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{"id":3124024,"date":"2019-07-20T11:50:00","date_gmt":"2019-07-20T09:50:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/stronghold_warlords-mauerbau_einheitenkollisionen_und_greatest_hits\/3124024"},"modified":"2024-05-13T10:21:14","modified_gmt":"2024-05-13T08:21:14","slug":"stronghold_warlords-mauerbau_einheitenkollisionen_und_greatest_hits","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/stronghold_warlords-mauerbau_einheitenkollisionen_und_greatest_hits\/3124024","title":{"rendered":"Stronghold: Warlords – Mauerbau, Einheitenkollisionen und “Greatest Hits”"},"content":{"rendered":"

Die Firefly Studios beschreiben Stronghold: Warlords<\/a> als eine Art ‘Greatest-Hits-Sammlung’ aus dem Stronghold-Universum. Das Echtzeit-Strategiespiel soll also die “beliebtesten Features” aus den Vorg\u00e4ngern beinhalten. Trotz des fern\u00f6stlichen Szenarios soll das grundlegende Stronghold-Spielkonzept erhalten bleiben. Mit wirtschaftlichem Unterbau zieht man eine Festung hoch, rekrutiert Kampfeinheiten und belagert\/besiegt die Gegner. Erstmals wird es in der Stronghold-Serie die M\u00f6glichkeit geben, Warlords (vergleichbar mit Helden) zu rekrutieren, aufzuwerten und zu steuern\/kommandieren. Jeder Warlord soll \u00fcber eigene F\u00e4higkeiten sowie Charakteristiken verf\u00fcgen, die neue M\u00f6glichkeiten auf dem Schlachtfeld erlauben, zum Beispiel die Befestigung der Grenze, das Schmieden von bestimmten Waffen oder die Ausf\u00fchrung eines Zangenangriffs. Eine Kampagne, Skirmishes (Gefechte) und ein Mehrspieler-Modus sind geplant.<\/p>\n

“Die R\u00fcckkehr zum klassischen 2D-System beim Mauerbau war schon seit Jahren ein Ziel in unserer 3D-Spielen. Mit Warlords kommen wir dem nun n\u00e4her als je zuvor. Wir wollen auch schon seit Langem die M\u00f6glichkeiten der Einheitenkollision nutzen, die uns 3D gibt”<\/em>, schreiben die britischen Entwickler. Sie geben im ersten Video einen \u00dcberblick \u00fcber sieben Features (Belagerungst\u00fcrme, Untertanen-Kontrolle, Burgleben, st\u00e4rkere Mauern, Warlords) des Spiels und gehen im zweiten Video n\u00e4her auf die Mauern und die Einheitenkollisionen ein.<\/p>\n","protected":false},"excerpt":{"rendered":"

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