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{"id":3120068,"date":"2019-06-10T14:41:00","date_gmt":"2019-06-10T12:41:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/bethesda-spiel-_und_plattformunabhaengige_game-streaming-technologie_orion_angekuendigt\/3120068"},"modified":"2024-05-12T12:28:45","modified_gmt":"2024-05-12T10:28:45","slug":"bethesda-spiel-_und_plattformunabhaengige_game-streaming-technologie_orion_angekuendigt","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/bethesda-spiel-_und_plattformunabhaengige_game-streaming-technologie_orion_angekuendigt\/3120068","title":{"rendered":"Bethesda Softworks: Spiel- und plattformunabh\u00e4ngige Game-Streaming-Technologie “Orion” angek\u00fcndigt"},"content":{"rendered":"

Beim Bethesda E3 Showcase (BE3) ist mit Orion eine patentierte Sammlung von Software-Technologien angek\u00fcndigt worden, die Spiel-Engines in Game-Streaming-Kontexten optimieren soll. Entstanden ist die Technologie bei id Software. <\/p>\n

Orion ist eine spiel- und plattformunabh\u00e4ngige Streaming-Technologie f\u00fcr Spiele, die diese mit niedrigerer Latenz und Bandbreite streamen soll, womit Game-Streaming f\u00fcr mehr Menschen in mehr Gegenden und h\u00f6herer Qualit\u00e4t zug\u00e4nglich gemacht wird. Im Gegensatz zu Spiele-Streaming-Diensten, die auf Hardware-L\u00f6sungen setzen, liegt der Schwerpunkt von Orion auf der Game-Engine und optimiert ein Spiel f\u00fcr die Cloud. Orion ist Teil der Spiel-Engine selbst und kann Latenzverringerungen von bis zu 20 Prozent pro Bild bei bis zu 40 Prozent weniger Bandbreite erreichen – diese Daten nannte jedenfalls id Software. Die Orion-Technologie erg\u00e4nzt sich mit der Hardware-Technologie in Datenzentren, die von anderen Streaming-Anbietern gebaut werden.<\/p>\n

“Wir haben unsere umfangreiche Erfahrung in Sachen Spiel-Engine-Technologie genutzt, um das Thema Streaming von einer anderen Seite anzugehen – der Spiel-Engine selbst”<\/em>, erkl\u00e4rt Robert Duffy, Chief Technology Officer bei id Software. “Wir wollten eine schnellere, bessere Streaming-Erfahrung f\u00fcr die Spieler und dabei die Leistung erzielen, die von den Entwicklern des Spiels vorgesehen war. Und dabei nat\u00fcrlich die Kosten reduzieren sowie die Reichweite der Streaming-Anbieter erweitern. Orion erf\u00fcllt all diese Ziele und wird das Streamen von Videospielen enorm verbessern.”<\/em><\/p>\n

“F\u00fcr Spieler bedeutet Orion rasante Leistung mit nicht wahrnehmbarer Latenz, selbst bei den schnellsten Shootern, geringere Nutzung bei Bandbreitengrenzen von Internetanbietern und eine bessere Verf\u00fcgbarkeit, wodurch auch Spieler in den Genuss herausragender Spielqualit\u00e4t kommen, die weit von Datenzentren entfernt wohnen. Entwickler wiederum k\u00f6nnen Orion SDK ganz leicht in ihr Spiel integrieren und sich so sicher sein, dass sie ihren Spielern die absolut beste Spielerfahrung beim Streamen bieten k\u00f6nnen – bei minimalem zus\u00e4tzlichen Aufwand. Streaming-Anbieter erreichen mit Orion ein weiteres Publikum, bei geringeren Kosten und einer \u00fcberlegenen Service-Qualit\u00e4t. Orion erm\u00f6glicht enorm verringerte Investitionen in Datenzentren und kann die Betriebskosten eines Streamingdienstes merklich verringern”<\/em>, hei\u00dft es weiter.<\/p>\n

“Kunden erwarten auch bei leistungsf\u00e4higen Spielen niedrige Latenzzeiten, und diese Spiele m\u00fcssen von einem breiten Publikum gespielt werden k\u00f6nnen – nicht nur von den Spielern, die nahe der Datenzentren leben oder \u00fcber enorm schnelle Internetgeschwindigkeiten verf\u00fcgen”<\/em>, sagt James Altman, Director of Publishing bei Bethesda Softworks. “Mit Orion k\u00f6nnen auch Spieler, die weit entfernt von Datenzentren leben, DOOM mit 60 Bildern pro Sekunde in 4K-Aufl\u00f6sung und ohne merkliche Latenz spielen. Ein Spiel mit Orion ist schneller, fl\u00fcssiger und bietet eine fundamental bessere Streaming-Erfahrung f\u00fcr die Fans.”<\/em><\/p>\n

Orion wurde auf der E3-B\u00fchne demonstriert, indem Doom (2016) mit 60 fps und “hoher Grafikqualit\u00e4t” auf ein Smartphone gestreamt wurde. Bethesda wird \u00f6ffentliche Tests der Orion-Technologie in K\u00fcrze beginnen. Spieler, die an \u00f6ffentlichen Orion-Tests teilnehmen wollen, k\u00f6nnen sich f\u00fcr den DOOM Slayers Club anmelden<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"

Spiel- und plattformunabh\u00e4ngige Game-Streaming-Technologie “Orion” angek\u00fcndigt<\/p>\n","protected":false},"author":549,"featured_media":3120069,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Bethesda: Spiel- und plattformunabh\u00e4ngige Game-Streaming-Technologie "Orion" angek\u00fcndigt","_yoast_wpseo_metadesc":"Beim Bethesda E3 Showcase (BE3) ist mit Orion eine patentierte Sammlung von Software-Technologien angek\u00fcndigt worden, die Spiel-Engines in Game-Streaming-Kontexten o 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