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{"id":3122571,"date":"2020-03-01T11:58:00","date_gmt":"2020-03-01T10:58:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/godhood-newfound_shores_early-access-update_krempelt_den_spielkern_um\/3122571"},"modified":"2024-05-12T15:04:13","modified_gmt":"2024-05-12T13:04:13","slug":"godhood-newfound_shores_early-access-update_krempelt_den_spielkern_um","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/godhood-newfound_shores_early-access-update_krempelt_den_spielkern_um\/3122571","title":{"rendered":"Godhood – Newfound Shores: Early-Access-Update krempelt den Spielkern um"},"content":{"rendered":"

F\u00fcr die Early-Access-Version von Godhood<\/a> ist das gro\u00dfe Update “Newfound Shores” ver\u00f6ffentlicht<\/a> worden, mit dem die Entwickler (Abbey Games) gr\u00f6\u00dfere Ver\u00e4nderungen an dem Kern des Spiels vornehmen, da Godhood sowohl ihre Anspr\u00fcche als auch die Erwartungen der Spieler bisher nicht erf\u00fcllt haben soll. <\/p>\n

Das Update umfasst neue Inseln mit eigenen Herausforderungen, das Gebot der Gro\u00dfz\u00fcgigkeit und Menschenopfer als religi\u00f6ser Grundsatz. Zugleich wird der Druck f\u00fcr die g\u00f6ttlichen Aktionen entfernt und durch eine begrenzte (aufwertbare) Anzahl an Aktionen zwischen Missionen ersetzt. Auch das Tutorial, die Stadt-Verwaltung und viele weitere Aspekte sollen verbessert worden sein. Das Change-Log findet ihr hier<\/a>.<\/p>\n

Bis zum Early-Access-Ende sollen noch storybasierte Konsequenzen f\u00fcr im Spiel getroffene Entscheidungen, Achievements, weitere Inseln und Gier als Grundsatz eingebaut werden (Roadmap<\/a>). Danach und basierend auf dem Erfolg des Titels sollen mehr Grunds\u00e4tze, Arenen, Anpassungsm\u00f6glichkeiten und Klassen folgen. Mehr Tiefgang k\u00f6nnte durch die Sakramente und mehr Klassen ins Spiel kommen.<\/p>\n","protected":false},"excerpt":{"rendered":"

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