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{"id":3124260,"date":"2019-09-26T21:50:00","date_gmt":"2019-09-26T19:50:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/flotsam-early-access-start_eine_schwimmende_stadt_aus_schrott_und_muell_aufbauen\/3124260"},"modified":"2024-05-13T10:35:09","modified_gmt":"2024-05-13T08:35:09","slug":"flotsam-early-access-start_eine_schwimmende_stadt_aus_schrott_und_muell_aufbauen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/flotsam-early-access-start_eine_schwimmende_stadt_aus_schrott_und_muell_aufbauen\/3124260","title":{"rendered":"Flotsam – Early-Access-Start: Eine schwimmende Stadt aus Schrott und M\u00fcll aufbauen"},"content":{"rendered":"

Den Bewohnern der postapokalyptischen Welt von Flotsam<\/a> (engl.: Treibgut) steht das Wasser bis zum Hals. Nahezu alle Landmassen sind verschwunden. Nur wenige Inseln ragen aus dem Wasser, w\u00e4hrend im Meer selbst haufenweise M\u00fcll treibt – wie z.B. Plastikreste oder Holz. Beginnend mit einer kleinen Ausgangsbasis versucht man eine funktionierende Stadt auf dem Meer zu errichten, sie stetig auszubauen und ihre Einwohner mit dem N\u00f6tigsten zu versorgen.<\/p>\n

Zun\u00e4chst platziert man Bojen im Wasser, zu denen die Bewohner hinschwimmen und die dortigen Rohstoffe einsammeln. Aus dem im Meer treibenden M\u00fcll werden so neue Basiselemente wie Schlafgem\u00e4cher, eine Meerwasserentsalzungsanlage, Anlegepl\u00e4tze f\u00fcr Schiffe, eine Werkstatt f\u00fcr Holz und mehr. W\u00e4hrend gefundenes Plastik direkt weiterverarbeitet werden kann, muss Holz erst getrocknet werden, bevor es nutzbar ist. <\/p>\n

Die erste Aufgabe wird es sein, frisches Wasser und Nahrung f\u00fcr die Drifter genannten Einwohner zu besorgen. F\u00fcr frisches Wasser ist eine Meerwasserentsalzungsanlage erforderlich, die jedoch mit Brennholz betrieben werden muss – und Brennholz besteht aus getrocknetem Holz (eine endliche Ressource). Nahrung wird mit einem kleinen Fischerboot gefangen, aber daf\u00fcr braucht man erstmal ein Tau, eine Anlegestelle und nat\u00fcrlich viel Holz. Ist das B\u00f6tchen fertig, f\u00e4hrt einer der drei Einwohner hinaus auf die hohe See und fischt nach “Knusperfisch”, der danach ebenso getrocknet werden muss. Das Zielgebiet des Fischfangs muss abermals mit einer Boje markiert werden.<\/p>\n

Die Drifter steuert man nicht direkt. Man kann sie anklicken und bekommt dann Informationen \u00fcber ihre Bed\u00fcrfnisse (Hunger, Durst, Energie) und ihre aktuelle T\u00e4tigkeit. Auch ihre Priorit\u00e4ten f\u00fcr die Durchf\u00fchrung von Aufgaben l\u00e4sst sich festlegen, aber wie bei Siedler, Anno oder Oxygen Not Included bleibt alles indirekt. Ist die Grundversorgung gesichert, k\u00fcmmert man sich um die Unterk\u00fcnfte der Leute, beginnt mit der Erforschung von neuen Technologien und erkundet die Spielwelt. Wie die ersten zehn Minuten des Spiels in etwas verlaufen, k\u00f6nnt ihr euch im folgenden (unkommentierten) Video anschauen, das auf der mittleren der drei Spieltempostufen aufgezeichnet wurde. <\/p>\n

Danach geht es um die Produktion eines Segels und (viel) sp\u00e4ter schafft man es sogar, die gesamte Stadt von einer Stelle zu einer anderen Stelle zu bewegen. Dabei trifft man auf neue Figuren mit unbekannten Motiven, zus\u00e4tzliche Einwohner und \u00dcberraschungen aus der Tiefe …<\/p>\n

Das Studio Pajama Llama hat die Entwicklung von Flotsam vor vier Jahren gestartet. Das Spiel ist im Early Access f\u00fcr PC auf Steam<\/a>, Humble<\/a>, GOG<\/a>, Itch.io<\/a> und Kartridge<\/a> f\u00fcr 22,99 Euro oder 24,99 Dollar erh\u00e4ltlich. Es soll etwa ein Jahr lang im Early Access verbleiben. Die Entwickler planen neue Biome, Gebiete, mehr M\u00fcll bzw. Ressourcen und zus\u00e4tzliche Charakterinteraktionen. Sie wollen au\u00dferdem einen hohen\u00a0 Wiederspielwert sicherstellen.<\/p>\n

“Wir haben diese Reise als kleines Boot begonnen, das gro\u00dfe Wellen schlagen will. Wenn ihr alle mit paddelt, werden die Wellen noch aufregender. Wir hoffen euch im Early Access zu sehen”<\/em>, sagt Mitgr\u00fcnder und Projektmanager Juda-ben Gordier. “Seit Anfang an war uns klar, dass es ein gro\u00dfer Bonus w\u00e4re, unser Spiel fr\u00fch mit der \u00d6ffentlichkeit zu teilen. Der Early Access gibt uns die M\u00f6glichkeit euch in die Entwicklung zu involvieren und eine reichhaltigere Erfahrung zu kreieren. City-Builder und geflutete Welten sind f\u00fcr diesen Prozess besonders gut geeignet. Werdet zum Drifter und helft uns den Schrott und M\u00fcll zu bergen und ihn in eine wundersch\u00f6ne Stadt zu verbauen!”<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"

Early-Access-Start: Eine schwimmende Stadt aus Schrott und M\u00fcll aufbauen<\/p>\n","protected":false},"author":549,"featured_media":3195298,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Flotsam: Early-Access-Start: Eine schwimmende Stadt aus Schrott und M\u00fcll aufbauen","_yoast_wpseo_metadesc":"Den Bewohnern der postapokalyptischen Welt von Flotsam (engl.: Treibgut) steht das Wasser bis zum Hals. Nahezu alle Landmassen sind verschwunden. 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