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{"id":3123370,"date":"2019-10-29T17:15:00","date_gmt":"2019-10-29T16:15:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/call_of_duty_modern_warfare-vergleichsbilder_mit_und_ohne_raytracing-schatten\/3123370"},"modified":"2024-05-13T09:50:59","modified_gmt":"2024-05-13T07:50:59","slug":"call_of_duty_modern_warfare-vergleichsbilder_mit_und_ohne_raytracing-schatten","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/call_of_duty_modern_warfare-vergleichsbilder_mit_und_ohne_raytracing-schatten\/3123370","title":{"rendered":"Call of Duty: Modern Warfare – Vergleichsbilder mit und ohne DirectX-Raytracing"},"content":{"rendered":"Call of Duty: Modern Warfare unterst\u00fctzt DirectX-Raytracing auf RTX-Grafikkarten von Nvidia, wobei die technologischen Raytracing-Grundlagen in der neuen Game-Engine des Shooters integriert sind und keine propriet\u00e4re Nvidia-RTX-Technologie zum Einsatz kommt. <\/p>\n
In dem Shooter werden “Point Light Shadows” und “Spot Light Shadows” mit Raytracing berechnet. “Point Lights” strahlen Licht in alle Richtungen aus, z.B. Gl\u00fchbirnen. “Spot Lights” sind direktionale Lichter\/Scheinwerfer, die meist einen kegelf\u00f6rmigen Bereich ausleuchten, z.B. Taschenlampen. Durch das Raytracing entstehen weicher wirkende Schatten und oftmals eine bessere Ausleuchtung der Szene, weil manche Schatten der “Shadow Maps” in Relation zur Lichtquelle falsch oder gar nicht vorhanden sind. Gerade bei der Beleuchtung von kleinteiligen Levelobjekten wie Zetteln an Pinnw\u00e4nden oder Gras\/Holz auf dem Boden f\u00e4llt der Qualit\u00e4tssprung auf, sofern man sich die Zeit nimmt und genau hinschaut. <\/p>\n
Um einen besseren Eindruck von den Raytracing-Schatten-Effekten zu bekommen, haben wir zw\u00f6lf Vergleichsbilder als Bilderserie erstellt – einmal mit Raytracing (oben) und einmal ohne Raytracing (unten).<\/p>\n
Call of Duty: Modern Warfare mit <\/strong>Raytracing-Schatten
Im actionreichen CoD-Alltag schafft das Raytracing aber nur nuancierte Verbesserungen im Detail. Raytracing ist in der Einzelspieler-Kampagne und in den zentralen Mehrspieler-Modi verf\u00fcgbar, im Spielmodus “Bodenkrieg” und bei den kooperativen Missionen ist es nicht w\u00e4hlbar. Die Verluste der Bildwiederholrate mit aktiviertem Raytracing halten sich in Grenzen, aber die optischen Verbesserungen sind l\u00e4ngst nicht so dominant wie j\u00fcngst in Control – das Spiel von Remedy bleibt hier weiterhin die Referenz. Genauere Performance-Angaben findet ihr auch in diesem Artikel<\/a> von Nvidia. Allgemeine Details zum Thema Raytracing findet ihr auch in unserem Raytracing-Special<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"Vergleichsbilder mit und ohne Raytracing-Schatten<\/p>\n","protected":false},"author":549,"featured_media":3003907,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Call of Duty: Modern Warfare: Vergleichsbilder mit und ohne Raytracing-Schatten","_yoast_wpseo_metadesc":"Call of Duty: Modern Warfare unterst\u00fctzt DirectX-Raytracing auf RTX-Grafikkarten von Nvidia, wobei die technologischen Raytracing-Grundlagen in der neuen Game-Engine \u2026","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","_jetpack_memberships_contains_paid_content":false,"newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[6],"tags":[105,473,267,23,24,117,28],"newspack_spnsrs_tax":[],"coauthors":[],"class_list":["post-3123370","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-activision","tag-call_of_duty_modern_warfare","tag-infinity_ward","tag-pc_cdrom","tag-playstation4","tag-shooter","tag-xboxone","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"Call of Duty: Modern Warfare: Vergleichsbilder mit und ohne Raytracing-Schatten","_yoast_wpseo_metadesc":"Call of Duty: Modern Warfare unterst\u00fctzt DirectX-Raytracing auf RTX-Grafikkarten von Nvidia, wobei die technologischen Raytracing-Grundlagen in der neuen Game-Engine \u2026","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n
Call of Duty: Modern Warfare: Vergleichsbilder mit und ohne Raytracing-Schatten<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n