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{"id":3120112,"date":"2018-03-21T16:07:00","date_gmt":"2018-03-21T15:07:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/crytek-cryengine_55_vorgestellt_fuenfprozentiges_lizenzmodell_fuer_entwickler\/3120112"},"modified":"2024-05-12T12:30:14","modified_gmt":"2024-05-12T10:30:14","slug":"crytek-cryengine_55_vorgestellt_fuenfprozentiges_lizenzmodell_fuer_entwickler","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/crytek-cryengine_55_vorgestellt_fuenfprozentiges_lizenzmodell_fuer_entwickler\/3120112","title":{"rendered":"Crytek: CryEngine 5.5 vorgestellt; f\u00fcnfprozentiges Lizenzmodell f\u00fcr Entwickler angek\u00fcndigt"},"content":{"rendered":"Crytek hat im Rahmen der GDC 2018 ein neues f\u00fcnfprozentiges Lizenzmodell f\u00fcr die CryEngine angek\u00fcndigt. Der F\u00fcnf-Prozent-Anteil an den Erl\u00f6sen wird ab 5.000 Euro\/Dollar Einnahmen pro Spiel und pro Jahr f\u00e4llig. Die Engine-Entwickler erhoffen sich dadurch, dass sich mehr Spiele-Entwickler f\u00fcr ihre Engine entscheiden. F\u00fcr kundenspezifische Support-Pakete und Royalty-Buyouts (Freikauf von der Lizenzgeb\u00fchr) wurde die Enterprise-Stufe eingef\u00fchrt. Diejenigen, die derzeit auf CryEngine 5.0 bis 5.4 entwickeln, k\u00f6nnen eine Lizenzgeb\u00fchrbefreiung beantragen, wenn sie auf dieser Version bleiben und keinen Zugriff auf den Editor-Quellcode haben wollen. Weitere Details findet ihr im FAQ-Bereich<\/a>.
Dar\u00fcber hinaus ist die CryEngine 5.5 mit \u00fcber 260 Verbesserungen und Korrekturen vorgestellt worden. Zugleich ist ein dreistufige CryEngine-Zertifizierungsprogramms eingef\u00fchrt worden (Technical Artist Certification, Designer Certification, Programmer Certification).
CryEngine 5.5 Highlights:
<\/p>- Getting Started Course: Our new beginner’s course shows users with no experience in game development how to create a full game in CryEngine in just 10 chapters.<\/em><\/li>
- SVOGI Improvements: SVOGI can now run on consoles. We have enabled developers to cache SVOGI on the disk and calculate GI completely offline. This means users can make the most realistic scenes yet.<\/em><\/li>
- Terrain System Improvements: New features and enhancements vastly improve the terrain system, including the ability to weight and blend multiple materials, more detailed height maps, and more.<\/em><\/li>
- Updated Entity Components: New and legacy components are integrated in the new entity system, including rain and water ripple entities. A new VR Camera and interaction component makes getting up and running with VR even easier.<\/em><\/li>
- C# Upgrades: We have expanded how users can create C# assets directly inside the Asset Browser, with Visual Studio instances, debugging through the IDE, and more.<\/em><\/li>
- Game Platform Plugins: A brand new Game Platform plugin allows for easy access to common distribution platforms and data transfer protocols. This includes Steamworks and PSN API functions like matchmaking, leaderboards, and achievements.<\/em><\/li>
- Additionally, CryEngine 5.5 provides integrations for both the Steam and PSN networks, alongside a new cURL integration for HTTPS.<\/em><\/li><\/ul>
Crytek stellt die CryEngine 5.5 anhand von Hunt: The Showdown im folgenden Video n\u00e4her vor. Das zweite Video gibt einen \u00dcberblick \u00fcber die Spiele, die ebenfalls die CryEngine nutzen – zum Beispiel Kingdom Come: Deliverance, Dark Vale und Shadow Side.
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Crytek: CryEngine 5.5 vorgestellt; f\u00fcnfprozentiges Lizenzmodell f\u00fcr Entwickler<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n