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{"id":3121611,"date":"2020-06-11T17:05:00","date_gmt":"2020-06-11T15:05:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/gtfo-rundown__003_the_vessel_mit_neuer_labor-umgebung\/3121611"},"modified":"2024-05-12T14:03:57","modified_gmt":"2024-05-12T12:03:57","slug":"gtfo-rundown__003_the_vessel_mit_neuer_labor-umgebung","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/gtfo-rundown__003_the_vessel_mit_neuer_labor-umgebung\/3121611","title":{"rendered":"GTFO – Rundown #003: “The Vessel” mit neuer Labor-Umgebung"},"content":{"rendered":"

F\u00fcr GTFO<\/a> (Early Access<\/a>) ist das gro\u00dfe Update “The Vessel” (Rundown #003) mit sieben neuen Levels im Labor ver\u00f6ffentlicht worden. “The Vessel” ersetzt im Zuge des Rundown-Systems die bisherigen Missionen. Auch neue Gegner, Waffen und Story-Elemente wird man in den Tiefen des Labors finden. Abgesehen von t\u00f6dlichen \u00dcberraschungen wollen die Entwickler diesmal die Zug\u00e4nglichkeit leicht erh\u00f6ht haben, ohne aber am hohen Schwierigkeitsgrad zu r\u00fctteln (zum Change-Log<\/a>). <\/p>\n

“GTFO war schon immer f\u00fcr ambitionierte Spieler mit einer masochistischen Ader gedacht, weshalb wir auf unserer Produktseite darauf hingewiesen haben, es nicht zu kaufen, es sei denn, man ist einer echten Herausforderung gewachsen”, sagt Ulf Andersson, Gr\u00fcnder von 10 Chambers. “Mit dem neuen Rundown haben wir jedoch eine gewisse ‘Beruhigung’ vorgenommen, um ihn auch f\u00fcr Spieler, die sich nicht unbedingt als Hardcore-Spieler bezeichnen, etwas zug\u00e4nglicher zu machen. GTFO wird immer schwer sein, sollte aber niemals unfair sein. Wir hoffen, dass dieses Update viele neue Spieler in unserer freundlichen und aktiven Gemeinschaft willkommen hei\u00dfen wird”.<\/p>\n

GTFO befindet sich aktuell im Early Access auf Steam<\/a>. Die regelm\u00e4\u00dfigen Rundown-Updates werden kostenlos ver\u00f6ffentlicht. Das Spiel ist ein “besonders herausfordernder” kooperativer Sci-Fi-Horror-Shooter f\u00fcr vier Spieler (nur ein Schwierigkeitsgrad). Auf ein Matchmaking-System haben die Entwickler aufgrund des elementaren Teamplay-Aspekts bisher verzichtet. Ein normales Matchmaking-System w\u00fcrde in der Hinsicht nicht funktionieren. Interessierte Spieler sollen u.a. auf Discord<\/a> auf Teamsuche gehen k\u00f6nnen. Alternative Bildungsm\u00f6glichkeiten f\u00fcr Gruppen sind in Planung. Wenn alles nach Plan l\u00e4uft, soll der Shooter im n\u00e4chsten Jahr den Early Access verlassen.<\/p>\n

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