezialisieren.<\/p>\n

Weitere Details zu Distant Worlds 2 und den anderen Spielfeatures wollen die Entwickler in den n\u00e4chsten Wochen und Monaten preisgeben. Die Gestaltung der Benutzeroberfl\u00e4che sei noch nicht final, hei\u00dft es weiter.<\/p>\n

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4X-Strategie mit Raumschiff-Bau<\/p>\n","protected":false},"author":549,"featured_media":3195936,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Distant Worlds 2: 4X-Strategie mit Raumschiff-Bau","_yoast_wpseo_metadesc":"Im Xmas-Livestream hat Publisher Slitherine erste Details zu Distant Worlds 2 verraten und auch die erste Bilderladung ver\u00f6ffentlicht. 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