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{"id":3119702,"date":"2019-05-27T20:00:00","date_gmt":"2019-05-27T18:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/nvidia-neue_spiele_mit_ray-tracing-unterstuetzung_nvidia_studio_und_g-sync-neuigkeiten\/3119702"},"modified":"2024-05-12T12:14:54","modified_gmt":"2024-05-12T10:14:54","slug":"nvidia-neue_spiele_mit_ray-tracing-unterstuetzung_nvidia_studio_und_g-sync-neuigkeiten","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/nvidia-neue_spiele_mit_ray-tracing-unterstuetzung_nvidia_studio_und_g-sync-neuigkeiten\/3119702","title":{"rendered":"nVidia: Neue Spiele mit Ray-Tracing-Unterst\u00fctzung, nVidia Studio und G-Sync-Neuigkeiten"},"content":{"rendered":"nVidia hat bei der Computex 2019 in Taiwan neue Spiele mit Ray-Tracing-Unterst\u00fctzung, die Plattform nVidia Studio “f\u00fcr Kreative” und weitere G-Sync-Neuigkeiten pr\u00e4sentiert.
So wird Quake 2 RTX am 6. Juni als kostenloser Download bei nVidia und Steam verf\u00fcgbar sein. Die Version ben\u00f6tigt mindestens eine RTX 2060 GPU und unterst\u00fctzt “Real Time Path Tracing”, eine Ray-Tracing-Technik, die alle Lichteffekte wie Schatten, Reflexionen, Brechungen und mehr in einem einzigen Ray-Tracing-Algorithmus vereint. Quake 2 RTX enth\u00e4lt die ersten drei Einzelspieler-Levels des in Deutschland indizierten Shooter-Klassikers. Spieler, die Quake 2 als Vollversion besitzen, k\u00f6nnen das komplette Spiel einschlie\u00dflich Multiplayer-Deathmatch und kooperativer Multiplayer-Modi mit “Real Time Path Tracing” ausprobieren. Videomaterial findet ihr hier<\/a> (Making-of<\/a>).
Auch das kommende Wolfenstein: Youngblood<\/a> wird Ray-Tracing-Effekte und nVidia Adaptive Shading (NAS) spendiert bekommen. Ein Bundle mit RTX-Grafikkarten ist ebenfalls geplant. In Sword and Fairy 7 (Rollenspiel aus China) wird Ray-Tracing f\u00fcr Reflexionen und Schatten verwendet.
Ray-Tracing-Unterst\u00fctzung ist f\u00fcr Wolfenstein: Youngblood, Control, Dragon Hound, Assetto Corsa Competizione, Atomic Heart, Enlisted, Vampire: The Masquerade – Bloodlines 2, Quake 2 RTX und Mechwarrior 5: Mercenaries geplant. Laut nVidia arbeiten \u00fcber 100 Entwickler an Spielen mit Ray-Tracing-Unterst\u00fctzung.
Dar\u00fcber hinaus wurden G-Sync Mini-LED-Displays, drei weitere G-Sync kompatible Monitore, Gro\u00dfformat-Monitore (BFGD: Big Format Gaming Display) und weitere G-Sync-Kompatibilit\u00e4tstests angek\u00fcndigt<\/a>:
<\/p>- “G-Sync Mini LED – Mini-LED-Displays machen G-Sync Ultimate Gaming-Monitore noch besser. Diese neuen Monitore, die zuerst von Acer und ASUS kommen, werden im HDR-10 mit bis zu 144 Hz bei 4K laufen. Aber anstelle einer 384-Zonen-LED-gesteuerten Hintergrundbeleuchtung werden die neuen Displays 50% mehr bieten, so dass die Gesamtzahl der Zonen auf einem 27”-Bildschirm 576 betr\u00e4gt.<\/em><\/li>
- 3 neue G-Sync Compatible Monitore – In einem neuen Treiber, der heute noch erscheint, wird die Validierung f\u00fcr weiteren drei Monitoren eingef\u00fchrt, so dass die Gesamtzahl der G-Sync Compatible validierten Monitore auf 28 steigt. Die drei neuen Displays sind Dell 52417HGF, HP X25 und LG 27GL850.<\/em><\/li>
- ASUS BFGD und 35″ Curved G-Sync Ultimate Monitore kommen bald – Asus k\u00fcndigte ihre erstes BFGD an. Asus und Acer k\u00fcndigten 35-Zoll curved G-Sync Ultimate Displays an.<\/em><\/li>
- G-Sync Compatible Testing, Phase 1 Complete – Auf der CES gab nVidia bekannt, dass sie \u00fcber 500 Displays pr\u00fcfen, ob sie nVidias G-Sync-Kompatibilit\u00e4tstests bestehen. Sie begannen mit einer Liste von 541 Monitoren. Von diesen standen nur 508 zum Testen zur Verf\u00fcgung (andere wurden eingestellt oder sind nicht mehr erh\u00e4ltlich). Von diesen 508 scheiterten 272 aufgrund unzureichender VRR-Range und 208 aufgrund schlechter Bildqualit\u00e4t oder anderen Problemen, so dass lediglich 28 gut genug waren, um f\u00fcr G-Sync-Compatible validiert zu werden.”<\/em><\/li><\/ul>
Vorgestellt wurde ebenfalls nVidia Studio – speziell f\u00fcr Kreative oder “Content Creator”. nVidia Studio kombiniert RTX-Grafikprozessoren sowie den nVidia Studio Stack bestehend aus spezialisierten SDKs und dedizierten Studio-Treibern – angepasst f\u00fcr “wichtige kreative Anwendungen und Workflows”. Zum Start der Plattform wurden heute auf der Computex 17 RTX Studio-Laptops vorgestellt.
“nVidia Studio kombiniert RTX-Grafikprozessoren, die Echtzeit-Raytracing, KI-Verarbeitung und hochaufl\u00f6sende Videobearbeitung erm\u00f6glichen, mit Software in Studioqualit\u00e4t, um die wachsenden Anforderungen der heutigen Entwickler zu \u00fcbertreffen”<\/em>, sagt Jason Paul, General Manager f\u00fcr GeForce Software und Technologie bei nVidia. “Die neuen RTX Studio-Laptops sind das perfekte Werkzeug f\u00fcr Kreative, die unterwegs Leistung auf Desktop-Niveau ben\u00f6tigen.”<\/em>
Der Hersteller schreibt weiter: “Die Laptops verf\u00fcgen \u00fcber die neuen Quadro-RTX-5000, -4000 und -3000-GPUs sowie GeForce-RTX-2080-, -2070- und -2060-GPUs. Die RTX-Grafikprozessoren beschleunigen die Content-Erstellung von Videobearbeitung bis zum 3D-Rendering, mit einer Leistung, die bis zu 7x schneller ist als die des MacBook Pro. (…) Leistungstests, die NVIDIA im Mai 2019 auf RTX Studio-Laptops mit 16 GB RAM, Intel Core i7-8750H CPU und GeForce RTX 2080 Max-Q im Vergleich zu 15-Zoll MacBook Pro mit 32 GB RAM, Intel Core i9 CPU und Radeon Pro Vega 20 GPU durchgef\u00fchrt hat. GeForce RTX 2080 Max-Q Laptop war bei Maya+Arnold und REDCINE-X PRO 7x schneller. Arnold Leistungsmessungen Renderzeit mit Maya 2019 und Arnold 3.2.0.2 mit dem NVIDIA SOL 3D-Modell. Die Leistung von REDCINE-X PRO misst die Videowiedergabe von FPS mit einem 8K 5:1 REDCODE RAW-Video. (…) Quadro RTX 5000-basierte Laptops verf\u00fcgen \u00fcber 16 GB Grafikspeicher, den gr\u00f6\u00dften, der in einem Laptop verf\u00fcgbar ist, und erm\u00f6glichen erweiterte kreative Workflows mit mehreren Anwendungen und die Verwendung gro\u00dfer 3D-Modelle, die sonst unterwegs nicht m\u00f6glich sind. Viele dieser Laptops verf\u00fcgen \u00fcber 4K-Pr\u00e4zisions-Displays und nVidia Max-Q-Technologie.”<\/em>
RTX Studio-Laptops werden ab Juni von f\u00fchrenden Herstellern erh\u00e4ltlich sein, darunter Acer, ASUS, Dell, GIGABYTE, HP, MSI und Razer. Die Preise beginnen bei 1.599 Dollar und variieren je nach Design, Ausstattung und Region des Herstellers.
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Nvidia: Neue Spiele mit Ray-Tracing-Unterst\u00fctzung, nVidia Studio und G-Sync-Neuigkeiten<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n