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{"id":3120904,"date":"2019-05-18T11:53:00","date_gmt":"2019-05-18T09:53:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/in_the_black-neuer_name_fuer_die_online-weltraumkampfsimulation_ehemals_starfighter_inc\/3120904"},"modified":"2024-05-12T13:16:12","modified_gmt":"2024-05-12T11:16:12","slug":"in_the_black-neuer_name_fuer_die_online-weltraumkampfsimulation_ehemals_starfighter_inc","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/in_the_black-neuer_name_fuer_die_online-weltraumkampfsimulation_ehemals_starfighter_inc\/3120904","title":{"rendered":"Aus Starfighter Inc. wird In The Black"},"content":{"rendered":"

Die bisher als “Starfighter Inc.” bekannte Online-Weltraumkampfsimulation von den Impeller Studios hat ein neuen Namen bekommen: In The Black.

In The Black wird als Online-Weltraumkampfsimulation auf Hard-Sci-Fi-Basis mit “hohem Realismusanspruch” beschrieben – eine Mischung aus Counter-Strike (Permadeath in den Matches) und World of Warships (Individualisierung der Schiffe) im Weltraum. Das Flugverhalten soll komplex bzw. anspruchsvoll ausfallen und sich an X-Wing vs. Tie-Fighter orientieren. Die Entwickler versprechen keine “k\u00fcnstliche Gravitation”, keine magischen Energiefelder (Schutzschilde), keine Teleporter und keine farbenfrohen Fantasiewaffen wie Disrupter-Strahlen oder Protonen-Torpedos. Das Cockpit-Interface soll an die Oberfl\u00e4che aktueller Milit\u00e4rsystem angelehnt sein. Auch ein komponentenbasiertes Schadenssystem sowie Multi-Crew-Schiffe (unterschiedliche Spieler-Rollen) sind geplant.


Game Director ist Jack Mamais (Crysis (Lead Designer), Far Cry (Producer), MechWarrior 2 (Director)). Produzent ist David Wessman (Star Wars X-Wing Reihe, Saints Row)

Der Spielablauf (Game Loop) soll so aussehen:
<\/p>