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{"id":3123479,"date":"2020-03-31T19:17:00","date_gmt":"2020-03-31T17:17:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/good_company-early-access-start_aufbau_automatisierung_und_optimierung_eines_geschaeftsimperiums\/3123479"},"modified":"2024-05-13T09:59:33","modified_gmt":"2024-05-13T07:59:33","slug":"good_company-early-access-start_aufbau_automatisierung_und_optimierung_eines_geschaeftsimperiums","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/good_company-early-access-start_aufbau_automatisierung_und_optimierung_eines_geschaeftsimperiums\/3123479","title":{"rendered":"Good Company – Early-Access-Start: Aufbau, Automatisierung und Optimierung eines Gesch\u00e4ftsimperiums"},"content":{"rendered":"

Good Company<\/a> von Entwickler Chasing Carrots aus Stuttgart und Publisher The Irregular Company ist heute in den Early Access auf Steam<\/a> und GOG<\/a> gestartet (Preis: 22,99 Euro; Launch-Rabatt: 10 Prozent). Die gesch\u00e4tzte Zeit bis zur finalen Ver\u00f6ffentlichung von Version 1.0 liegt zwischen acht und 14 Monaten. Zum Ende des Early Access wird der Preis wahrscheinlich dem finalen Spielumfang leicht erh\u00f6ht.<\/p>\n

Good Company ist eine Managementsimulation \u00fcber Aufbau, Automatisierung und Optimierung eines Gesch\u00e4ftsimperiums zur Herstellung von Hightech-Produkten bis hin zu Robotern – inkl. viel Logistik-Verwaltung von der Materialbeschaffung der Einzelteile bis zum Endprodukt, das via Produktionsketten von mehreren Mitarbeitern realisiert wird. <\/p>\n

Alles beginnt dabei recht klein, z.B. mit der Fertigstellung eines Taschenrechners aus drei Bausteinen (LCD-Display, Knopfbatterie und Geh\u00e4use). Diese Einzelteile werden von Mitarbeitern aus unterschiedlichen Ressourcen gefertigt, die man gegen Geld bestellen kann. Sind die Einzelteile fertig, kann ein weiterer Mitarbeiter (oder der Chef selbst) das Endprodukt zusammensetzen. Der Taschenrechner wird dann auf dem virtuellen Markt verkauft und bringt hoffentlich mehr Geld als die Produktion gekostet hat. Neben einem Einzelspieler-Kampagnenmodus darf man sich auch im Freeplay-Modus austoben.<\/p>\n

Mittelfristig sollen die Mitarbeiter mit unterschiedlichen Qualifikationen und Fertigkeiten ausgestattet werden, was ein sehr wichtiges Feature ist, denn aktuell sind alle Mitarbeiter (abgesehen von ihrem Gehalt) gleich und k\u00f6nnen \u00fcberall eingesetzt werden, sei es beim Transport von A nach B oder bei der Montage der Produkte. Auch ein kooperativer Mehrspieler-Modus ist geplant, schlie\u00dflich kann man als Chef des Unternehmens auch durch die eigenen Werkr\u00e4ume laufen. Produktqualit\u00e4t und Marketing sollen auch in Angriff genommen werden. Langfristig gesehen sind aufw\u00e4ndige Produktionsherausforderungen, gr\u00f6\u00dfere Produkte und mehr Modding-Optionen geplant, wobei sich die Roadmap-Ziele im Early-Access-Verlauf noch ver\u00e4ndern k\u00f6nnen.<\/p>\n

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Early-Access-Start: Aufbau, Automatisierung und Optimierung eines Gesch\u00e4ftsimperiums<\/p>\n","protected":false},"author":549,"featured_media":3194473,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Good Company: Early-Access-Start: Aufbau, Automatisierung und Optimierung eines Gesch\u00e4ftsimperiums","_yoast_wpseo_metadesc":"Good Company von Entwickler Chasing Carrots aus Stuttgart und Publisher The Irregular Company ist heute in den Early Access auf Steam und GOG gestartet (Preis: 22,99 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