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{"id":3120485,"date":"2020-06-23T11:16:00","date_gmt":"2020-06-23T09:16:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/command__conquer_remastered_collection-patch_bekaempft_nachlade-ruckler_und_bringt_private_game_lobbies\/3120485"},"modified":"2024-05-12T12:48:55","modified_gmt":"2024-05-12T10:48:55","slug":"command__conquer_remastered_collection-patch_bekaempft_nachlade-ruckler_und_bringt_private_game_lobbies","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/command__conquer_remastered_collection-patch_bekaempft_nachlade-ruckler_und_bringt_private_game_lobbies\/3120485","title":{"rendered":"Command & Conquer Remastered Collection: Patch bek\u00e4mpft Nachlade-Ruckler und bringt “Private Game Lobbies”"},"content":{"rendered":"

Der erste Patch f\u00fcr die Command & Conquer Remastered Collection<\/a> ist ver\u00f6ffentlicht worden. Das Update soll Probleme mit den Rucklern und fps-Einbr\u00fcchen beheben, die auch auf einigen unserer Testrechnern auffielen und sich als “Laderuckler” entpuppten. Die Entwickler haben mit dem Patch ver\u00e4ndert, wie die Texturen geladen werden und daf\u00fcr gesorgt, dass die Mehrzahl vor dem Start einer Partie geladen wird und nicht mehr w\u00e4hrenddessen. Dadurch k\u00f6nnen die “normalen Ladezeiten” und die “erste Ladephase” etwas l\u00e4nger ausfallen. Da auch \u00c4nderungen an den zentralen Dateien der Spiele vorgenommen wurden, gehen die Entwickler davon aus, dass erstellte Modifikationen m\u00f6glicherweise nicht mehr funktionieren k\u00f6nnen und deswegen aktualisiert werden m\u00fcssten. <\/p>\n

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