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{"id":3123996,"date":"2019-05-14T09:43:00","date_gmt":"2019-05-14T07:43:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/lornsword_-_winter_chronicle-strategiespiel_ehemaliger_creative-assembly-entwickler_im_early_access\/3123996"},"modified":"2024-05-13T10:19:35","modified_gmt":"2024-05-13T08:19:35","slug":"lornsword_-_winter_chronicle-strategiespiel_ehemaliger_creative-assembly-entwickler_im_early_access","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/lornsword_-_winter_chronicle-strategiespiel_ehemaliger_creative-assembly-entwickler_im_early_access\/3123996","title":{"rendered":"Lornsword – Winter Chronicle: Strategiespiel ehemaliger Creative-Assembly-Entwickler im Early Access"},"content":{"rendered":"

Aktualisierung vom 31. Mai 2019, 08:58 Uhr:<\/strong><\/p>

Mittlerweile ist der Early-Access-Start von Lornsword – Winter Chronicle<\/a> erfolgt. Das Echtzeit-Strategiespiel ehemaliger Creative-Assembly-Entwickler kann auf Steam<\/a> noch bis zum 5. Juni mit zehn Prozent Launch-Rabatt erworben werden (17,09 Euro statt 18,99 Euro). Zum Inhalt hei\u00dft es: “Lornsword Winter Chronicle verbindet Echtzeitstrategie mit einem mitrei\u00dfenden Erz\u00e4hlstrang und direkterer und mehr auf Action abgestimmter Steuerung. Das Lornsword Early-Access-Abenteuer beginnt mit der Ver\u00f6ffentlichung des Prologs und des ersten Kapitels und wird komplettiert durch die Ver\u00f6ffentlichung von zwei weiteren Kapiteln zum kommerziellen Launch des vollen Spiels im Verlauf des Jahres.

Winter Chronicle beginnt damit, dass Corun, ein junger Lornknight, das Kommando \u00fcber ein kleines, befestigtes Dorf namens Tulza in der s\u00fcdlichen Provinz des Reiches von Lorn \u00fcbernimmt. Es gilt, eine desolate, raue Welt voller Schnee und Eis zu erforschen, in der K\u00e4mpfe mit verfeindeten Fraktionen zur Normalit\u00e4t im Kampf um die Dominanz in der Gegend geh\u00f6ren. Es m\u00fcssen Basen gebaut und verbessert werden und Ressourcen wie Essen und Gold sind integraler Bestandteil der Wirtschaft von Lornsword, damit die Spieler ihre Armeen und damit ihre milit\u00e4rische St\u00e4rke ausbauen k\u00f6nnen.

Schlachten sind schnell und fanatisch, wenn die Gegner auf einem dynamischen Schlachtfeld aufeinandertreffen, auf dem sich die Verh\u00e4ltnisse durch taktische Entscheidungen in Sekundenbruchteilen \u00e4ndern k\u00f6nnen. Lornsword ist eine Welt, in der Klingen und Bajonette auf die dunkle Magie von Priestern und Hexenmeistern treffen und wo Attacken aus der Ferne \u2013 sei es mit Pfeilen oder Gewehren \u2013 Schaden \u00fcber den Gegner bringen. Bei schwierigeren Schlachten gibt es die M\u00f6glichkeit, sich Hilfe von einem Verb\u00fcndeten dank Drop-In-Koop zu holen. Diese Option erlaubt es anderen Spielern, ins Spiel einzusteigen und so die Fronten zu verschieben. Die Spieler k\u00f6nnen ihre Angriffsstrategien jederzeit \u00e4ndern und sich entscheiden, ob sie den Nahkampf bevorzugen und mit ihrem Helden selbst direkt eingreifen, oder ob sie ihre Soldaten taktisch an verschiedenen Stellen einsetzen, um den Gegner zu schw\u00e4chen.

Wie jeder gute Taktiker wei\u00df, marschiert eine Armee auf ihrem Magen. Das hei\u00dft, es ist kritisch f\u00fcr den Erfolg, Ressourcen zu finden und so die Armeen zu versorgen, auszur\u00fcsten und zu finanzieren. Das wird durch das Erforschen der riesigen Spielwelt erreicht und durch das Erobern von Bauernh\u00f6fen und Goldminen. Dazu kommt, dass man die Balance zwischen Erforschung, Ressourcenmanagement und Kampf perfektionieren muss.

Unterst\u00fctzt wird das Geschehen durch einen mitrei\u00dfenden, orchestralen Soundtrack des ungarischen Komponisten Thomas-Adam Habuda, der schon an so gro\u00dfartigen Projekten wie ‘Alita: Battle Angel’ von 20th Century Fox und gerade k\u00fcrzlich an Marvels ‘Avengers: Endgame’ mitgearbeitet hat.”<\/em>

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