Game Informer<\/a> r\u00e4umte Hudson zusammen mit Executive Producer Mark Darrah jedoch ein, dass das Entwicklerteam auch den Wunsch hege, kleinere, experimentellere Spiele zu ver\u00f6ffentlichen. An kreativen Ideen w\u00fcrde es jedenfalls nicht mangeln und Casey hofft, dass sie irgendwann dazu in der Lage sind, sowohl Gro\u00dfproduktionen als auch kleinere Projekte parallel realisieren zu k\u00f6nnen.<\/p>\n","protected":false},"excerpt":{"rendered":"W\u00fcrde gern kleinere, experimentellere Spiele ver\u00f6ffentlichen<\/p>\n","protected":false},"author":545,"featured_media":3190422,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"BioWare: W\u00fcrde gern kleinere, experimentellere Spiele ver\u00f6ffentlichen","_yoast_wpseo_metadesc":"Vor zwei Wochen erkl\u00e4rte BioWares General Manager Casey Hudson, dass die \u00fcberwiegende Mehrheit des Studios an Anthem f\u00fcr PC, PlayStation 4 und Xbox One arbeite, w\u00e4hrend \u2026","newspack_popups_has_disabled_popups":false,"newspack_sponsor_sponsorship_scope":"","newspack_sponsor_native_byline_display":"inherit","newspack_sponsor_native_category_display":"inherit","newspack_sponsor_underwriter_style":"inherit","newspack_sponsor_underwriter_placement":"inherit","_fdpe_sidebar_plugin_meta_block_field":"0","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","_jetpack_memberships_contains_paid_content":false,"newspack_featured_image_position":"","newspack_post_subtitle":"","newspack_article_summary_title":"Overview:","newspack_article_summary":"","newspack_hide_updated_date":false,"newspack_show_updated_date":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[6],"tags":[48,80,411,155,23,142,49,24,26,12383,144,149,413,28,30],"newspack_spnsrs_tax":[],"coauthors":[],"class_list":["post-3119672","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-48","tag-bioware","tag-gamecube","tag-nds","tag-pc_cdrom","tag-playstation2","tag-playstation3","tag-playstation4","tag-playstation5","tag-unternehmen","tag-wii","tag-wii_u","tag-xbox","tag-xboxone","tag-xboxseriesx","entry"],"jetpack_publicize_connections":[],"acf":[],"_yoast_wpseo_title":"BioWare: W\u00fcrde gern kleinere, experimentellere Spiele ver\u00f6ffentlichen","_yoast_wpseo_metadesc":"Vor zwei Wochen erkl\u00e4rte BioWares General Manager Casey Hudson, dass die \u00fcberwiegende Mehrheit des Studios an Anthem f\u00fcr PC, PlayStation 4 und Xbox One arbeite, w\u00e4hrend \u2026","src":"","src_id":"","fd_iab_unique_id":"","fd_watson_nlp_category":"","yoast_head":"\n
BioWare: W\u00fcrde gern kleinere, experimentellere Spiele ver\u00f6ffentlichen<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\t\n\t\n\t\n\n\n\t\n\t\n\t\n