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{"id":3120086,"date":"2020-09-22T10:43:00","date_gmt":"2020-09-22T08:43:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/bethesda-engine_fuer_starfield_und_elder_scrolls_6_wird_komplett_ueberarbeitet\/3120086"},"modified":"2024-05-12T12:28:53","modified_gmt":"2024-05-12T10:28:53","slug":"bethesda-engine_fuer_starfield_und_elder_scrolls_6_wird_komplett_ueberarbeitet","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/bethesda-engine_fuer_starfield_und_elder_scrolls_6_wird_komplett_ueberarbeitet\/3120086","title":{"rendered":"Bethesda Softworks: Engine f\u00fcr Starfield und Elder Scrolls 6 wird komplett \u00fcberarbeitet"},"content":{"rendered":"

Bethesda hat f\u00fcr das kommende Science-Fiction-Rollenspiel Starfield und das Fantasy-Epos The Elder Scrolls VI der hauseigenen Engine eine komplette \u00dcberarbeitung spendiert. Das hat Todd Howard in einem Beitrag<\/a> auf der Firmen-Webseite bekannt gegeben, wo er sich in erster Linie zur Microsoft-\u00dcbernahme \u00e4u\u00dfert. Laut seinen Worten handelt es sich um die gr\u00f6\u00dften Ver\u00e4nderungen am technologischen Fundament seit The Elder Scrolls IV: Oblivion.

“Diese neuen Systeme sind optimiert f\u00fcr die riesigen Welten, die wir so gerne erschaffen. Dabei betrifft der Generationssprung nicht nur die Grafik, sondern auch CPU und die Daten\u00fcbertragung. Das hat zu der gr\u00f6\u00dften \u00dcberarbeitung unserer Engine seit Oblivion gef\u00fchrt. All diese neuen Technologien treiben unsere erste neue Marke seit 25 Jahren an, Starfield, und auch The Elder Scrolls VI”<\/em>, so Howard.<\/p>\n","protected":false},"excerpt":{"rendered":"

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