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{"id":3123122,"date":"2019-05-24T21:11:00","date_gmt":"2019-05-24T19:11:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/mortal_kombat_11-pc-update_bringt_den_versprochenen_60-fps-modus\/3123122"},"modified":"2024-05-12T15:28:24","modified_gmt":"2024-05-12T13:28:24","slug":"mortal_kombat_11-pc-update_bringt_den_versprochenen_60-fps-modus","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/mortal_kombat_11-pc-update_bringt_den_versprochenen_60-fps-modus\/3123122","title":{"rendered":"Mortal Kombat 11: PC-Update bringt den versprochenen 60-fps-Modus"},"content":{"rendered":"F\u00fcr die PC-Version von Mortal Kombat 11<\/a> ist das vierte Mai-Update erschienen. Es f\u00fcgt den versprochenen 60-fps-Modus hinzu. Fortan werden alle Zwischensequenzen bzw. Spezialaktionen (Intros\/Victories, Krushing Blows, Fatal Blows etc.) mit 60 Bilder der Sekunde wiedergegeben. Auch das Men\u00fc wird mit 60 fps dargestellt. Gleiches gilt f\u00fcr die Krypta – nur muss diese Option noch manuell aktiviert werden, da die Krypta “sehr hohe Systemanforderungen” stellt. Ansonsten aktualisiert das Update die \u00dcbersetzungen, behebt Bugs, f\u00fcgt fehlende Reflexionen hinzu, schafft ein Problem mit stetigen Disconnects aus der Welt und verbessert die Balance. Das Change-Log findet ihr hier<\/a>.

Obwohl die Spiellogik in Mortal Kombat 11 grundlegend auf 60 fps fu\u00dft, wurden bisher bestimmte Zwischensequenzen in den K\u00e4mpfen wie Brutalities, Fatalities und Fatal Blows lediglich mit rund 30 fps wiedergegeben – was tats\u00e4chlich einen bemerkbaren Wechsel in Sachen Geschmeidigkeit der Inszenierung ausmacht. Auch das gesamte Men\u00fc und die Krypta waren auf 30 fps beschr\u00e4nkt.

“Wir ergreifen auch Ma\u00dfnahmen, die sich an potenzielle Betr\u00fcger und [Nutzer von] Cheat-Engines richten. Wie immer stellen sie au\u00dferdem sicher, dass sie die neuesten Grafiktreiber herunterladen und installieren”, hei\u00dft es weiter.

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