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{"id":3119559,"date":"2020-11-17T11:16:00","date_gmt":"2020-11-17T10:16:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/a_wake_inn-finsterer_puppenhorror_im_rollstuhl_fuer_vr-headsets_angekuendigt\/3119559"},"modified":"2024-05-12T12:07:54","modified_gmt":"2024-05-12T10:07:54","slug":"a_wake_inn-finsterer_puppenhorror_im_rollstuhl_fuer_vr-headsets_angekuendigt","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/news\/a_wake_inn-finsterer_puppenhorror_im_rollstuhl_fuer_vr-headsets_angekuendigt\/3119559","title":{"rendered":"A Wake Inn: Finsterer Puppenhorror im Rollstuhl f\u00fcr VR-Headsets angek\u00fcndigt"},"content":{"rendered":"

Die VR Bros haben das finstere Action-Adventure A Wake Inn<\/a> angek\u00fcndigt: Der VR-Horror startet auf Steam<\/a> im ersten Quartal 2021 f\u00fcr PC-Headsets und versetzt den Nutzer in einen Kampf gegen aufdringliche lebensgro\u00dfe Monsterpuppen. Auch die Spielfigur selbst ist eine Puppe, die aber offenbar nicht vom Wahn der \u00fcbrigen Mannequins befallen wurde.<\/p>\n

Das Fortbewegungskonzept im Rollstuhl klingt ebenfalls ungew\u00f6hnlich: So wollen die Entwickler einen Immersionsbruch zwischen dem sitzenden Spieler und seiner Figur verhindern. Bei der Erkundung des verlassenen Hotels nimmt ein\u00a0 Unbekannter per Funk Kontakt mit dem Spieler auf. Die Beschreibung deutet aber bereits an, dass man dieser Stimme evtl. nicht unbedingt trauen sollte. Unterst\u00fctzt werden Valve index, Oculus Rift und HTC Vive.<\/p>\n

Game features:<\/strong><\/p>\n

– Immersive wheelchair control system – just sit on a chair and use controllers to move your wheels.<\/p>\n

– Interactive items, like a shortwave transmitter which allows you to keep in touch with the mysterious character that\u2019s leading you through the game, a flashlight that lights up the darkness of hotel passages (but only if you have the batteries), radio with custom stations, or the cinema room, where you can screen movies from reels you found around the hotel.<\/p>\n

– Environmental storytelling based in an old art deco hotel designed in detail.<\/p>\n

– Moody soundtrack and sound design referring to classics of horror.<\/p>\n

– Dynamic, physic driven enemies, who can be avoided by sneaking mechanics, or taken down with melee weapons.”<\/p>\n

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