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{"id":3120140,"date":"2019-06-09T15:51:00","date_gmt":"2019-06-09T13:51:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/valve_software-vom_spiele-entwickler_zum_plattform-betreiber_steam_mit_fokus_auf_profitmaximierung\/3120140"},"modified":"2024-05-12T12:32:10","modified_gmt":"2024-05-12T10:32:10","slug":"valve_software-vom_spiele-entwickler_zum_plattform-betreiber_steam_mit_fokus_auf_profitmaximierung","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/valve_software-vom_spiele-entwickler_zum_plattform-betreiber_steam_mit_fokus_auf_profitmaximierung\/3120140","title":{"rendered":"Valve Software – Vom Spiele-Entwickler zum Plattform-Betreiber mit Fokus auf Profitmaximierung"},"content":{"rendered":"

“Erfolg ist ein schlechter Lehrer”, schrieb eine anonyme Person bei Hacker News<\/a>, die behauptet, l\u00e4ngere Zeit f\u00fcr Valve Software gearbeitet zu haben – und spielte damit auf den Wandel vom Spiele-Hersteller (Half-Life, Portal, Left 4 Dead) zum Betreiber einer Plattform (Steam) mit Fokus auf Profitmaximierung an. Die Person f\u00fchrt aus, dass Valve Software entdeckt h\u00e4tte, dass sich mit Mikrotransaktionen f\u00fcr kosmetische Sachen sehr viel Geld verdienen l\u00e4sst und seither jedes Team in dem Unternehmen diesem Ideal hinterherlaufen w\u00fcrde. Der vermeintlich ehemalige Mitarbeiter erkl\u00e4rte, dass er\/sie bei Valve t\u00e4tig war, bevor die offene Entwicklung von Artifact begann. Zu dem Zeitpunkt waren keine weiteren Spiele in Entwicklung. Left 4 Dead 3 wurde kurz vorher eingestellt und eine Alibi-\/Pseudo-Crew h\u00e4tte an der Vorproduktion von Half-Life 3 gearbeitet, das seiner\/ihrer Ansicht nach niemals erscheinen wird. <\/p>\n

Alles und jeder bei Valve Software w\u00fcrde sich auf kosmetische Artikel und “die Wirtschaft” der drei gro\u00dfen Spiele (DOTA 2, Counter-Strike: Global Offensive und Team Fortress 2) k\u00fcmmern. Ein langj\u00e4hriger Mitarbeiter meinte sogar im Gespr\u00e4ch mit dem Ex-Angestellten, dass Valve Software nie wieder ein Einzelspieler-Spiel machen werde, weil es die M\u00fche nicht wert sei. Portal 2, meinte er, h\u00e4tte 200 Millionen Dollar Gewinn gemacht. Peanuts im Vergleich zu den Hunderten Millionen von Dollar, die sie pro Jahr mit dem Verkauf von digitalen H\u00fcten und Skins\/Paintjobs f\u00fcr Waffen machen w\u00fcrden, wobei die meisten dieser Items gar nicht von den Mitarbeitern von Valve Software erstellt werden, sondern von den Spielern selbst (Verkauf via Marktplatz).<\/p>\n

Auch die Arbeitsbedingungen, in dem Unternehmen, das auf flache Hierarchien setzt, werden kritisiert. Es hei\u00dft: “In Wirklichkeit solltest du an dem arbeiten, was auch immer die Leute um dich herum f\u00fcr sinnvoll halten – oder du wirst schnell gefeuert. Weniger als die H\u00e4lfte der neuen Mitarbeiter schafft es bis zum Ende des ersten Jahres. Das bedeutet in der Regel, das zu tun, was die \u00c4ltesten im Team f\u00fcr wichtig halten, sowohl weil sie schon l\u00e4ngere Zeit dort sind als auch weil sie hinter den Kulissen eine enorme Macht aus\u00fcben k\u00f6nnen. (…) Das Problem bei einem Unternehmen ohne definierte Berufsbezeichnungen oder explizite Rangfolge ist, dass es trotzdem eine Rangfolge gibt, aber diese ist unsichtbar und damit zu leugnen. Ich arbeitete dort mit einigen sehr klugen Leuten zusammen, aber es war die dysfunktionalste und kaputteste Arbeitsumgebung, die ich je gesehen habe.”<\/p>\n

Eine weitere Person, die nachweislich bei Valve Software gearbeitet hat, kommentierte<\/a> den Beitrag und stimmte der Beschreibung des Arbeitsklimas weitgehend zu. Er f\u00fcgte hinzu, dass die “Schattenpolitik” aufgrund des Mangels an Struktur jedoch nicht das Hauptproblem sei. Das Hauptproblem sei vielmehr die innerbetriebliche Kommunikation zwischen den unterschiedlichen Teams. Dennoch w\u00fcrde Valve Software bei messbaren Unternehmensfaktoren ziemlich gut dastehen.<\/p>\n

Auch das Nachrichtenmagazin The Week<\/a> besch\u00e4ftigte sich (in einem Artikel mit \u00dcberblick-Charakter) mit dem Wandel von Valve Software vom Software-Hersteller zum Betreiber einer Plattform mit Fokus auf Profitmaximierung. Dennoch sollte man bei den Ausf\u00fchrungen des anonymen Mitarbeiters im Hinterkopf behalten, dass seine T\u00e4tigkeit bei Valve Software nicht belegt wurde, obwohl sich seine Beschreibung mit dem Bericht von The Week deckt.<\/p>\n","protected":false},"excerpt":{"rendered":"

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