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{"id":3119677,"date":"2019-08-18T12:35:00","date_gmt":"2019-08-18T10:35:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/bioware-leitende_produzenten_von_dragon_age_4_und_anthem_haben_das_studio_verlassen\/3119677"},"modified":"2024-05-12T12:14:37","modified_gmt":"2024-05-12T10:14:37","slug":"bioware-leitende_produzenten_von_dragon_age_4_und_anthem_haben_das_studio_verlassen","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/bioware-leitende_produzenten_von_dragon_age_4_und_anthem_haben_das_studio_verlassen\/3119677","title":{"rendered":"BioWare: Leitende Produzenten von Dragon Age 4 und Anthem haben das Studio verlassen"},"content":{"rendered":"

BioWare hat wieder Personalabg\u00e4nge zu verkraften. Sowohl Ben Irving als auch Fernando Melo haben das Studio verlassen.

Ben Irving arbeitete acht Jahre bei BioWare und war Lead Producer von Anthem<\/a>. In seiner Abschiedsmitteilung bei Twitter schrieb er, dass er dankbar sei und das tolle Team vermissen werde. Er sei au\u00dferdem der Ansicht, dass Anthem “eine strahlende Zukunft” vor sich h\u00e4tte. K\u00fcrzlich ist der lange versprochene und mehrfach verschobene Cataclysm in Anthem ver\u00f6ffentlicht worden (wir berichteten<\/a>). Electronic Arts m\u00f6chte das Spiel jedenfalls nicht auf das Abstellgleis bef\u00f6rdern, hie\u00df es vom CEO im Juni<\/a>.

<\/p>

(2\/3) I will forever be grateful to all the people who gave me the chance to work on great products with amazing people. I believe Anthem has a bright future – there is a great team working on it and I look forward to following its progress (and playing it!) from the sidelines.<\/p>\u2014 Ben Irving (@BenIrvo) 15. August 2019<\/a><\/blockquote>
Fernando Melo war zw\u00f6lf Jahre in dem Unternehmen t\u00e4tig. Seine letzte Aufgabe war Lead Producer des neuen Dragon-Age-Spiels. Via Twitter
verk\u00fcndete<\/a> er, dass der Abschied schwer war und er BioWare “im Guten” verlassen w\u00fcrde. Das unter dem Codenamen “Morrison” entwickelte Dragon Age 4<\/a> soll seiner Ansicht nach “die ultimative Dragon-Age-Erfahrung” werden. Er lobte vor allem die kreative Leitung und die Teamf\u00fchrung generell – schlie\u00dflich gab es bei der Entwicklung von Anthem viele Querelen (wir berichteten<\/a>).

(3\/4) Here’s my parting email to the studio since it also goes out to all of those I’ve had to pleasure to work with before, and helped to make it a fun and unforgettable ride, but couldn’t get that email. pic.twitter.com\/E1c4q2UafF<\/a><\/p>\u2014 Fernando Melo (@DiscoBabaloo) 17. August 2019<\/a><\/blockquote> ","protected":false},"excerpt":{"rendered":"

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