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{"id":3120139,"date":"2018-03-09T22:02:00","date_gmt":"2018-03-09T21:02:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/valve_software-gabe_newell_neben_artifact_dota-2-kartenspiel_befinden_sich_weitere_spiele_in_entwicklung\/3120139"},"modified":"2024-05-12T12:32:09","modified_gmt":"2024-05-12T10:32:09","slug":"valve_software-gabe_newell_neben_artifact_dota-2-kartenspiel_befinden_sich_weitere_spiele_in_entwicklung","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/valve_software-gabe_newell_neben_artifact_dota-2-kartenspiel_befinden_sich_weitere_spiele_in_entwicklung\/3120139","title":{"rendered":"Valve Software: Neben Artifact (Dota-2-Kartenspiel) befinden sich noch weitere Spiele in Entwicklung"},"content":{"rendered":"

Gabe Newell (Frontmann von Valve Software) hat bei einer Pr\u00e4sentation von Artifact<\/a> (DotA-2-Kartenspiel) \u00fcber die Zukunft des Unternehmens gesprochen und dabei fast beil\u00e4ufig erw\u00e4hnt, dass sie wieder mehr Spiele entwickeln wollen. Er sagte: “Artifact ist das erste von mehreren Spielen, die von uns kommen werden. Das sind gute Neuigkeiten. Hurra! Valve wird wieder Spiele rausbringen.” Konkreter wurde Newell aber nicht. PC Gamer<\/a> fasste derweil zusammen, dass Newell im Januar 2017 best\u00e4tigt hatte, dass sie zumindest an einem “ausgewachsenen” Einzelspieler-Titel arbeiten w\u00fcrden. Im Februar 2017 war dann die Rede<\/a> von drei VR-Titeln (keine experimentellen VR-Spiele). Die letzten Titel von Valve Software waren Portal 2<\/a> (2011), Counter-Strike: Global Offensive<\/a> (2012) und Dota 2<\/a> (2013). Viele PC-Spieler hoffen derweil auf Half-Life 3<\/a>, Half-Life 2: Episode 3<\/a>, Portal 3 oder Left 4 Dead 3.<\/p>\n

Newell erkl\u00e4rte weiter (via PC GamesN<\/a>), dass sie sich in den vergangenen Jahren st\u00e4rker auf die Vertriebsplattform Steam und um Hardware (Steam Controller, Steam Link und vor allem HTC Vive), gek\u00fcmmert h\u00e4tten – und dadurch h\u00e4tten sie Erfolge wie von PlayerUnknown’s Battlegrounds<\/a> unter anderem erst m\u00f6glich gemacht. Valve Software m\u00f6chte in Zukunft st\u00e4rker den “Nintendo-Weg” gehen und sowohl Software als auch Hardware entwickeln. Er nannte als Beispiel, dass Shigeru Miyamoto (Nintendo) f\u00fcr ein neues Mario oder Zelda den Grafikstil festlegen, neue Controller gestalten oder auf Bewegungssteuerung setzen k\u00f6nnte. Da sie Hardware und Software aus einer Hand anbieten w\u00fcrden, k\u00f6nnten sie im Prinzip machen, was sie wollen. Auf diesen Freiraum waren sie bei Valve Software schon etwa eifers\u00fcchtig, meinte Newell. \u00c4hnliches sagte er bereits im Februar 2017 (wir berichteten<\/a>).<\/p>\n

Last but not least hob er hervor, dass es wichtig sei, eine offene Plattform im Virtual-Reality-Bereich zu haben – ganz im Gegensatz zu geschlossenen \u00d6kosystemen, wie zum Beispiel iOS und den App Store. Und daher h\u00e4tten sie betr\u00e4chtliche Investitionen in diesem Bereich get\u00e4tigt.<\/p>\n","protected":false},"excerpt":{"rendered":"

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